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Author Topic: Add a Twist...  (Read 1354 times)

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Offline Wulfhere

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Add a Twist...
« on: April 20, 2007, 09:38:09 PM »
How about this:  We start with a basic, even clichéd situation, then add a detail, twist, or clarification.  Then we add another, and so on, until we have made the idea into something different or even unexpected.

To begin:  The elves of the ancient Gloamswift Forest have vanished, leaving their (clichéd) treetop homes abandoned.  No word has come to the nearby human village that explains their flight.
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Offline MoonHunter

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Re: Add a Twist...
« Reply #1 on: April 21, 2007, 03:50:04 PM »
To be moved to the gaming tavern on monday.
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Offline MoonHunter

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Re: Add a Twist...
« Reply #2 on: April 21, 2007, 03:51:23 PM »
Several people of the town, and a few travellers, at the local tarvern decide to investigate.  At first light, they head out with nothing more than their personal gear and a map on how to get there.
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Offline Ria Hawk

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Re: Add a Twist...
« Reply #3 on: April 21, 2007, 04:19:05 PM »
Unbeknownst to the searchers, the map is incorrect in three or four vital ways, but not obviously so.
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Offline Dozus

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Re: Add a Twist...
« Reply #4 on: April 21, 2007, 08:25:09 PM »
Instead of arriving at the Gloamswift elven village, they run into the territory of feral elves.  They mistake them for the ones of Gloamswift and believe they have all gone mad.
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Offline dark_dragon

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Re: Add a Twist...
« Reply #5 on: April 22, 2007, 02:13:42 AM »
looking through the possessions of the feral elves, they find letters threatening them with madness, from a seemingly uber-powerful necromancer.
These are stage props from a theater company that was attacked by the feral elves.
« Last Edit: April 22, 2007, 06:37:38 AM by dark_dragon »
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