So I posted a long time ago the backstory of this world. I have decided to take it out, dust it off, and try to really get it ready for playing.
Mainly because I am going to be running a game once a month that I want to put in this world! I have a few ideas for plot, but I really need to get the world setup for it. You can find the Erilensi history here somewhere (I forget the link!) But for now I am working with Moonhunters "World Building Checklist" and was hoping someone could look over what I have and see if they have any suggestions.
7Cs: Consistency, Connection, Chrome, Cycle, Conflict, Control, Continuity
(X) Conception
(X) Bits
(__) Sift and sort
(__) Top down process (__)(__)(__)
(__) Bottom up (__)(__)(__)
(__) Polish
Listings -
Themes and Images: A world created by a pair of mages, which has been left to its own devices. Powered by a giant machine hidden below the floating landmasses. The mages left after the machine showed sentience/intelligence. Programs are the gods, and grant the same level of divine powers.
Worlds Specs: 7 Layers. Top layer is the most normal layer. Temperate Climate year round. Gentle Storms normally. No snow save for the mountains. Ruins and labs are hidden throughout the islands.
Second layer is usually shadowed by the top layer, but still gets sunlight. Less verdant, has colder weather. Snow storms occur instead of rain when the islands are hidden underneath the larger islands above.
Third layer is generally kept in the dark. Is a shanty town where mostly criminals dwell. Large amounts of scavengers in the ruins that dot the islands. Cold Weather outfits are needed.
Fourth - Seventh: Hidden in the Mist, these layers are almost always bathed in snow, and a cold wind blows over them. These islands are smaller, and dotted with discarded experiments and labs. The only life down here are golems, defense system, and bizarre creatures not seen in other places.
Terrain: All forms of terrain are present somewhere in the system. The upper layers (1 and 2) have almost all forms, save desert. Desert terrain is found on 3 and lower.
Flora/Fauna: Most normal forms of life and creatures can be found. The mages peppered the landscape with all types of plants and animals from their home land. Standard fantasy races (orcs, Elves) are present in various locations.
Resources: The landmasses are huge, and rich in most standard metals (copper, tin, silver, gold) and some rare metals (adamantine, mithril). Water on the first 2 layers is plentiful, and on the 3rd layer is still found, in smaller amounts. (Water is piped in from portals from the elemental plane of Water, this does result in random water elementals appearing sometimes)
Races and Peoples: Most standard fantasy races (humans, elves, halflings, orcs, ect)
Cultural Overview: 3 Major Countries. 1 Democracy (Altimur), 1 Monarchy (Jasmine Kingdom), 1 Magocracy (The Tribunal) They rule the first 2 layers. The 3rd is a no mans land.
Calendar/Standards: Standard 300 day calendar, made up of 10 months, 30 days per month. 24 hour days.
Institutions-Major:
Laws and Morals:
Family:
Social classes:
Political Power:
Economics:
Religion:
Technology and Common Power:
Military Weapons and Tactics
Industrial/ Production
Medical
Agricultural
Communication
Math and Science:
Construction
Information:
Other Knowledge
Holidays:
Transportation:
Arts/ Literature:
Shadow:
Power:
Paranormal:
History Brief:
Rules:
I wonder if I am using this correctly? I mean, certainly I can use it any way I see fit but I dont want to use it in such a way as to make it useless. Furthermore, the sections I have NOT filled out seem to be more for building the Countries inside of the world and the cities and suchness.
Any tips? Suggestions?