I thought I'd do a fun thing and gather all of the arrows, bolts, bows, and quivers into a codex today. I was all happy and proud of myself (:p), until valadaar said something close to "....why not just slap an "Archery" freetext on the subs?"
This burst my bubble. And i realized something. Freetext confuses me. Moon did some good 'splainin in chat, but I would just like to throw this out there for discussion (sorry, manfred :p)
Why freetext? to group stuff together, make things easy to search and find what you're looking for. Ok, got that part.
But then, as Moon confirmed in chat when i questioned him, I realized that we dont need any codeces really in that case, do we? Not Islands, not Planets, not New Takes, not Inns and Taverns. They would all lose their purpose.
I was explained that codex was early citdel, and now with freetext, codeces were indeed going the way of dinosaurs. This made me sad.
Earlier, came the golems and massages and smellies
/WHAT/ exactly is an acceptable choice for freetext and what isnt??? Moon's definition was "If it is a word that doesnt have to be explained and is generic, it is a suitable freetext" (sorry if I'm not quoting you verbatim). In which case, I thought, my campaign world freetext, Mourn's Hewdemia, and many others are /NOT/ in fact applicable freetext options, as per that definition.
Moon then explained that "Settings" is coming soon (next "V"), and then we can make the world a better place, or something like that.
This is all a bit confusing.
Anyhoo, to avoid rambling, I ask you, what are your thoughts? Is freetext the future? a fad? necessary? an indispensible stroke of genius?
Is it really