I am trying to find some cool names for a few species in a fantasy game. Any suggestions are welcome!
Firstly, the cat people (Khani). This race was created out of jealousy by a god. (he was jealous of the god that created humans) They will live mostly in hot, savanna-like areas, and will be (for the DnD crowd) neutral neutral. Their natural abilities are mostly in the agility and speed department. their culture is matriarchal, and their fine sense of taste and smell make them renowned cooks, as well as giving them an uncanny alchemical and herbological knowledge. Some humans have began enslaving some of these people. This has further increased their mistrust of strangers.
Secondly, the reptile people (Broanar). These being were created for the same reason as the cat people, but by a different god. They live in hot areas, from swamps to desert, and are rather close to nature. They are amphibious. They live rather chaotically, and keep themselves to themseves, although they make fantastic sailors. they are the least anthropomorphic race in the world, with strong tails, and a bouncing gait when walking (in fact they are confortable in a four legged stance and this is how they travel long distances at speed). Their underground dwelling and decaying smell from their environments have not been profitable when dealing with other races, although they are kind natured and will generally help strangers in need, even when prejudiced against. Alongside the cat people, They have a recent history of being persecuted and enslaved by some unscrupulous humans.
Thirdly, the smith people (Lol'elriathin). This race was created during a war amongst gods. They are as tall as two men, unbelievably muscular, and their purpose was to create the armour and weapons of their patron god. They do not know fear. Surprisingly, they are pacifists, who simply enjoy sublime craftsmanship, at which they excel in all discipline, form smithing to glass working. Very few of them exist, and they keep themselves well hidden, as their talents are in immense demand. (humans call them giants, but this does not reflect their very subtle and delicate culture)
Fourthly, The dwarves-hatters (inimigo). This race is a race of goblin-like creature, who were created specifically by a chaos god to destroy the dwarves. They feel confortable in underground spaces, and unlike Dwarves, who are stocky and lumbering, they are lithe and fast. Possibly their greatest asset is their very sharp and quick intellect, which, although not superior to any other race, allows them to make the right spur-of-the-moment decisions. They move very disturbingly to other races, using their strong bony hands and prehensile feets to grip walls if needed, although they are perfectly comfortable with upright posture. Unlike what may be imagined, they do not reject technology, and are quite adept at making many sorts of fantastic, steam-driven machines. (they rely on a more "quick fix" spirit rather than a dedicated engineering discipline, and their contraptions are rather notoriously unstable)
These will be joined by the more traditional Humans, Elves, Orcs, Dwarves.
What do you think?