This game is now full.
Okay. At long last, and after much bludgeoning, I'm setting up a supers game. It's a rules-driven game, using the d20 Modern and Paragon (for powers) rules. Paragon is available at "http://www.knighthawk.strolen.com/Paragon.pdf
". (I'm also allowing the feats from Paragon, until further notice.)
I am NOT allowing the following powers: Aquatic Adaptation, Brawn, Duplication, Elongation, Extra Limbs, Flight (yes, I know it's a supers staple; there is a reason), Growth, Physical Invisibility (Mental Invisibility is still allowed), Mind Control, Morphing, Phasing, Probability Control, Shrinking, Teleportation, and Tunneling. I know that it might be a bit restricting, but there is a reason for it, and there's a lot of other powers that are still available. You do NOT have to take a weakness if you don't want to. At game start, only the Standard level for powers, with no Amplifiers, is available.
Modern era (possibly just slightly into the future to allow for some nice toys). Despite the presence of super powers and possible fun tech, magic does exist (although most people don't know it or recognize it's presence.) And it's not all harmless magic, either; I will use all sources at my disposal, including Call of Cthulhu, should the situation warrant it.
I don't intend for this game to mimic the Marvel sort of superhero- At the very least, I tend to object to the idea of a costumed hero. If you want a costume, I'm not disallowing it, but I fail to see the point. A given character's super power does not define that character. In fact, the characters will either start out not knowing they have a super power, or will have discovered it just prior to the game's start.
I'm only accepting eight players, tops. First come, first serve, although I reserve the right to reject a character concept if it does not fit my game. Characters are restricted to humans- no aliens, robots, or magical creatures, please. Please PM me with your character (don't post it until I approve it), in the following format:
Super Power (and Weakness, if any):
Class: (Starting classes are Strong, Fast, Tough, Dedicated, Smart, and Charismatic, and are tied to one of the six primary attributes in the d20 system)
Background: (Please make this as detailed as possible.)
7. MoonHunter (pending approval)
8. ChaosMark (pending approval)