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Offline MoonHunter

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Game setting
« Reply #50 on: July 18, 2003, 03:09:30 AM »
http://www.cs.pdx.edu/~kenstcyr/coast.html

Madoria's cradle of civilization, the Carnelian Coast is now a haunted wasteland marred by ruins. In a sudden, mysterious catastrophe, the once splendid Carnelian League fell into darkness, its cities toppled, its people vanished. Now all that remains are memories, locked in the twenty-thousand-volume encyclopedia of lore called the Tales of the Carnelian Coast.  (The site does not have 20,000 files, but is fairly complete).

Plus they have included their own little game system on the site as well.
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Offline MoonHunter

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Languages:
« Reply #51 on: July 23, 2003, 07:19:47 AM »
Creating langauges for your game can be a fun way to create a sense of versimultude as well as add color to your game.  Here are some sites that will help you.  

http://www.zompist.com/kit.html
http://www.ancientscripts.com/ Another great page. If you need it, the links are plentiful and useful.

Here are some additional pages that come highly recomended to me by a linguist friend.
http://www.ethnologue.com/
http://library.willamette.edu/webstation/subject/language/
http://sunnyway.com/runes/

Also talking to ephemeralstability on this site may be helpful.  
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Offline MoonHunter

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Medieval info
« Reply #52 on: July 24, 2003, 06:02:30 AM »
My Google-Fu is strong!  

Netsurf is another medieval resource.  Very nice. The entire thing is database driven.  It has good content and dozens plus of links to other useful site.  It is designed for history fans, so a gamer might have to dig a little, but you will get a great result from the site.

http://www.netserf.org/    
http://www.netserf.org/Glossary/    Hypertext Medieval Glossary

http://www.trytel.com/~tristan/towns/glossary.html    
    Medieval English Towns - Glossary
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Offline MoonHunter

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D20 lovers
« Reply #53 on: July 28, 2003, 05:16:01 AM »
www.montecook.com

The site is impressive. It contains a variety of columns by Monte, the world of Ptolus, a large link section, and an active community on the message board.  

"Who Is This Monte Guy?"

The game designer
Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994 Monte came to work at TSR as a game designer. As a senior game designer with Wizards of the Coast, he wrote the new Dungeon Master's Guide and served as codesigner of the new edition of the Dungeons & Dragons game. Other credits include Return to the Temple of Elemental Evil, The Book of Eldritch Might series, the d20 Call of Cthulhu Roleplaying Game, and The Book of Vile Darkness. He publishes his d20 work through his own imprint, Malhavoc Press.

The author ...
A graduate of the 1999 Clarion West writer's workshop, Monte has published two novels, The Glass Prison and Of Aged Angels. Also, he has published the short stories "Born in Secrets" (in the magazine Amazing Stories), "The Rose Window" (in the anthology Realms of Mystery), and "A Narrowed Gaze" (in the anthology Realms of the Arcane). Look for his continuing Call of Cthulhu fiction series, "The Shandler Chronicles," every month in Game Trade Magazine.

The geek ...
In his spare time, Monte runs games, watches DVDs, builds vast dioramas out of LEGO building bricks, and reads a lot of comics.
MoonHunter
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Offline MoonHunter

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rpg library
« Reply #54 on: July 30, 2003, 02:12:20 AM »
http://www.rpglibrary.org/

RPG Library is a collection of links for role-playing related web sites, as well as links to books, movies, and reference materials. It includes a rating system so that you can get a feel for what other people think of a link before you click on it. The site has no banner ads, no pop-ups, no advertising of any kind. Zero. They also want this site to be visible to everyone, no matter what browser they are using.
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Offline CaptainPenguin

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Interesting Gaming Websites
« Reply #55 on: July 31, 2003, 11:59:38 PM »
ALL HAIL MONTE COOK, EMPEROR AND LORD OF GAMING AS WE KNOW IT!

...ahem....AND A SHOUT OUT TO GARY GYGAX, TOO!
Currently Reading: "Kafka On The Shore" by Haruki Murakami

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Offline MoonHunter

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rpg times ezine
« Reply #56 on: August 07, 2003, 05:28:48 AM »
http://www.rpgtimes.net/rpgtimes/cover.php

The RPG Times was born six years ago, and has been publishing ever since. It was created to cater to the creative people in the RPG Community. It is an all volunteer group.
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Offline MoonHunter

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My google-fu is strong...two more...
« Reply #57 on: August 07, 2003, 06:03:59 AM »
Two sites for the post of one.  

Silver Roads:   http://www.silven.com/

Silven Crossroads aims to become the premiere free resource for the role-playing game industry and its fans, servicing our visitors with a professional web portal and playing the role of an industry innovator and business partner for dedicated and driven individuals and organizations working to improve the global role-playing game industry.

Simply put it's all about pooling together the RPG community of the world. For those of you that have been around the internet a while you may recognize my name. Many years ago, in the days of Mosaic v1.1 and when people were still going "What's email?" I started a site called Kosala's AD&D Mansion. As it turned out it became one of the first communities of any kind on the internet and the first to seriously furnish the Advanced Dungeons & Dragons genre with a proper web community.

Silven Crossroads is a non-profit, privately owned website that has no affiliations with any one developer or publisher of RPG's. My hope is the this web portal will become a platform for positive change and growth in the industry for many years to come, and serve as unified place where all RPG gamers may come for information, resources and to just hang out. Enjoy, learn and contribute.

 AND

RPG POST    http://rpgpost.com/

The RPG Post Network was built to cover three important aspects of pen and paper roleplaying games. World Design, Game Design, Creativity. It has forums, articles, and information for players and GMs.  It like the Citadel, but not as story orriented.
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Offline MoonHunter

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Welcome to FlatEarth!
« Reply #58 on: August 10, 2003, 03:21:03 AM »
http://www.flatearth.com/

This site is devoted to fantasy worlds and role playing games, primarily D20/3rd Edition D&D. It is the home of the World of Caeldera, a daring experiment in community world building. Free-form role playing takes place in the Common Room. There is also a collection of fantasy fonts and other resources.

I have to plug the collection of fonts.
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Offline MoonHunter

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World of Fahla
« Reply #59 on: August 31, 2003, 06:55:31 AM »
http://home.pacbell.net/arcady0/fahla/


A very intersting game world based on the "Classic Age".  It has rules for both D20 and BESM, which makes it very fascinating.
MoonHunter
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Offline MoonHunter

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Infinite Quest
« Reply #60 on: August 31, 2003, 11:50:12 PM »
http://www.infinitequest.net

An interstesting little free game, a world background, and a forum.

Info about the site:

On this site you will get to know a new World, which took form during many hours of playing a Role-Playing game in a magical fantasy world. It all started with Heroquest (about 10 years ago), but we have altered the game a lot so it has become basically a new Game. We have named the game Infinite Quest, because it was an Infinite Quest for treasure and magical objects, but also a quest for a good balance in the gaming system. It took us many hours and gaming sessions to develop a new  world and history for you to experience. We have relived this world again and again until we thought the time was right to release it, and share it with other people in the real world. We hope you'll enjoy playing it as much as we have enjoyed it to develop.

Why Infinite Quest the Game ????

Infinite Quest is a tabletop Role-playing Game,  which is played in a 3D environment, based on the Heroquest ™  gaming- and battle system. We have re-designed the rules to fit our purpose and have added real Role-play elements. It was designed and made by some enthusiastic players  who thought that most Role-playing Games have too many Rules which interfere with gaming pleasure,  and Heroquest ™  had too much limitations for our needs. Most Role-playing games are too expanded to play on a Saturday evening with friends, because of the encyclopedias with rules. I.e. why lose time and speed in a Game by looking up what happens when a Barbarian wears chain mail underwear and what it does for his abilities. We started playing several Role-playing Games and found we had to study to hard to begin with. Why are all these rules so difficult ?

We think we have found a solution (but we are not sure about this).

We used some standard RPG rules and simplified them to speed things up and combined them with the basic Heroquest ™  rules. Most Role-playing Games have a Dungeon- or Games Master to keep the game going and to tell the story line. We do the same thing, but with simple rules anyone can be a Games Master. You can adept the rules and expand them, when Gamesmaster and Players get more experienced. We publish our playable adventures with a graduating difficulty. Each time you play a downloaded adventure, we expand the rules and the storyline a bit so you'll get more experienced and learn just by playing,  without too much preparation.  

Of  course there are more rules to simplify a Game. If you would like to know more, you can check out our Rules section.

What makes us different compared to other Games ??

Nothing much really. We just want to reach as much people as we can to start enjoying a new hobby (or to expand their already existing one). For us it's just a great way to share our thoughts, creativity and fantasies with people all over the world. Hopefully we can "infect" many people with the RPG virus. And the best thing that could happen to us, is that many people will contribute to our cause. So, if you have some artwork lying about somewhere (of which you think it's worth publishing of course), or if you feel inspired to make an Adventure or a good storyline and want to share it with the world, you can send it to us by the following E-mail address: Contributions@infinitequest.net  Of course the copyright of your sent in items will be given to you when published. You won't get any money out of it, but this is the chance to become famous for a while.
MoonHunter
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Offline MoonHunter

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I only read it for the articles
« Reply #61 on: September 02, 2003, 06:55:18 AM »
http://www.skotos.net/

I know this is an online game site that has some really cool games.  But, hidden in the articles are gems of gaming wisdom for GMs and occasionally players.  So click the article section and look about.  I recommend "Building Stories, Telling Games", "Elements of Good Storytelling", "Mummers Dance".

I also recomend Castle Marrach (I was a playtester of old).  

About Skotos: Tell Me A Story...

Stories live within our hearts. Through them we immerse ourselves in the tales of events and people we do not know; we see conflict rise and be resolved; and we revel in all of the other surprises comedy, tragedy, and drama can offer.

We also have a deep need to be storytellers: to express our own ideas; to wrap people up in the tales we spin; and to build worlds for others to play in and explore.

Storytelling is a hardwired part of how humans learn and pass on their culture. Stories speak to the meaning of life. Like myth, fictional stories are often false on the outside, but true on the inside. They express our deepest selves beyond the level of conscious knowledge.

Though storytelling is as old as the human race, in fact an essential part of what it is to be human, how we tell stories changes. For most of human history, stories were expressed as spoken words. Then came poetry, then writing, then printing, then novels. Now we have movies, radio, TV. Skotos takes its stand in the early times of a new way to tell stories – interactive fiction – a hybrid of story and game that will play a large role in the way stories are told in the future.

Interactive fiction allows the “reader” to play a role that changes the story as they play. Multiplayer interactive fiction allows many players to simultaneously inhabit and change the story space. Thus people, from all over the world, connected by the Internet, play with each other and the creations of the storyteller.

Skotos Tech is about this new way of telling stories. Skotos Tech offers a theater for multiplayer interactive fiction. It hosts a community of StoryPlayers, who enjoy playing in other people’s worlds, and StoryBuilders, who enjoy creating worlds for them. Skotos’ technology, in the form of the StoryBuilder Server, brings them together.
MoonHunter
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Offline Strolen

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Interesting Gaming Websites
« Reply #62 on: September 04, 2003, 07:43:00 PM »
Just to let you know, I have enjoyed and continue to enjoy the sites that you put up. May not like them all, but each has a gem. Just wanted to let you know that I am diligently following this thread in the spare moments I have.

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Offline MoonHunter

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IGS
« Reply #63 on: September 07, 2003, 07:03:05 AM »
Personally. I am not that impressed by what I see in the system. However, I have been wrong before (and it is a rare event when it comes to gaming).

http://www.igsgames.com/

Welcome to the realm of IGS Games.

Our goal is to produce a roleplaying system that follows these criteria:

Rules are designed to make a fantasy role playing game easier and more
fun to play, not more difficult.

Rules should never get in the way of the role playing.

Rules should allow anything and handle everything that the gamemaster and players demand.

Rules should be simple enough that learning them is easy for anyone.

Charts and rules should be referenced between adventures, not during.

Dice should add uncertainty and drama to role playing, not decide actions.

It has been a challenging task. After years of playtesting, we are proud to present the IGS rules system, which we call the Human Interface for
Fantasy Role Playing. In order to make our system available to everyone, we have produced a public domain version of the rules. Though lacking the polish and detail of our commercial product, these rules are a complete fantasy role playing system. It contains everything that you will need to create a basic warrior character, armed and equiped for adventure, and play your favorite campaign.

For those lacking a gamemaster, we have provided two solo adventures, also free for download. The first is Weasel Keep, and it is pretty tough. While we've gotten a few characters through it, the survival rate is pretty low. An updated version is in the works as a commercial release. The second solo adventure is Down in the Sewer. It is still tough, but not as challenging as Weasel Keep. Our recommendation is to play Down in the Sewers, and if the character survives then try your luck with Weasel Keep.


The main omission from the public domain release of the rules is a system for magick. This subject is handled in detail in the commercial release. To help bridge the gap with the public rules, we have released a second set of rules called the Public Magick Rules. Also available for free download, these rules will allow the player to create magician characters.


It can be a challenge dreaming up creative and interesting names for all those adventurers. So we have created the IGS Name Generator. Not only does it generate character names, and have lots of options, it is also quite funny at times. Settle down for a few minutes with it, and see if you can create a name funnier than "Kogur of the Terrible Beer Commune."
MoonHunter
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Offline MoonHunter

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Three Crime and Espionage and Wierdness
« Reply #64 on: September 10, 2003, 05:44:58 AM »
http://www.crimelibrary.com/

This site created by court tv is a treasure trove of material on true crime.  For we all know true crime is stranger than any fictional piece.


http://www.cia.gov/cia/publications/factbook/

The CIA factbook one year back is useful for anyone running a modern game.  This way you can see the world like an intelligence operative.



http://dmoz.org/Recreation/Outdoors/Speleology/Urban_Speleology/

Urban exploration at its strangest.  Urban adventurers take on subterranean tunnels and the creatures there in.  Sound cool.
MoonHunter
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Offline MoonHunter

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A world background:
« Reply #65 on: September 18, 2003, 03:19:36 AM »
http://juergen.the-huberts.net/dnd/urbis/index.html

Urbis is the World of Cities:

Very interesting DnD world background.  Worth taking a look at.  The concept of Nexus towers is a very, very intresting one for those who want high magic and urban campaigns.


The writer's introduction is interesting.

     I’ve always had ideas for fantasy settings ever since I have started playing fantasy RPGs. I’d often make notes for my Very Own Fantasy Setting - and promptly forget about them until they surfaced months or years later.

    Then, in the summer of 2002, came Wizards of the Coast’s “Fantasy Setting Searchâ€? - a search for new settings that would be developed by the publishers of Dungeons & Dragons, the world’s most popular role-playing game. The best three entrants would get $20,000 to develop their settings, and the single best entry would get another $100,000. This sounded enticing enough, so I decided to enter. I searched my brain for all of the ideas I had developed earlier, and thus, Urbis was born (coming up with the name was one of the hardest parts…). You can read my submission here .


    I didn’t win, but since approximately 11,000 other entries didn’t win, either, I don’t feel too bad about this (even though some of the other entries looked like they were written by one thousand illiterate monkey hacking on keyboards until something approximating a setting came up of it… but I digress. Though if you want to get a general idea about a certain kind of entrant, read here ). The story of Urbis might have ended here, but then Neverwinter Nights appeared on the scene - a fascinating computer RPG that uses the D&D rules set as a base, and that allows the user to “programâ€? so-called “modulesâ€? that can be played by other people who also own Neverwinter Nights - just like the original adventure included in the game.

    I saw a chance to both dust up my rusty programming skills and develop Urbis further. While I continue to work on a module set in the world of Urbis, I also have to think about how the world of Urbis works. You can see the results of the latter on these pages.

    The world of Urbis is firmly rooted in the D&D game. You will find the same fantasy races, the same monsters, and the same spells in Urbis as you can find them in the three “Core Rulesâ€? books of D&D. So what makes Urbis special? How did I want to make Urbis different from, say, the Forgotten Realms or Greyhawk? What were my design goals?

    The first of these design goals was a focus on the cities of the world. Traditional fantasy worlds, like the ones mentioned above, are mostly rural or wilderness. Cities often exist more as an excuse to recover and spend the money looted from some far-off dungeon. And the cities remain rather small by modern standards - if their population reaches the tens of thousands, they are true metropolises.

    With Urbis, I wanted to try something different. Here, the city population reaches into the millions in many cases. Of course, I had to justify such massive populations - while cities that large were possible in the ancient world (think of Rome, or many Chinese cities), they rarely grew so large unless there was a very good reason for it. Thus, I invited the concept of the Nexus Tower. These examples of mystical architecture can draw upon the very life force of the inhabitants of a city, and give their owners vast powers they can use to cast mighty spells or create many magical items. This creates a big incentive for the ruler of a city to increase its population to the limit (and beyond) that its infrastructure can handle.

    I also wanted to take a close look at the inherent assumptions on which D&D is based - magic, creatures, money, and so on - and create a society that fits into these concept. A world where wizards can conjure great balls of fire and where priests resurrect the dead on a regular basis isn’t going to look anything similar to our own Middle Ages. The powers of magic will shape more than just the magic-user himself, but also the rest of society.

    Then there all the non human sapient creatures in D&D. I took a good, hard look at all of them and asked myself: “How can they fit into this world in a realistic way, and still be interestingâ€?? Thus you will find ghoul cults in the sewers, yuan-ti infiltrators, and whole city-states ruled by hobgoblins. Some of the non-sapient beings also needed some more explanation to fit in. The destrachan and the Yrthak, for example, are too strange to have evolved naturally on an Earth like world - so I made them immigrants from another world where they did evolve naturally.

    These are just a sample of the thoughts I have put into the setting, and more will doubtless occur to me as I continue to work on it. I have tried to create a world in which the D&D rules will feel real, and which yet has plenty of opportunities for adventures of all kind. You be the judge whether I have succeeded. If you have any questions, suggestions, or if you have spotted any mistakes, feel free to email me. Like most people who create something, I always appreciate feedback.
MoonHunter
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"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
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Offline CaptainPenguin

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« Reply #66 on: September 18, 2003, 10:28:01 PM »
Your Google-Fu is strong. (Puts his fists together and bows)
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« Reply #67 on: September 19, 2003, 03:35:05 AM »
http://www.theothergamecompany.com/index.htm

Normally I do not like to plug company websites, but this one has a number of free pdfs for D20 v3.5

http://www.theothergamecompany.com/stuff.htm

The Other Game Company (TOGC) was founded in Aachen, Germany, by Stefan Pietraszak. Being a somewhat innovative guy, Stefan uses TOGC to publish any RPG stuff he comes up with, which will mainly be for D20 (you can find the OGL here). Following sometime later are fantasy board games.
The goals of TOGC in regard to RPGs: Supply helpful information or tools, not "rule burden". No "number wastes". Balance for role-players, not powergamers - no cheese. And all material is balanced. More on these topics here.

Offline Strolen

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« Reply #68 on: September 19, 2003, 05:10:12 AM »
A link off the above site that caught my eye...for too long.

http://mu.ranter.net/theory/index.html

Mu's Unbelievably Long
and Disjointed Ramblings
About RPG Design

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
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misc links
« Reply #69 on: September 20, 2003, 12:51:41 AM »
But had to put these useful links somewhere so they will be reviewed and looked at:  

Yes this post changes from time to time

http://hd42.de/index.html
Wall paper: A kendra image is there.

Japan Gaming
http://www.samurai-archives.com/
http://www.japan-guide.com/
http://www.kiku.com/electric_samurai/index.html
http://www.sacred-texts.com/bud/rosa/
http://en.wikipedia.org/wiki/Samurai
http://www.artelino.com/articles/samurai.asp

Chinese Gaming (actual games)
http://physics.hkbu.edu.hk/~lhung/

Tips to be mined
http://www.theatrgroup.com/Method/
character driven gaming: http://forum.rpg.net/showthread.php?t=208575

How to roleplay more: http://forum.rpg.net/showthread.php?t=208699&page=1&pp=10

How do I do a political game: http://forum.rpg.net/showthread.php?t=208568



Games to Buy/ Investigate
http://griffongames.safeshopper.com/181/1715.htm?375



http://www.spartacus.schoolnet.co.uk/
History

www.solfire.com/yna/ browse_artist.php?Artist=Boxcutter  art for games
http://www.law4u.com.au/lil/tv_water_rats.html
    You know, this would be a great background for a game...

http://www.philm.demon.co.uk/RPGs/
    Links to explore

http://members.tripod.com/~into_the_shadows/links.htm
    Links to explore

http://www.aott.com/   Age of the Throne

http://www.cs.pdx.edu/~kenstcyr/coast.html
Game world

Maps! Maps! Glorious Maps!
http://crpp0001.uqtr.uquebec.ca/www_wanderer/Towns/towns.html

http://www.iconoclast.org/rpg/
Interesting cyberpunkish Game.

http://www.rpg-resource.org.uk/index.php?article=264&visual=6

http://www.aquela.com/roleplaying/index.html

http://cobra5.proboards10.com/index.cgi

http://www.pbp-gamer.com/index.php
http://www.gamingoutpost.com

www.alternity.net

http://www.eposic.com/fiction/supplement/pharas14/index.shtml

http://www.mission-priorities.co.uk/     Modern cool

http://www.dyasdesigns.com/roleplay/
http://www.io.com/~woodward/d7/
http://www.wcug.wwu.edu/~randyman/ROLEPLAY/roleplay.htm
http://www.mactyre.net/october/
http://www.freeplayers.co.uk/freeplay.html
http://aps.sacredchao.net
http://www.hernelrp.org.uk/index.html
http://www.hallofworlds.net/ashenshire/forum/ikonboard.cgi
http://www.tazlure.nl/worldguide.php
http://feist.hallofworlds.net/
http://www.steelsings.com/extra/index.htm

** http://www.wikipedia.org/

http://www.angelfire.com/md/meadowlark/writer.html
http://www.jovianclouds.com/blackmoor/
http://dmoz.org/Games/Roleplaying/Designers/
http://home.earthlink.net/~nuelow/index.html

MMORPGs of some kind
http://www.z-opolis.com/
http://www.furcadia.com/
http://www.skotos.net/games/m59/
http://www.cybertown.com/
http://normandcompany.com/LINKS_PAGE/
http://nodeka.com



http://groups.yahoo.com/group/Ardaan/
http://groups.yahoo.com/group/Abrigon-World (my  plug)

http://www.greylotus.org
http://www.septemberquestion.org/lumpley/lumpley.html
http://forum.rpg.net/showthread.php?s=56363e6a93605ee84440dc588ba59404&threadid=43393
 
http://www.fortunecity.com/roswell/divination/399/index.htm
http://d.webring.com/hub?ring=rpgwritersclubwe
 
Cosplay
http://www.alisachan.com/
_______________________________________________
The Awakenings Home Page http://www.geocities.com/maniac_sack/index.html

Writers Link: http://www.author-network.com/

Western Link: http://www.geocities.com/TimesSquare/Ring/8473/
http://www.wildwest.org
http://www.gunslinger.com/west.html
http://www.americanwest.com/


Game/World building Links
http://www.geocities.com/dr_games/staats2.htm
gametheory.net
http://www.sfko.com/aria/
http://www.hut.fi/~vesanto/link.elyria/ihrules/intro.html


Indian History..
http://www.itihaas.com/
http://www.historyofindia.com/
http://history.evansville.net/india.html
http://www.hindunet.org/hindu_history/hist_index.html


Pulp Links  ****
**** http://www.geocities.com/jjnevins/pulpsintro.html
**** http://www.geocities.com/jessnevins/vicintro.html

Victorian
http://www.jimskipper.com/victoria/
http://www.bbc.co.uk/history/programmes/victorians/victorians.shtml
http://www.thelondonhouse.co.uk/
http://www.victorianlondon.org/
http://www.spartacus.schoolnet.co.uk/
http://users.bathspa.ac.uk/greenwood/
CF:  http://homepage.mac.com/bowman/cf/bib.html
CF:  http://k.webring.com/hub?ring=babauthleague   ***
http://www.geocities.com/jessnevins/vicintro.html
http://www.effingpot.com/
http://www.victorianweb.org/

Try http://www.victorianlondon.org/index1.htm
Go to "Entertainment and Recreation" and go through
the list of clubs.

These are all historical organisations and are
described from a
contemporary
perspective.

Language
http://www.tc.umn.edu/~reed0180/
http://www.uni-kassel.de/fb8/misc/lfb/html/text/2frame.html
Do a Google search for "word frequency list" or along
those lines.  Many of the words are too modern, but here is an
awesome resource:
http://www.itri.bton.ac.uk/~Adam.Kilgarriff/bnc-readme.html
For a quick list of common words, I got the lemma.num.gz and put it

Egyptian
Resources for Ancient Egypt on the Web:

http://www.ancientegypt.co.uk/menu.html - British Museum site

http://www.louvre.fr/louvrea.htm - Louvre website...pick your language!  I like to stumble through with French, but I know Nefret would tear out her hair--and others of you would likely as well.

http://www.egyptianmuseum.gov.eg/ - The Egyptian Museum in Cairo website.  Awesome.

http://www.mpm.edu/ - Milwukee Public Museum, from my dear hometown, which has managed to secure a rather lovely set of artifacts from Cairo.  It's an interesting story as to how Wisconsin of all places managed this.

http://oi.uchicago.edu/OI/OI_TOC.html - University of Chicago Oriental Institute where I am dying to go to school at in a few years!  Lovely collection of Egyptian artifacts as well as other ancient cultures.

History
http://www.lukemastin.com/history/
http://www.historesearch.com/index.html
http://web.uccs.edu/~history/index/italy.html
http://www.bbc.co.uk/history/topics/
http://members.aol.com/AJRoberti/enochlng.htm

Genral History
http://www.wsu.edu:8080/~dee/WORLD.HTM

 
**** http://mindseye_x.tripod.com/ MANY FREE GAMES
**** http://members.tripod.com/~kryp/intro.html  fREE sOURCE MATERIAL
**** http://www.darkshire.org/~jhkim/rpg/freerpgs/

Old Sword Play
http://storm.alert.sk/fencing/hutton/hutton.html


www.trauma.org
www.emedicine.com

Offline MoonHunter

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The Land of Dual
« Reply #70 on: September 21, 2003, 02:17:28 AM »
http://homepage.ntlworld.com/tony.brotherton1/tlod/contents/main.html

DUAL is different from all the other campaign worlds you are likely to encounter in one respect, it's an open source world. Any member of the Hobbits Hole can take a little chunk of the world to create and shape as they see fit (within reason). I also demand (OK, ask politely) that players take an active role in world creation as they are playing individual scenarios. This means that if you have an arch enemy, I want to know a bit about them, likewise for things like religion, birthplace, culture, etc. I am also open to non Hobbits Hole members contributing, so if you have an idea that you'd like to share, or if you'd just like to say hello then drop me an e-mail. Enjoy the lands...


As for the game system:
ORIGINALLY The Lands of Dual was designed to use the long standing rules system of Advanced Dungeons & Dragons (AD&D). However, it became apparent fairly quickly that due to many of factors, such as age and experience of players, pauses in gameplay and incompatibility of magic system and the 3 mage classes (magus, cleros and pagos) and pantheon, that I was in fact carrying AD&D rather than the system facilitating gameplay.

ANOTHER contributing factor was that I had recently purchased a copy of Forgotten Futures RPG and was in love with the simplicity of that system. I therefore decided to make the bold step of designing a generic fantasy version of Forgotten Futures, the results of which will be posted to this page as and when time allows (I have to work to pay the bills same as everyone else). I apologise in advance for the fact that the contents of this page assumes you are both conversant in RPG terminology / concepts and are familiar with Forgotten Futures(FF).

MoonHunter notes: I actually like the Forgotten Futures game system.  It is simple, fun, and easy to use. It is BESM on a small doese of steroids without the funky anime aspects.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©

Offline MoonHunter

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The Savage Earth
« Reply #71 on: September 23, 2003, 03:37:43 AM »
http://home.comcast.net/~TheGM/SE/savage.html

 
What
Savage Earth is a role-playing game using the Hero System rules. It is a setting of fabulous lost technology living alongside high magic and barbaric splendor.

MoonHunter Notes:  I love this campaign setting.  Consider it an online sourcebook.  While it is set up for Hero System, it is generic enough that you can adapt it to any game system you want without loosing much of anything.  

Where
The Savage Earth is our own planet in the distant future. Some great catastrophe has tipped the planet on its side, throwing the world into ecological chaos from which only now is civilization re-appearing.

When
None know for sure, for all records were lost in the time of the Demon-Kings, when the world was ruled by beings of vast power and cruelty. The Demon-Kings are gone now, banished by the Prometheans, but their technology lives on.

Who
Many different kinds of people. Humans, certainly, but the arts of the Demon-Kings gave speech and thought to animals, who are slowly becoming more human-like. Inanimate objects may also be imbued with motion and thought as well. Civilization is the province of the Adepts, people who have learned to control a smattering of demon King technology by studying the teachings of the Prometheans. The wilderness is a place of high danger, inhabited by hardy barbarian tribes.

Why
The Savage Earth is posted for the convenience of the players and GM. The information here is to be regarded as a worldbook. Currently there are two groups of players. The first is the original tabletop crew, the second is the on-line crew. The chronicles of the first may be read on the Chronicles page, the second may be read at Hero Central. Anyone who wishes to run a campaign in the Savage Earth is welcome to do so. Characters for the Savage Earth should follow the Campaign Guidelines.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©

Offline MoonHunter

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This is what a fan site should be
« Reply #72 on: September 26, 2003, 03:45:48 AM »
http://www.legolas.org/

This site has over 200 very cool game related fonts on board.  To be honest, most have not been duplicated on other sites.

This site Historical Maps aplenty
Historical Building Plans, Historical Castle Plans, Historical City Maps,
Historical Maps, Historical Monument Plans, Historical Temple Plans, Fantasy Castle Plans, Fantasy City Maps, Fantasy Dungeon Maps, Fantasy Maps.
The map section has a Glossary of Castle Terms and Old English Titles, for those that need to brush up on these things.  

The site has The World of Lanowar.  An interesting little DnD world.

The site has a number of netbooks: Items:
Items of Animals(Livestock | Tack & Harness), Items of the Home (Clothing | Furnishings | Provisions | Room & Board), Items of Miscellaneousy, Items of Specialty (Fur & Pelts | Herbs | Musical Instruments | Religious Items | Thief Equipment | Torture Devices), Items of War (Armor | Arms | Siege Engines) and Services (Construction Costs | Hirelings | Services | Spells)

The site has access to two of the most interesting indie game systems out there, The Window and The Stage.  All you people who only know D20 should really go out and read these games.  They will change the way you play.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©

Offline MoonHunter

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Open Open Open
« Reply #73 on: September 29, 2003, 06:33:21 AM »
www.openroleplaying.org

Besides being home to 1400+ RPG tips published by MoonHunter, the font of all gaming wisdom, the guru of the dice, the master of the .....  well you get the idea... it has an active community of gamers and game designers as well as some useful resources.

What is ORP?

OpenRoleplaying.org is a site dedicated primarily to pen and paper, table-top, role-playing games in all their forms. More specifically, the site is a supporter and proponent of open (free) gaming in all its forms, independent publishing, and related topics. The site also deals in related topics to RPGs such as CCGs or TCGs, CMGs, table-top wargaming, general fandom, and computer-based gaming such as MUDs, MUSHes, or MOOs.

The purpose of the site is to create a web community of RPG (and related) supporters of all types and also focus upon and discussion open (free) gaming, independent publishing, game design, and related topics.


My favorite person there:
BlackFog (Site administrator, 20-year gamer; homo sapiens nebulosus)

 BlackFog (a.k.a. Craig A. Pearlman) is a professional Web and database application developer with 20 years of gaming experience under his belt. He is the "mastermind" behind this entire operation and the founder of (the not-quite-existant) Black Fog Games.

His favorite role-playing games are Dungeons & Dragons (Original, Advanced, or 3E), Cyberpunk 2020, Shadowrun, Beyond the Supernatural, the original (FASA) Star Trek RPG, and any game of his own design, of course....

BlackFog lives in Pennsylvania with his wife Amy and his cats Murphy and Alex.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©

Offline MoonHunter

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Tiger, Tiger, Burning Bright
« Reply #74 on: October 01, 2003, 03:16:34 AM »
http://www.burningvoid.com/

Burning Void is a nice site with several important areas:

Burning Void Roleplaying Resources
Burning Void Roleplaying Resources contains all sorts of articles, essays, tips and hints that players, game masters, and writers of any tabletop, pen-and-paper gaming system will find useful.

GM (Game Master) Advice and Help, Writing RPG Material, Articles for Players, Game Materials and Articles for Specific Game Systems, General RPG-Related Articles, RPG Reviews, RPG Links

The Twilight Time Tabletop Roleplaying Zine
Let us visit with you via email with topics related to tabletop, pen-and-paper gaming! We'll send you free articles, update you on new articles posted on the roleplaying resources page, and pass on great tips from fellow readers. Visit the list info page to read the archives, look at the last issue that went out, and sign up with a password of your choice. (You must confirm your subscription within three days' time!)

Burning Void Writers' Resources
Burning Void Writers' Resources provides a diverse selection of articles to help you out. You'll also find an extensive links listing (including writers' guidelines, agents, and publishers), as well as a page of research links to help you through your projects.

IMO this is the most comprehenisve of the sections.  There are enough resources and links here to keep you busy for quite some time.

Burning Void Reviews
Because we're opinionated people here at the Void, we like to review things. At Burning Void Reviews you'll find links to specialized pages of reviews: roleplaying books, cookbooks and cookware, writers' books, technical books, and more. We hope you enjoy reading about the great (and terrible) books we've encountered!

There you go.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©