so for those of you who have seen the movie Cube, or hypercube, great. for those fo you who haven't, look at it: http://en.wikipedia.org/wiki/Cube_(film
I am in the process of building a dungeon crawl for the summer based loosely on it. nearly all the rooms are identical, save contents, and periodically these rooms shuffle.
I have left a few rooms, and the hallways, to remain stationary, and i have put all manner of traps, puzzles, monsters, and treasures in the rooms.
besides the obvious tedium and frustration of quite possibly getting nowhere for several sessions,
what can people think of as OBSTACLES to keeping this game fun and not stagnating into a pool of player frustration and boredom?