llamaenterhear
Username: Password:

Author Topic: Gothic Space Horror II  (Read 3712 times)

0 Members and 1 Lonely Barbarian are spying on this topic.

Offline Scrasamax

  • The Rogue Scholar
  • Emperor
  • ****
  • Posts: 3505
  • 20% Cooler
  • Awards 2013 Most Submissions 2012 Most Quest Submissions Hall of Heroes 10 Elite Systems Guild Gold Creator 10 Elite Questor
    • Scras' Blog
    • Awards
Gothic Space Horror II
« on: June 28, 2009, 02:58:56 PM »
Open casting for spots in space survival horror game.

Looking to fill 3-4 slots.



Stout Lagerale of the Dwarven Guild
STR: 4 | END: 4 | CON: 4 | DEX: 2 | CHA: 2 | INT: 4

Tentacle Tentacle Sanity Schmanity

Online valadaar

  • Lord Ascendant of Typos
  • Emperor
  • ****
  • Posts: 3206
  • Awards Lifeforms Guild Elite Locations Guild Elite Elite NPC Guild Hall of Heroes 10 Golden Creator Master Questor
    • Awards
Re: Gothic Space Horror II
« Reply #1 on: June 28, 2009, 04:41:55 PM »
Am there :P
   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Offline Scrasamax

  • The Rogue Scholar
  • Emperor
  • ****
  • Posts: 3505
  • 20% Cooler
  • Awards 2013 Most Submissions 2012 Most Quest Submissions Hall of Heroes 10 Elite Systems Guild Gold Creator 10 Elite Questor
    • Scras' Blog
    • Awards
Re: Gothic Space Horror II
« Reply #2 on: June 29, 2009, 11:50:01 AM »
The setting:

Gothic Space Horror II will be set in an undisclosed location in a somewhat distant future. Colonization of the Solar system has gone reasonably well with major colonial settlements on the Moon, Mars, and several giant space habitats. Some of these have passed the colonial phase and are now either under their own government or have joined nations not as territories or protectorates but as member states or non-terrestrial provinces.

Things get more dicey out past the asteroid belt. The Jovian colonies are entirely dependent on supplies from the inner system, and attempts to move settlements beyond the orbit of Jupiter has so far failed. Few missions beyond this demarcation have ever returned and those that have remain classified. The current tally of ships lost Deep System stands at 114 in the last 300 years. These range from military vessels, colonial transports, off course star liners and even rescue craft have been lost.

Characters will only need a reason to be on a ship. In space.


Stout Lagerale of the Dwarven Guild
STR: 4 | END: 4 | CON: 4 | DEX: 2 | CHA: 2 | INT: 4

Tentacle Tentacle Sanity Schmanity

Online valadaar

  • Lord Ascendant of Typos
  • Emperor
  • ****
  • Posts: 3206
  • Awards Lifeforms Guild Elite Locations Guild Elite Elite NPC Guild Hall of Heroes 10 Golden Creator Master Questor
    • Awards
Re: Gothic Space Horror II
« Reply #3 on: June 30, 2009, 06:33:14 PM »
Oh come on folks - jump in!
   
         Human Strolenati
         Strolenati Guild
         DwarvenGuild - Dorak Stonehammer
         Weavers Guild
         Level 3
         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
         Authentic Strolenite™©®
      
   
            
         
                
         

Offline Scrasamax

  • The Rogue Scholar
  • Emperor
  • ****
  • Posts: 3505
  • 20% Cooler
  • Awards 2013 Most Submissions 2012 Most Quest Submissions Hall of Heroes 10 Elite Systems Guild Gold Creator 10 Elite Questor
    • Scras' Blog
    • Awards
Re: Gothic Space Horror II
« Reply #4 on: June 30, 2009, 08:40:52 PM »
Don't be scared!


Stout Lagerale of the Dwarven Guild
STR: 4 | END: 4 | CON: 4 | DEX: 2 | CHA: 2 | INT: 4

Tentacle Tentacle Sanity Schmanity

Online Pariah

  • The Guildless
  • Strolenati
  • Emperor
  • *
  • Posts: 1377
  • Awards Item Guild Hall of Heroes 10
    • Awards
Re: Gothic Space Horror II
« Reply #5 on: June 30, 2009, 09:06:38 PM »
As long as it doesn't start within the next 2 weeks I should be in... begins writing up insane cultist/medic...  :twisted:
They were immediately and absolutely recognizable as adventurers... They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came. They were inspired by dubious virtues.  China Mieville - Perdido Street Station

Offline Siren no Orakio

  • Strolenati
  • Master
  • *
  • Posts: 517
  • Awards Locations Guild Item Guild Lifeforms Guild Master Questor Hall of Heroes 10 NPC Guild
    • Awards
Re: Gothic Space Horror II
« Reply #6 on: July 09, 2009, 09:37:16 PM »
.. For the greater good, I will consider something.