Roleplaying > Archive
Swords: A True Warrior's Tale
MaidenLady:
Swords... The universal keys to one of two things. In the hands of evil, they are used for violence. But in the hands of a true warrior, they are used for protection. Even so, not all those strong minded and phyically strong people can become true warriors and stay that way. They must be strong at heart, and must over come their own inner demons.
Many years back, a young man of exceptional strength and courage victim to a weak heart. Everyone who knew him, and even some around the world knew this man to be one of the strongest if not the strongest alive. But as the young man was forced to overcome an evil with not his physical strength, but his mind alone... In the end, he was unable to hold his own and lost to the darkness...
Swords are ancient creations that have been around for generations. Developed over the past 100 years or so, a new source of power has come from a different form. Symbols grafted into the skin by ink, otherwise known as tattoos. With no ordinary ink, these tattoos each hold a certain power and ability accessible to only those who wear it. In this clan oriented world, alot of clans have made their own unique symbol that is only available to those born into the clan. These "Clan-Only", or Kigou, are often superior to normal tattoos as the eldest and most powerful members of the clans combined together to give them powers almost godly. Many different people have many different tattoos and powers. The blades of certain warriors have been engraved with markings that identify that sword's owner. Also, that marking not only binds it to it's one and only soul user, but magnifies that person's power when used in battle.
In this world, the continents aren't seperated by large oceans, but by small rivers. There is an eastern cluster and a lone, immensely larger continent in the west. The story takes place in the east, where little is known about the west. However, Legend has it... A unmatched, but familiarly bone-chilling power can be felt when one sets foot into the waters that seperate the east from the west.
(background info)
the eastern cluster of smaller continents is home to 6 diverse cultures. Each culture in made of clans. The first, The Orient, is sort of an old time japan. The 2nd, The Rural, Basically a vast land of country; a simple place with no big city buildings. 3rd, The Urb, Like one big utopia, or just a giant never ending city. 4th would be Star Country, where the day is short and the night is always lite by bright stars and the moon(when it's out), also very mountainous and is sort of a desert setting with lots of canyons((It's kind of red looking because of the red dirt and sand)). 5th, The Tundra, the permafrost is bad here and the rain and snow seems to fall almost constantly; towns here are usually seperated by large mountains covered with snow and ice. And Finally, the 6th, which has no name, but is where everything originated from. The history of the world basically lies within this suposedly forbidden part of the world.
OOC: Okay, I think I've covered everything except the purpose of the characters. First off, You may have a character from any of the 5 'countries' I named. Swords are the main and basically only weapon in the story so I suggest you pick a sword. There are many types of swords and so I'd like a variety if that's alright. Next, about tattoos, just state how many your character has, (the spot where it is on their body), what the tattoo is of(like a symbol or animal or something) and what powers it gives you. For the Kigou of any clan you might want to create for your character to be in, The power limit is nonexistant, which means you can think of anything cool you want for that. BUT MAKE THOSE ORIGINAL AND COMPLETELY DIFFERENT FROM ALL THE OTHERS(unless you are in the same clan as another person). So, a character with a sword, tattoos with powers, and a clan only tattoo if you want it. The young man who lost out to evil will turn out to be ONE of the main villains in this but for now, there will be a few supernatural monsters and beings.
I came up with this idea on my own, but did ask for help here and there. I think it's something different and could be really cool if enough people were to join. The more the merrier. As always, if anyone needs help with powers or different tattoos, or anything else, just pm me and I'll be glad to help.
Character Sheet:
Name:
Age:
Gender:
Appearance:
Country: One of the 5
Clan: Only If you want to have one or a Kigou. Add the Kigou to the tattoo list.
Sword: Description of the appearance and type of sword you chose.
Tattoos: Include:# of tattoos. (and)What the tattoo is of(animal, plant, symbol, person, etc), it's location on the body, and it's power: (better if you make a list)
Bio: Optional.
((I haven't been able to revise this yet or anything, but please excuse the mistakes. I'll be posting my character next. If you have any questions, ideas, or anything else, feel free to post them. Help and advice is always welcome!))
MaidenLady:
Name: Selene Noel Dr’Meire, Mistress of the Mountains of Carist and The Oriff.
Age: The Oriff doesn’t track life by age, but instead by ranks of the people. A Carist Mistress is usually in the range of twenties to thirties, but Selene being a member of the Dr’Meire family, she is somewhere between eighteen and twenty.
Gender: Female
Appearance: Eyes the color of light midnight blue stand out against her tanned skin, a marked characteristic of the People of Oriff. Hair the color of the blackest night, hangs loosely to her waist, threads of various hues of white and blue are braided among the strands, marking her rank, power, and experience amongst the Oriff. The clothing of the Oriff consists of cloaks of black, blue, and white, given out among the various ranks. The women wear long dresses of the finest material, and men where leggings and tunics. Because of her rank as Carist Mistress, Selene wears dresses of gauzy white and pale blue, a striking contrast to her skin tone. Her black cloak is decorated with the ancient symbols of the Mountains, symbols that protect and ward against the elements and dangers. She does not possess the tall and willowy frames of her people, coming to just three inches above five feet, her frame petit and slender. She is the shortest person in the Carist Mountains, which does not undermine her powers.
Country: The Tundra, the mountain-town of Oriff. Oriff, hidden inside the Mountains of Carist, was the first city to ever thrive inside a mountain. Mysteries lie deep within the ice and snow of the mountains, kept hidden by the people of Oriff. Not much is known about the people, for they do not like to talk about the purity of their home or race. Children are taught the secrets of the people and of the mountains around them. From the time of birth, they are taught how to harness the powers of the mountain, and of the power that surrounds them. Feeling is unknown here as the people are taught not to feel, for when one feels, hurt usually follows. They are taught not to place too much into one another, and to guide and help yourself through your problems. Advice is sought, but never given, as that shows weakness of strength and character. Though guidance is given and acceptable, though you can only ask for guidance from someone of superior rank to yourself. Asking someone equal or lower in rank, often results in the revoking of your title. They are a mysterious people, the Oriff, and gaining the trust of one would be trying to live in the tundra with no protection, almost futile.
Clan: Oriff
Sword: La’rune. A sword of the sleekest steel, made deep within the ice of the mountains, forged in the fiery snows. A La’runian sword is given to those that have reached the rank of Masters and Mistresses of Carist, a sword that will protect its owner until they are parted with death. Each sword is forged individually for each Master or Mistress, and before they are made, the greatest thought is put into them. Selene’s sword glows a pale blue when in use, symbols etched into the steel that bind the sword to her, also telling of the sword’s power. The hilt is made of Oriff blue-gold, strange among the outside lands. A sapphire lies in the middle of the hilt, the stone of the Dr’Meire family.
Tattoos: 6
1. The first tattoo is engraved on her left shoulder blade, a tattoo of a white tiger. An animal is the first tattoo the Oriff are given, usually when they enter the first rank. The Choosing usually takes place in a room with several elders, all of whom study the student, watch as they present everything they have learned thus far. The presenting doesn’t really matter, for it’s the personality of the student that decides the animal they will be pair with for life. The white tiger symbolizes strength, the ability to adapt, and hidden power.
2. The second tattoo is a blue band of sorts, wrapping around her upper right arm. This tattoo gives the wearer the ability to control the elements of water and ice, to manipulate them as the wearer sees fit. With this tattoo, the wearer can cause an avalanche in the blink of an eye, or just melt ice into water for a drink.
3. The third tattoo is a white band of sorts, wrapping around her right ankle. It gives her the ability to control the element of air. This tattoo allows one to move things, to stir up winds and windstorms, and anything else the wearer might think of.
4. The fourth tattoo is given to all Masters and Mistresses of Carist. An invisible coil making it’s way up the left leg, from the ankle to the thigh, its power is mysterious and kept hidden by the Masters and Mistresses. Each tattoo is different for the wearer, and the strength varies.
5.A circle of blue ink was engraved into her left palm when she was born. It is probably the most dangerous tattoo in all of Oriff. It is impossible to duplicate as it is always moving and Selene has to wear a glove of bandage over her hand to cover it. Anything can result when she touches something, depending what that thing is. It can melt, freeze, burn, or kill. Never shake the bare the hand of a Dr’Meire, the Oriff say.
6. The last and final tattoo was a mistake. It happened when she had been just a child, running around with several of the other children. They had happened upon the Inking Room, a room forbidden to all, save for the Inkers. It is where the Oriff go to have their tattoos etched into their skin. Selene ventured inside the quiet room, blinking rapidly in the dark light. The further she walked inside, the colder it became and just as the young girl was turning around, she slipped, landing into a puddle of burning liquid. She screamed as the liquid molded and etched its way into her skin, burning as it spread and grew. Adults came into the room, picking up the child as their eyes widened, looking at each other covertly as they carried her from the room. They neared the Children’s Common, placing her face-down on the bed. The liquid had disappeared, yet when the adults touched her back, they jumped back as many markings lit up., and young Selene went into a bout of rage. Since then, Selene has become prone to random moments of anger, random moments of feeling, something she has kept hidden all throughout her years.
MaidenLady:
((Just so everyone knows...if anyone does join or anything...I will be leaving for ten days on April 5th, this Thursday. I will be back April 14th. So, if anyone does join, I'm giving whomever permission to use my character.))
Pariah:
I might suggest having the offical starting date for the actual adventuring be that nifty date... (4/14)
Dozus:
The 14th would be superb.
Navigation
[0] Message Index
[#] Next page
Go to full version