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Author Topic: OOC - Cry of Freedom (CoF)  (Read 16275 times)

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Offline Scrasamax

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OOC - Cry of Freedom (CoF)
« on: January 12, 2008, 01:43:27 AM »
Wanted:
2 to 4 gamers to play in a D20 Rule based Campaign based in the Epoa setting. This campaign will be run in much the same fashion as the Adventurers-Upon-Return games. Any and all questions please feel free to PM me.

http://www.strolen.com/content.php?node=4751

Races:
Human
Halfling
Gnome
Half-Elf
Dwarf

Classes:
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard

Prestige Classes
in the works, NA at start
Sky Pirate
Aeronaut

Skills
Engineering Knowledges apply to maintaining and running a sky ship

Potential Starts and Ideas
The crew of an exploratory sky ship
Filthy band of sky pirates
Marines in command of the king
Prospectors and squatters
Mercenaries for Hire
You all meet in a bar (har har)
« Last Edit: February 26, 2009, 11:03:04 PM by Scrasamax »


Stout Lagerale of the Dwarven Guild
STR: 4 | END: 4 | CON: 4 | DEX: 2 | CHA: 2 | INT: 4

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Offline Dozus

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Re: OOC - Cry of Freedom (CoF)
« Reply #1 on: January 12, 2008, 07:34:58 AM »
I'm in. :D

Dozus the Windward
Swashbuckler
LEVEL 1
Cartography Guild Minor Minion
STR: 4 | END: 2 | CON: 4 | DEX: 3 | CHA: 3 | INT: 4

Offline valadaar

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Re: OOC - Cry of Freedom (CoF)
« Reply #2 on: January 12, 2008, 01:33:02 PM »
Well, d**n, I'm in too.  Not going to get many subs done these days :)
   
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Offline Ancient Gamer

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Re: OOC - Cry of Freedom (CoF)
« Reply #3 on: January 13, 2008, 03:55:52 PM »
It has been long since I gamed with you. May I join?
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Offline Scrasamax

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Re: OOC - Cry of Freedom (CoF)
« Reply #4 on: January 13, 2008, 11:04:34 PM »
Alrighty, one slot left open for any takers.


What we have currently:
Valadaar the Paladin
Dozus the Cleric
Ancient Gamer the as yet to be determined
a potential fourth player.

If at all possible I would like character sheets by this coming Thursday (1-17-08) and we will begin shortly afterwards.

Some notes:
The Summon Mount spell (lv 1) summons a default avian large enough to carry one person and their gear, rather than a horse.

Air and weather related spells gain +1, Earth and stone related spells suffer a -1

Players who do not wish to have a personal mount (Ride skill/aerial is considered a basic skill and may be purchased as if it were a class skill regardless of class) can purchase a Cloud Hopper (skill to use is out of class skill unless player is a rogue) for 100 GP. Personal mounts (giant birds, non combative, AC-14 HP-12) can be purchased for the same cost as a light horse.


Stout Lagerale of the Dwarven Guild
STR: 4 | END: 4 | CON: 4 | DEX: 2 | CHA: 2 | INT: 4

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Offline Dozus

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Re: OOC - Cry of Freedom (CoF)
« Reply #5 on: January 16, 2008, 07:32:32 AM »
A quick Q&A?

Q: Who's excited about playing this game?
A: This guy!
<---------

Dozus the Windward
Swashbuckler
LEVEL 1
Cartography Guild Minor Minion
STR: 4 | END: 2 | CON: 4 | DEX: 3 | CHA: 3 | INT: 4

Offline valadaar

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Re: OOC - Cry of Freedom (CoF)
« Reply #6 on: January 16, 2008, 07:36:40 AM »
Ditto!
   
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Offline Dozus

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Re: OOC - Cry of Freedom (CoF)
« Reply #7 on: January 16, 2008, 10:42:11 AM »
My first postings may be delayed due to a death in the family.  I'll return as soon as I can.

Dozus the Windward
Swashbuckler
LEVEL 1
Cartography Guild Minor Minion
STR: 4 | END: 2 | CON: 4 | DEX: 3 | CHA: 3 | INT: 4

Offline Ancient Gamer

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Re: OOC - Cry of Freedom (CoF)
« Reply #8 on: January 16, 2008, 02:02:27 PM »
It'll sure be a refreshing experience, playing this game that is!

Should we post our characters here after GM approval?
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Offline Scrasamax

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Re: OOC - Cry of Freedom (CoF)
« Reply #9 on: January 17, 2008, 02:49:19 AM »
It'll sure be a refreshing experience, playing this game that is!

Should we post our characters here after GM approval?


Yes please.

My first postings may be delayed due to a death in the family.  I'll return as soon as I can.

My Condolences.


Stout Lagerale of the Dwarven Guild
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Offline Ancient Gamer

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Re: OOC - Cry of Freedom (CoF)
« Reply #10 on: January 17, 2008, 05:25:01 AM »
My condolences as well, Dozus.
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Offline Dozus

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Re: OOC - Cry of Freedom (CoF)
« Reply #11 on: January 17, 2008, 07:24:59 AM »
Thanks, guys.  As it is, the funeral won't be until Saturday and the relative was not immediate, so there's no need to delay anything.  Just know I'll be scarce this weekend.

Onward, charrie sheet!

Name: Cloudstrider Balthustrol
Player: Dozus
Class: 1 Cleric
Age: 34
Height: 6'7"
Weight: 113 lbs.

Attributes
Str - 11
Dex - 12
Con - 13
Int - 10
Wis - 16
Cha - 14

HP: 9

Patron deity: Kata Rangi, Kaduai Sky Goddess
Alignment: Neutral Good
Domains: Air and Healing

Skills: Concentration 2, Diplomacy 2, Heal 2, Ride (flying mount) 1, Spellcraft 1
Feats: Improved Turning

Equipment:
Shortspear +1
Buckler
Breastplate
Javelins (2)
Knife
Explorer's Outfit
Cleric's Vestments
Healer's Kit
Wooden holy talisman of Kata Rangi
Lamp, common
Oil (2 vials)
Flint & steel
Bedroll
Rope, hempen (50 feet)
Canteen
"Moonwing", avian mount
Riding saddle
95 GP

Description:
Tall and thin, Cloudstrider's frame is typically half-elven.  High cheekbones meet with rougher human features, making a gaunt face with a slightly crooked nose.  Straight sand-colored hair falls just over pointed ears and onto the nape of the neck; a wrapped cotton headband holds it in place.  Bright elven eyes, gray as steel, peer out from a bemused high brow.  A simple tattoo - an empty black circle below the right ear with a straight line following up below the eye - marks his face.  The left ear is full of brass rings, pierced from the pointed tip down to the lobe.  He wears an iron breastplate etched with Kaduai images, heroes and spirits struggling over evil.  Over the armor is a rawhide jacket, bright blue feathers strung up the sleeves.  He wears brown cotton trousers in the typical human fashion with a wide leather belt holding them in place.  High leather boots shod his feet, ending in a small iron spur at the end of the heels.  A shortspear, decorated with a pair of red and blue feathers on the haft, is strapped to his back along with two javelins.

Background:
The son of a frontier settler and a native Kaduai elf, Cloudstrider Balthustrol is a man of two worlds.  In the past several decades, more and more settlers have arrived in Kaduai Nation's islands looking for homesteads and pantarbe to send back to their various kingdoms and empires.  Early on, tensions between the settlers and the elves were uneasy and occasionally resulted in conflict.  That did not stop Rainshadow, a Kaduai tribesman, from seeking the beautiful Serai Balthustrol, a human settler near his village.  Their forbidden union produced a lovechild whom Rainshadow named Cloudstrider.  Serai raised Cloudstrider with the help of her grandfather, who was aware of and blessed their relationship.  For years, they lived happily in the Balthustrol homestead, Cloudstrider visiting as often as he could.  But tragedy would strike: in a territorial conflict, human settlers provoked the Kaduai into war.  Elven warriors stormed the colonial settlement, burning homes and killing the outlanders.  Serai died attempting to protect her child, and her grandfather while attempting to protect her.  The thirteen year old Cloudstrider fought back as best he could; the Kaduai warriors were impressed by his heart and surprised by his elvish appearance.  They captured him and returned him to the village.  Rainshadow, who refused to participate in the fighting, recognized his son on their return and knew immidiately that Serai was gone.  He mourned for her, but then took his son in as a full-fledged Kaduai.  In the Kaduai Nation, cooler heads soon prevailed, bringing peace between the natives and the human settlers.  Cloudstrider came to accept his mother's death and was raised to Kaduai manhood by his father.

That was then.  As more humans settled in Kaduai territory, conflict was on the rise.  Many islands began to be mined out, slowly sinking from lack of pantarbe.  Cloudstrider, now 34, sought new sources of income for both his tribe and his family.  Trained as a shaman of Kata Rangi - the Sky Mother and chief goddess of Kaduai animism - Cloudstrider kissed his wife and daughter goodbye and left to sell his services as a healer and explorer.  With knowledge of both the human and elven worlds, he hopes to be a valuable (and expensive) asset to the settlers of the kingdoms and empires of Epoa.

Dozus the Windward
Swashbuckler
LEVEL 1
Cartography Guild Minor Minion
STR: 4 | END: 2 | CON: 4 | DEX: 3 | CHA: 3 | INT: 4

Offline valadaar

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Re: OOC - Cry of Freedom (CoF)
« Reply #12 on: January 17, 2008, 09:57:26 AM »
Yyou have my condolences as well Dozus


And here is my character

And mine!

Tahar Selvian


Name:       Tahar Selvian
Race:       Human
Player:     Valadaar
Classes:    Paladin1
Hit Points: 10

Experience: 0 / 1000
Alignment:  Lawful Good
Speed:      Walk 30 ft.
Languages:  Common
 
Stat    Score   Mod
STR      15      (+2)
DEX      10      (+0)
CON      10      (+0)
INT      11      (+0)
WIS      15      (+2)
CHA      15      (+2)
 
-------------------------- Skills --------------------------
Skill                   Total     Rnk     Stat    Msc
Appraise                 0        0.0      0        0
Autohypnosis             2        0.0      2        0
Balance                  -2       0.0      0        -2
Bluff                    2        0.0      2        0
Climb                    1        1.0      2        -2
Control Shape            2        0.0      2        0
Diplomacy                2        0.0      2        0
Disguise                 2        0.0      2        0
Escape Artist            -2       0.0      0        -2
Gather Information       2        0.0      2        0
Handle Animal            2        0.0      2        0
Heal                     6        2.0      2        0
Hide                     -2       0.0      0        -2
Intimidate               2        0.0      2        0
Jump                     0        0.0      2        -2
Knowlege,(Religion)      1     1.0      0        0
Listen                   2        0.0      2        0
Literacy                 0        0.0      0        0
Move Silently            -2       0.0      0        -2
Perform (Any)            2        0.0      2        0
Profession (Sky Sailing) 4        2.0      2        0
Search                   0        0.0      0        0
Sense Motive             2        0.0      2        0
Skyship Pilot            2        0.0      2        0
Sleight of Hand          -2       0.0      0        -2
Spot                     2        0.0      2        0
Survival                 2        0.0      2        0
Survival
(Lost/Natural hazards)   2        0.0      2        0
Survival (
Natural environments)    2        0.0      2        0
Survival (The Planes)    2        0.0      2        0
Survival (Underground)   2        0.0      2        0
Swim                     -2       0.0      2        -4
Tumble                  -2        0.0      0        -2
Use Magic Device         2        0.0      2        0
Use Psionic Device       2        0.0      2        0
Use Rope                 1        1.0      0        0
                                                   
 
-------------------------- Feats ---------------------------
Improved Initiative
   +4 on initiative rolls
Weapon Focus (Shortbow)
   +1 to hit with shortbow
Armor Proficiency (Heavy,Medium & Light)
  When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
 
 
-------------------- Special Abilities ---------------------
Aura of Good (Ex)
Smite Evil (Su) 1/day
 
-------------------------- Combat --------------------------
 
    Total / Touch / Flat Footed
AC: 14    / 11    / 14
 
Initiative:   +0
BAB:          +1
Melee tohit:  +3
Ranged tohit: +1
 
Fortitude:    +2
Reflex:       +0
Will:         +2
 
Unarmed attack:
to hit:       +3
damage:       1d3+2
critical:     20/x2
 
Battleaxe:
to hit:       +3
damage:       1d8+2
critical:     20/x3
 
Dagger:
to hit:       +3
damage:       1d4+2
critical:     19-20/x2
 
Dagger (Thrown):
to hit:       +1
damage:       1d4
critical:     19-20/x2
range:        10 ft.
Shortbow:
to hit:       +2
damage:       1d6
critical:     20/x3
range:        60 ft.
--------------------- Special Abilities --------------------
 
 
------------------------- Equipment ------------------------
Name                                            QTY   LBS
Arrows (20)                                      1   3lbs

Battleaxe                                          1     
Shield (Light/Metal)                             1   6lbs
Holy Symbol (Wooden)                             1   0lbs
Outfit (Explorer's)                              1   8lbs
Studded Leather                                  1   20lbs
Backpack (18 lbs.)
   Bedroll                                       1   5lbs   
   Rope (Hempen/50 Ft.)                          1   10lbs   
   Whetstone                                     1   1lbs
Pouch (Belt) (3.5 lbs.)
   Dagger                                        2   2lbs   
   Flint and Steel                               1   0lbs   
   Oil (1 Pt. Flask)                             1   1lbs   
   Potion (Cure Light Wounds)                    1   0lbs
   Shortbow (2 lbs.)
Waterskin (0 lbs.)
 
Total weight carried:
Current load:        Light
 
   Encumbrance
Light:  66   
Medium: 133   
Heavy:  200
 
 
--------------------------- Magic --------------------------


 
Paladin Spells
           
           
           

 
------------------------ Description -----------------------
Height: 6' 2"             Weight: 168 lbs.                Gender: Male   
Eyes: Brown               Hair: Black                        Skin: Olive
Dominant Hand: Right      Quirks: ,   
Speech style:        Quotable: </text>
 

Tahar is a tall solid man, with dark eyes and darker hair.  Barely 18, his eyes speak of great sadness and resolve.  He wears the simple clothing of a skyship sailor, though the outlines of some type of light armor beneath are obvious.  Bearing both axe and shortbow, he appears more marine then sailor.

 

The fifth son of a cliff-farming family, Tahar was given into the custody of the Church of the Azure Lord, for they could ill afford to feed the additional mouth. Taken in at a young age, Tahar is greatly imprinted by the ethics and teachings of the Azure Lord, though more in spirit then in word.  Within the Church was the Order of the Stone, a military order tasked with the defense of the High temple, a glorius white marble temple atop a massive sky island.   The Island lay within the domain claimed by King Tanquebel the Forth, a shifty monarch who disliked but tolerated the order.  After a failed war with a neighboring kingdom, King Tanquebel turned his own army of fanatics against the Order of the Stone, destroying most of them and scattering the remainder.  The skyship that Tahar was a crewman was disabled through subterfuge, and Tahar barely survived, nearly drowning in the seas below.  With the Order defeated, the Kings minions fell upon the home of the Temple and scourged it of its ore, sinking the island and temple to barely above the violent seas.

 

With the betrayal of his order by King Wanvaris, and the subsequent rape of the Island's Pantarbe, Tahar has been left somewhat aimless. He seeks to someday restore the High Temple and raise it back into the heavens, but lacks any ideas or power to implement them. For now he simply seeks a living amoung the skyships,

« Last Edit: January 21, 2008, 08:30:38 AM by valadaar »
   
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Offline Ancient Gamer

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Re: OOC - Cry of Freedom (CoF)
« Reply #13 on: January 18, 2008, 11:42:22 AM »
Naraias of Akhone
Rogue (Card game cheater and entertainer. Ex-Pirate)
Human Male

Strength 13 [1]
Dexterity 17 [3]
Constitution 13 [1]
Intelligence 17 [3]
Wisdom 10

Charisma 15 [2]

Skills:
balance 4 + 3 = 7
bluff 6 + 2 = 8 (+2 feat) = 10
climb 4 + 1 = 5
diplomacy 4 + 2 = 6
hide 6 + 3 = 9 (+2 feat) = 11
intimidate 0 + 2 = 2 (+2 feat) = 4
move silently = 6 + 3 = 9 (+2 feat) = 11
ride 4 + 3 = 7
open lock 4 + 3 = 7
perform 4 + 2 = 6
search 4 + 3 = 7 (Trapfinding enabled)
sleight of hand 4 + 3 = 7
tumble 4 + 3 = 7

Feats/Specials:
armor proficiency light
persuasive
simple weapon proficiency
stealthy
Sneak attack
Trapfinding

Languages:
Common
Dwarven
Gnome
Orc

Hit Points: 7
Base Attack Bonus: 0
   
Foritude:0 + 1 = 1
Reflex:    2 + 3 = 5
Will:    0 + 1 = 1
Inititive: 3 + 0 = 3
Melee:    0 + 1 + 0 = 1
Ranged:    0 + 3 + 0 = 3
   
Money:   8 gp, 9 sp     
Armor Class: 3 + 10 + 2  = 15

Appearance:
Appearance: Short, lean and bald. Naraias has a somewhat crooked nose, tanned skin and hazel brown eyes. Standing at 5' 3" he is a head lower than his previous girl friend.

Clothing: Naraias favours brown and blue clothing, usually wearing a hazel brown cloak that matches his eyes. The cloak can be worn both ways and is dark grey on the inside.

Demeanor: While having been brought up in a wealthy, strict family, Naraias is nonetheless extroverted and good natured. He appreciates the good sides of life; music, wine and wenching. He has been forced to kill at times, particularly during his days as a pirate, though he takes no pleasure in doing so. Some say there is a darker aspect to Naraias; that he would sell his own children if the price was right. This rumour is dismissed by most people, however, for they cannot believe that this jovial fellow harbours any evil.

History:
Naraias was first brought up in villas and mansions, and later on the streets of Akhone, a confederate island city-state famous for its old money and the grand cathedral known as "The Seven Spires of Our Father". Akhone is an island city of wealth and beauty, where wealthy shipping magnates keep vast villas. Naraias, coming from old money himself, did not lack anything during his upbringing. Yet he found no peace while listening to the endless lectures at the cathedral school, nor any pleasure in the private tutoring in piano and swordplay. So Naraias was a mediocre student at best, earning him no repute in the city, a fact he would regret later, as his family's fortunes declined and his father no longer could afford tuition for his sons. As an indifferent and undistinguished student he struggled to find a suitable job.

It was at this time Naraias sought labour aboard "The Black Wyvern", a fast sloop out of the Dvorak Massive, or so they said. As it turned out it was crewed by seadogs of various nations and called no port home. It was captained by Nekeraul, a human of ill repute, and already on his first voyage Naraias experienced trouble, for the ship was hounded by a squadron of Notari warships. For months they were dogged, the Black Wyvern narrowly escaping capture several times.

In the end the Wyvern was hunted down and those of the crew that were unable to escape, which Nekeraul managed to, were forced to walk the plank, their screams fading as they plummeted through the skies. Fortunately for Naraias, he had managed to hide under the keel and rudder, where he clinged precariously on until they reached port.

After reaching port Naraias has made a living as a card player and sometime member of a group of singers at the Broken Wing tavern in [starting town]. Having just ended a destructive relationship with Eranya Nilurwid, a local girl and bar wench, Naraias wants to get out of town as soon as possible, rather than keep watching his best friend and his former girlfriend fall even more in love (as well as failing hideously at keeping the secret hidden from him). 

Equipment:
Dagger 1d4 (1)
Dagger, punching 1d4 (1)
Dart 1d4 (6)
Leather +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Caltrops 2lb (2)
Flint/steel (1)
Grappling hook 4lb (1)
Pouch, belt 3lb (1)
Rations 1lb (1)
Rope (50ft) 5lb (1)
Torch 1lb (1)
Whetstone 1lb (1)

Giant Crane Fly
AC 14, HP 12
Name: Zizi
Black saddle and harness

Stealthy: +2 to Hide and +2 to Move Silently

Persuasive: +2to Bluff and +2 to Intimidate

Armor Prof/Light - Can wear Padded, Leather, studded leather or chainmail without an armor check penalty. You can pick heavier armor, but the check penalty is added against your attack roll. The penalty for medium armors is -4/-5 area, and -6/-7 for heavy armors.

Simple Weapon Prof - can use daggers, light mace, club, morning star, spears, quarterstaves, crossbows, darts and other such weapons. No swords, axes, hammers, pole arms, or common bows. Using a weapon you are not proficient in adds a -4 penalty to your attack roll.

Sneak Attack - +1D6 damage when attacking from rear or flanking position. Must be within 30 feet, so sneak attack can be used with short range missle attacks and thrown weapons. Increases with level.

Trapfinding - can use search skill to find traps
« Last Edit: January 20, 2008, 06:54:05 AM by Ancient Gamer »
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Re: OOC - Cry of Freedom (CoF)
« Reply #14 on: February 06, 2008, 02:16:12 PM »
What do we need to keep the game rolling?


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Offline Dozus

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Re: OOC - Cry of Freedom (CoF)
« Reply #15 on: February 06, 2008, 08:28:13 PM »
The skyknight had some news to share, right?  Might be good to hear that.

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Offline Ancient Gamer

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Re: OOC - Cry of Freedom (CoF)
« Reply #16 on: February 07, 2008, 02:37:28 PM »
What do we need to keep the game rolling?
You posting. ;)
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Re: OOC - Cry of Freedom (CoF)
« Reply #17 on: February 08, 2008, 05:13:45 AM »
Tip to avoid GM boredom during a forum rpg session:

Never have it all planned out!

Have a general idea of what you want with the game, but use the players to their fullest. Let their actions and their words inspire you and if you at any time thing "oh man, this is so tedious... like copying a manuscript" Well, then it is time to twist and shake your plot.

Make the game a creative process and it becomes fun, fun, fun!
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Re: OOC - Cry of Freedom (CoF)
« Reply #18 on: February 13, 2008, 02:48:54 AM »
Been a couple of busy days for me. I aim to post tonight, though the kids are sick so success ain't guaranteed.

Hang in there, I'll rejoin as soon as I can!
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Re: OOC - Cry of Freedom (CoF)
« Reply #19 on: February 18, 2008, 03:31:06 PM »
Been down with fever for a few days. I am getting better, but I gotta attend some tuition so I won't be posting until sometime next week. Life is busy but I hope I am allowed back in the game when I return.

Scras: Autopilot Naraias until I return.

~Ed
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Re: OOC - Cry of Freedom (CoF)
« Reply #20 on: February 18, 2008, 03:36:42 PM »
Can do!


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Re: OOC - Cry of Freedom (CoF)
« Reply #21 on: February 29, 2008, 06:58:13 AM »
Back today!
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Offline valadaar

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Re: OOC - Cry of Freedom (CoF)
« Reply #22 on: March 06, 2008, 06:35:34 PM »
NUDGE!
   
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         STR: 4| END: 4| CON: 4| DEX: 4 | CHA: 3 | INT: 7
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Offline Scrasamax

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Re: OOC - Cry of Freedom (CoF)
« Reply #23 on: March 07, 2008, 11:34:48 PM »
grumble grumble five more minutes, then i'll get up  zZz zZz


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Re: OOC - Cry of Freedom (CoF)
« Reply #24 on: March 11, 2008, 03:07:31 AM »
BUMP!
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