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Offline Pariah

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Sama's World
« on: January 26, 2007, 11:05:15 PM »
Mainly notes to myself right now, trying to get this stuff expanded upon, so any ideas or questions are welcome.  I'll try to sound nice while answering them too.

The Land of the Three People


The Western Barbarians - These people are generally small clans, maybe Native American in their beliefs. Each different tribe believes in a different set of generally similar gods. These people mark the western front of the Samahan advance, with the superior armor of the Empire generally beating the Fillipino-esque fighting put on by the barbarians.

(Fillipino-esque refers to how during the Moro Rebellion the .38 was largely replaced by the modern 45 because the former failed to stop the warriors when they were shot.  It should also be noted, for clarification, that a 44 is the smallest caliber that can be used to kill a horse.  New meaning to "They just won't die")


The Dragon Kingdom - Cobbled together ages ago by an all but immortal king, this kingdom has survived an almost continued assault from the Samahan without giving any signifigant land for 2 generations now.

The Samahan Empire - Worship a bloody god of conquest, yadda yadda.  More to come.

The "Rat People" -
current name for an entirely different, non-humanoid, race.  Current picture is this
Important Players
[/b]
Dragon King - once killed a dragon cub(? hatchling? juvenile?) with his bare hands, or some such nonsense, and was gifted/cursed to die a hundred deaths.  He cobbled together a warband and founded a small kingdom, and has gradually expanded it.  When his physical body dies, his soul (or whatever) goes flying into some local pregnent lady's belly, and the baby she gives birth to has eyes as black as the dragon he killed, and a bloodred birthmark across his back that looks like scars.  He gradually remembers everything he knew in his past life over the next 15 years.

Physical Characteristics


This world has an unusually large moon that causes tides roughly the size of hurricane storm surges. The Ebb is when the tide is at it's lowest, halfway through their 83 day month, with a 'leap' month of 82 day every 5 months. The Rise is at the begining/end of the month, and is when the tide is at its highest. A year is 372 days, and there are 4.492 months a year.


Sama (Really Truthfully In Work)

Current Freetext is "Rah'dza"

Working on finding the rest of the notes.  Questions greatly appreciated.
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #1 on: January 27, 2007, 07:14:39 PM »
The Dragon King
-killed a dragon in his youth
--the tales say that, for taking the life of something so noble/ignoble he was cursed/gifted with a hundred deaths/lifes
-Carries a sword supposedly as ancient as his soul
--the hilt is crafted out of dragon bone (legend has it that this bone comes from that same dragon that he slayed that managed to get him into all this mess)
--as far as the balance of the sword goes, it is similar to that of a machete, tip heavy.
--the blade itself is almost as heavy as if it'd been crafted out of pure gold, requiring one of singular strength to wield
His Kingdom
-In contrast to the legions of the Samahan, the warriors and people of the Dragon King are a horse people.  Every warrior knows how to ride a horse as well as he knows how to swing a sword or shoot a bow, having grown up learning all three skills very likely.  Also, all but the poorest families own at least one horse, usful for helping to cover the great distances between villages and towns in the hills of the east.
-mandatory military service for 2 years for everyone (with some exceptions), though just cause they're in the military doesn't mean they've got to fight, many non combatent positions are filled by this.
-hills folk, love their food and drink, as well as the art of telling stories
-dwarf-like in stature, though they all shave their faces, for not doing so would be uncivilized (like the barbarians)
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #2 on: April 28, 2007, 12:00:22 PM »
Samahen Peoples
-violently devout
-Theocracy
--The Empire is ruled by the high priest/Pope
--Regions are ruled by bishops/ect.
--Individual towns are ruled by the small priests
---The holy laws of Sama are the only laws of the land, and his priests are given total power in enforcing them
-all of their priests get trained in the capital and then sent out to the various towns and villages to lead the people
-the capital is actually 3 different cities that are really close together and have developed different purposes in respect to the governing of the people
Capital
-cities:
--Atlantis/floating city: Head of the gov't, made of marble and other shining stones, the canals are filled with pretty colored plants and corals and stuff.
--Cradle of the empire.  Biggest population center and producer of the food that the army marches on.
--Crafts/War.  The slaves that the Samahen Empires collect in their wars are sent here to be used and broken, set to work crafting the weapons and armor that the armies march upon.  The military leadership and officer training are here.
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #3 on: May 04, 2007, 09:38:23 AM »
Magic and Faith
Arcane magic, as seen in many other fantasy settings doesn't exist.  Though there are a few praticioners of what might be labled such, they are primarily demons and their servants.
Divine magic is the main form in this world, and even that is limited by what you're willing to give up in return for the god's time.  The spirits worshipped by the western barbarian tribes are easy to please, being small and easily fed, but the magics they have at their disposale is likewise small.
Large gods, like Sama, in this setting are able to give out large spell to their worshippers, but only to those that have proven their dedication day in and day out.  With Sama these are generally through blood sacrifices and the expansion and forced, if necessary, conversion of the heathens.
Petty healing magics are few and far between, though herbalism does provide some.
On occasion gods will work together in some makeshift pantheons, such as with the western spirits uniting to try and defeat the Samahen invaders, and thus increase their power beyond what they'd normally have available, but these alliances are few and rife with distrust.  Often the gods are fearful of their valuable worshipers being stolen from them by their "allies"
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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The Eternal Crusade
« Reply #4 on: September 15, 2007, 09:00:49 AM »
"The sun goes dark and chaos is come again"

--Samahhi; Book of Truth

"Though the crusade we wage now has not been waged for all of eternity to this point, we know that it shall be waged for all of eternity from this point on, there will always be those misguided wretches that don't believe, and it is our duty to bring to them the light of wisdom, with the torch and with the sword."

--High Priest *********

_____

This setting is one of warfare and strife, where none have truly know peace in generations, where the spirits that are worshipped fight amongst themselves, and among their worshippers.  A great empire to the south is rapidly expanding, driven by a religious fervor that borders on insanity, pushing ever north, burning and building as they go.  The moon in the sky is easily the size of a man's chest, and the tides, though less frequent than ours, raise the seas to a height that rivals the height of a hurricanes storm surge.

To the east are the last remnants of the once great elves, shattered from within and slaughtered from without for generations until they were reunited by their god-king, the Dragon Lord, a man with a spirit so powerful it can break back into the mortal coil after its death.

In the west are the tribe-folk, beings that barely deserve the title of men, hideous to look upon and detested by all.  Worshippers of nature, these people are the villains in children's tales, often uniting with dwarves to form raiding parties that plagued the countryside until some bold hero slaughtered every last one of them.

In the mountain fastnesses and artic wastes of the north are the dwarves, clans of vicious raiders and barbarians.  Worshippers of demons and weapons, truly believing only in the strength of their own arms, these people have plagued those to their south from time immemorial.

_____

The Samahen -
Worshiping their god, Sama, they seek to spread the "One Truth" that is their religion, through the sword and spear.  In this drive is found the only reason they could conquer so much, because their book calls for all to take of a weapon to drive the infidels from the face of the world, a task that is taken very seriously, and, so, all serve at least three years in the army, shipped out to the far reaches of the empire to spread their faith.

Their cities are massive structures, huge, flat-topped pyramids, standing four stories tall at least, and miles long; often with extensive underground habitats as well, where their underworld and manufacturing often resides.  For miles and miles around their cities lie farmlands, massive plantations staffed entirely by slaves captured from the defeated peoples that they've conquered.

Their society is one that remains stable only so long as it continues to expand, their economy driven by the need for items of war, their plantations working so well only because they can drive the slaves like animals, their people only remaining united so long as they have a common enemy to hate; if this situation changed, it would be quite likely that the Samahen empire would be torn apart from the inside out, as the cancer that they have so long channeled outwards had nowhere but inwards to grow.

The Riven -
Called the Ratfolk by many, these people are short and dexterous, often scheming, and entirely without a belief in property at the personal level.  Seafarers from birth, they are the traders of the world, often sailing beyond the edges of the map, and returning years later with tales of mystical beasts and boats full of weapons and armor that challenge the craftsmanship of the dwarves.

They make incredible traders, mainly because of their sense of a community, constantly committing themselves to service before self, and seeing the tribe as a whole as the only being that matters.  When they reach a place where they seek to buy and/or sell goods, they detach the segment of their city that has their trade goods in it, and float close to the place where their trading, allowing outsiders to walk among their wares, while their own traders scrounge through the others' wares, and their thieves, rakes, and cutpurses range through the city procuring anything that isn't bolted down for resale in another city.

When the city is sailing, all hands are put to use.  If someone doesn't know how to sail, they repair sails, or go ashore to gather food or water, the second of which is far more important than the first.  Those few that are more adept with the sword or bow than with anything else are used to protect their gatherers or to hunt for anything to help feed the clan on the land.

The Tribals -
Quite unlike the legends of them, the tribals are really a quite gentle people, caring for their young with a sense of duty and protection only rivaled by mother bears, and more than willing to take in a stranger on little more than a promise of goodwill.  The spirits they worship, though many of them need blood as part of their rituals, are generally spirits of the harvest or hunting, or on rarer occasions, elementals. 

The only truth in all the tales is their looks, and even those are mildly exaggerated.  The tribals are often scarred, both as decoration and as worship to their spirits, and a great many have tattoos or piercings, with anything from human bone to wood being used as the item to be inserted into the hole.

In the farther eastern tribes this has slowly changed, older spirits of warfare and death and plague are seeing a resurgence in worship, as the people in these regions are driven up against the indefatigable force of arms that is the Samahen Empire.

In warfare they are hotheaded and rash, often charging in small groups or as individuals against the phalanxes that the Samahen use as their primary method of warfare on this front, beating against these lines like waves against a seawall, full of sound and fury signifying nothing.

The Elves -
A once proud race, brought low by it's own hubris, they're now bitter and forlorn, pessimists to the man, their only remaining pride is in holding off the advances of the Samahen into their foothills, killing ten of them for every loss they suffer, viciously fighting for every inch of their ancestral homeland.

The ruins of their former empire lay scattered across the continent, and the dark forests of the flatlands to the west are thick with the fell sorceries that they used against themselves in the horrid civil war that torn them to pieces.  In the darker places one can find small populations of their beasts of war, the Rhax and the Grafskin.

United once again under a single ruler, but far to weak to mount anything but a defensive war full of retrogrades and ambushes, they are facing the twilight of their race, but still they fight.  They refuse to give in to the despair that lies constantly in their thoughts, because to do so would make them unworthy of claiming any piece of their heritage, nad so they fight, day to day, for the sole sake of keeping their heart beating and the blood of their enemies flowing.

The Dwarves -
Viewed by all as a uniformly unlikable race, and not without reason.  They're lewd and vicious, viewing any sign of weakness of spirit or body as an invitation to attack.  Their greed is unparalleled among the mortal races, individuals constantly striving to build up massive personal fortunes, often at the expense of the "Lowmen" their term for those who don't live in the mountains they call home.

Their exports include death, famine, weapons, and bloodstone; the latter two being the only reason anyone would seek out a dwarven family.  Their weapons are unmatched in balance and functionality, and often times are quite beautiful as well, and it is said there's no better weapon to kill someone with than one of dwarven make.  The second, bloodstone, is a mineral found only in a few of the dwarves deepest mines, a stone the color of half dried blood that disrupts magic around them, and, when ingested, drives people into the deepest rages.
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline CaptainPenguin

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Re: Sama's World
« Reply #5 on: September 17, 2007, 04:10:06 AM »
Sama's World returns! Fantastic!
I think that this is such a unique world, if I were you, I would avoid "dwarves" and "elves". I see that you've even taken dwarves and elves and given them a nice new spin, but I think it would be better if these were simply different races of humans rather than new races altogether... I think such a unique world doesn't need the cliche of dwarves and elves dragging it down. But that's just my opinion.

Looking forward to seeing you work on this!
Currently Reading: "Kafka On The Shore" by Haruki Murakami

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Offline Pariah

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Re: Sama's World
« Reply #6 on: September 17, 2007, 09:14:30 AM »
I understand where you're coming from on this, and I have thought about it, but at this point calling them "dwarves" and "elves" saves me work.  If I said, the humans of the mountains are shout and stocky, prone to drinking and growing beards, it'd be esentially the same thing as just calling them dwarves except with a lot more words.  At some later date it'll probably change, but right now I'm just gonna keep calling them that.
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #7 on: September 17, 2007, 04:15:26 PM »
And que the really long list of ideas that I've got but am too lazy to fully flesh out at this point...

On the Questions of Magic:

--Primarly Divine
--Arcane has a spotty history at best, with tome discussing the workings of magic few and far between, no history of magical colleges, and too great a distrust amongst mages to facilitate trading of spells, or even training of new mages.
--In Samahen Empire, mages are often viewed as having made deals with either foreign gods or demons, and, as such, are subject to death by the sword, or labor in the plantations.
--Dvine magic comes from pious faith, but who knows what vile dragon or fiend a sorcerer has made a pact with to gain his power?
--Magic of all kinds is about sacrifice, what you're willing to give up in order to bring about the desired effect.  Some spirits gnaw at the sanity of those who use their powers, while others demand blood for their magics.
--Healing magics, as they appear in many settings, are hard to come by.  Few of the gods are willing to spend the energy that it would take to drive back death, and few would want to, often drawing more power from the death of a worshipper than that worshipper would've given them if their life was saved.  When healing magics are employed it is merely giving the body more power to do what it would do otherwise, making the skin close and the bones knit together in less time, though far from instantaneously, and healing in this way has been known to be more painful than the blows that originally caused the wounds.

--An Urid, the sunken city.  A small city from the fallen empire, slowly sinking further and further into the salt marshes.  Tales have it that carved into the walls of the citidel is the entirety of history up until the beginning of the civil wars that tore the elves kingdoms apart.
--Highest mortal authority in Samahen empire is the Grand Arbiter, and his highest court is the high priests.
--Deep in old forest are monsters that take the guise of trees, only to attack unwary travelers.  More or less unable to move, they attack with their roots and branches, which extend great distances many times.
--Simple bargins are the most tempting; and oni bargins are the simplest of all: eternal life for eternal service.
--Dwarves are simply unmatched in cave warfare...
--Samahen Punishment: Assassins.  Bound as waiths to hunt down and kill the enemies of the empire
--Mountain beast that are as liquid rock, alternatively hard and liquid, as they need.
--Some tribals have so lost themselves in their war with the Samahen empire that they've let go of those thin threads that held them to their humanity and now exist only to cause pain and death.  Legends call them the Burning Trees, for it is told that one night an entire tribe, save for one raiding party, was mercilessly slaughtered, burnt to death, and when the party came back to find this, they all went insane and have proceeded to slaughter and drawn to themselves like minded souls.
--Spirit of the Flame: Appears as a giant cat made of fire
--An Urid is supposed to be the home of a cabal of demon worshippers.  "What unholy bargain have you struck here?" "For its minions death is just a pause between duties." "We are no longer Nature's children, but her masters."
--"How can yo claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?"
--"A world of spiteful wasps that sting and kill even as tehy die."
--"Men and rats both hunger, we for out playthings; they, for us.
--"I would die a thousand deaths before I let you harm another."
--"A life is measured by the lives it saves"
--Tribal rivalries and petty disputes are set aside at the Dragon Lord's summons.
--Rule through fear, for only if men fear you will they truly obey you.
--Thrull: minor creation of a mage, binding together of mundane substances with a minor puropose in mind, often guarding a location.
--Feyrot mist: slows the heart and relfexes of living creatures caught within it, often leading to death from heart failure.
--Spell: Demonskin.  Drives spikes through caster's skin, dealing damage, but increasing defense monumentally and wounding any who attack him in melee.
--"When we looked at the relics of the precursors, we saw the heights civilisation could achieve.  When we looked upon their ruins, we saw the danger of that height.
--Much of the undead that roams the land are leftovers from the beasts of war used by the fighters in the civil wars.
--Ancient elven empires once streched across the lands, from jagged peaks to jeweled sea, but it was slain from within, by the greed and malice of those who had much but wanted only more.
--Their fortresses, cities, towns, ect have fallen into disrepair and largely dissappeared from the face of the earth.
--Their civil war lasted lifetimes, and at the end of it the very land had been scorched, the orbit of the moon forever altered, intelligent life all but destroyed.  For generations after the sky was eternally dark, a single eternal season of winter.
--The Old Forest expanded southwards, trees that survived on the very littlest bit of light and nutrition.
--The blood sea, the site of a massive battle, sunk into the ground, the metal of the swords and arrows and other weapons of war staining the water the color of blood, giving it its name.
--Eventually the dark times ended, and civilisations once again started to flourish
--at this time, the spirits that now call the forest home didn't exist, and those humans who lived in the worlds largely worshipped demons of rape and death, and raided anything that moved.  This is what gave rise to the legends of them as horrid monsters.
--1st prophet of Sama came at this time.
--Dwarves emerged from their underground realms, to a world ripe for the raiding, and proceeded to spread through the mountains, raiding as they went.
--Heroes of Horror... "At its heart, a horror campaign is about real heroism - the kind that only appears when the forces of evil seems poised for triumph.
--Beast of the Hunt: Horrid beast that exists solely to kill, maim, and wound.  Rabid in the truest sense of the word, this beast is such a deep shade of black, it appears that the world ceases to exist where it walks.  Many of the eastern tribes have resurrected their worship of the beast with the coming of the Samahen.
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline CaptainPenguin

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Re: Sama's World
« Reply #8 on: September 17, 2007, 07:42:01 PM »
I sort of like the universally hostile and dangerous feeling of this world, like there's not really any "safe" place to be, as such. Just thought I'd throw that in.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

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Re: Sama's World
« Reply #9 on: September 19, 2007, 10:06:02 AM »
"There's power in the blood" -Hymn

All magic in TEC, whether divine or arcane in nature, come from sacrifice.  Whether the sacrifice be immediate and physical, the letting of blood, intangible, the lose of sanity or memory, or small, the burning of wheat or letting an apple float down a stream, the powers that those who display magical ability are not without their price.  Often times, a god will demand a certain type of tribute, to be given on a regular basis, in addition to those sacrifices that are needed to fuel the magics given.

Divine magic is much more common in this setting than arcane, mages are distrusted on sight, set on a level equal to that of know demon worshippers.  Especially true in the civilized lands of the Samahen, mages are persecuted for their powers; for all know, a priest draws his powers from his piety and worship of Sama, or, in the case of the heathens, at least from some sort of spirit.  But who really knows what sort of unholy pact the mage must have struck with dragons or with demons to come about his powers?

Even in the less civilized lands to the north, among the elves and the tribals, mages are distrusted and feared.  None of them venerate the spirits of the land, and yet they wield the powers of the shaman, and all to many of them speak with a learned tongue that reeks of the East.  The elves fear mages for the parts they play in their myths, beings of otherworldly might, destroying entire swaths of land with but a twitch of the wrist, creators of fell things that haunt the night.  But, though they're feared by everyone, only in the Empire are they hunted.
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #10 on: October 13, 2007, 10:10:04 PM »
More blatent theft. :D

Quote
"The stone whispers to me of dragon's fire and darkness. I wish I'd never pried it from the figurehead of that sunken Keldon longship." —Isel, master carver

"They no longer care about their own suffering. Show them something worse." —Latulla, Keldon overseer

Flying, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
"When Serra made angels, people called her a goddess. My angels are far superior to hers." —Latulla, Keldon overseer

Enchant creature Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

"I hope to have such a death—lying in triumph upon the broken bodies of those who slew me." —Radha, Keldon warlord

The Keldons would never admit it, but Greel unsettles them, too.

Wound, maim, kill: it's all the same to a Keldon.

"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld." —Latulla, Keldon overseer

Hellbent - , : Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.

Keldons divide all their spoils into two groups: trophies and catapult ammunition.
Elves totally see time differently.  Maybe going a different direction, or seeing it all at once?  They're long lived and in their youth see time the same as men, but as they age they begin to see the different branches better and better, both the ones in the future, and hte ones in the past.  And the ones that would've been in the future if other branches had been followed in the past.  This leads to problems with adventuring, because they feel the pain of death with each missed blow and somesuch...

Quote
It is dangerous to confuse a Fhokki with a simple-minded barbarian.  If you are right, no harm.  But if you are wrong..." -Anon
Give a Kalamaran a weapon, and he will give you thanks.  This is when you should run. - Dwarven Saying
For every Svimohz you see, count four. - Merchant saying
"mountain dwarves (known as "rurok" by other dwarves...)"
"I don't think I'll ever get used to him.  Their ways are too strange.  Is this really necessary." Adventurer referring to elven party member.
If they were trespassers an arrow was all they deserved. - wood elf referring to a party of lost adventurers
"Do you cook your food?  You know, with fire?" -halfling talking to wild elves
"Of course we cook our food.  What, besides fire, keeps out the evil spirits that would steal your soul and make you wander the shadow world?" -Wild elf's response
"You're lying. You {Drow} all do!" Ameth lunged, stepping on the sword and drawing a thin dagger from his wrist sheath.  He gritted his teeth, "I want to be trusted and not attacked on sight."  The shock on the elf's face was obvious and frozen in death as Ameth slid his dagger into an unarmored throat.  /  Ameth looked down at his fallen victim and shook his head.  Being good, like learnig to survive in the sun, would take some time.
Have dreams, have hope.  Have sword, have everything -Orcish saying
I would rather deserve honor and not get it, than have honor and not deserve it. - Hobgoblin saying
Vessel of Man: a prest class for those that believe that gods are not needed, and actively seek to drive them from this world
There is something more powerful than all the nations of Tellene; and that is a religion whose time has come. -anon
It's not what you pay for it that matters, it's what it'll cost you if you don't have it. -merchant
The best answer to anger is a fist. - Orchish saying
Magic, like all weapons, should be balanced and finely honed. - mage
There a many planets where we couldn't so much as dock without a Companion aboard. -Firefly
See Dancers in Kellam as replacement for bard?
"What can I do that a regular dancer can't? What, you mean aside from kicking your knee so hard that the kneecap erupts from your skin and skitters across the floor?" — Jandy Gozer, gnome Basiran dancer
"Yes, you heard correctly. I am a dancer, not a warrior. And if you continue staring at me as if I was any less a man, I will introduce you to an amazingly versatile dance step called 'my heel to your teeth'. Have I made myself clear?" - Vanamir the Red, male Kalamaran dancer
"I am aware that my talents can cause discord, foster jealousy, ruin marriages, induce blackmail, and break hearts. You say all that like it was a bad thing." - Sirella
"Infiltrators conceal themselves, wait for their target, and eliminate it before it even realizes someone's there. Assassins conceal themselves, wait for their target, and eliminate it before it even realizes someone's there. Do you see a problem here?" - Unknown neophyte assassin to the city guard that arrested him in the aftermath of a street fight between an assassin's guild and a group of infiltrators.
"Spreading mayhem is a wonderful thing. Spreading mayhem without the victims even knowing that you've been there is beyond wonderful." -Margoth the Cruel
"We must always be alert and watchful for enemy spies; cowardly, unprincipled terrorists who strike at those things which we love most, and steal information to send back to their masters. What? Does the Empire have infiltrators? Of course we do! Brave lads and lasses, all!  Honorable, noble, and skilled, down to the last one!" -Lady Lamasaru Mokira, of Kalamar.
"Of course I use my body in order to achieve my ends. A muscular fighter uses HIS body to get his way, and a nimble rogue uses his body to help him break into a place and loot it. So why single me out?" -Sirella
"Anyone who thinks that dancers are soft and vulnerable types has never seen a Basiran dancer put a leg through a wall. I shudder to think what such a blow could do to a person's stomach"- Overheard in an inn common room.
The elves of Aerenal embrace death as a necessary part of the spiritual journey
"The Blood flows, the Blood gives life. The Blood is life, even after the grave." —Mudren Fain, priest of the Blood of Vol
The Blood of Vol flows from the distant past, when the first stirrings of faith in blood as the source of life, and undeath as a path to divinity, arose within the elf tribes of ancient Xen'drik.
"There can't be slaughter without laughter."
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #11 on: October 13, 2007, 10:33:43 PM »
Before shown conversation:
Me: Pieh help me...
Me:Elves totally see time differently.  Maybe going a different direction, or seeing it all at once?  They're long lived and in their youth see time the same as men, but as they age they begin to see the different branches better and better, both the ones in the future, and hte ones in the past.  And the ones that would've been in the future if other branches had been followed in the past.  This leads to problems with adventuring, because they feel the pain of death with each missed blow and somesuch...
Pieh: Ok. With what?
Pieh: Oh.
Me: &^%$@ing about how elves live too long with no skill points for doing so.  The numbers 50 million and a half and 60 billion were thrown around.
Pieh: DnD elves live to 700...

Pieh goes to read...

Quote
[Pieh] 11:14 pm: elves see stuff.. like branches?
[Pieh] 11:14 pm: im lost already
[Pariah] 11:14 pm:      
[Pieh] 11:14 pm: oh
[Pieh] 11:14 pm: i see now
[Pieh] 11:14 pm: ok
[Pariah] 11:15 pm:       
[Pieh] 11:15 pm: i was watching something and reading at the same time
[Pieh] 11:15 pm: and im also writing
[Pieh] 11:15 pm: im trying to write some loser fantasy
[Pariah] 11:15 pm:       
[Pariah] 11:16 pm: Go luzer fantasy
[Pieh] 11:16 pm: so how long do your fantasy elves live? 700? 50 million? or 60 billion?
[Pieh] 11:16 pm: im confused about that
[Pariah] 11:17 pm: no clue yeah
[Pariah] 11:17 pm: yet
[Pariah] 11:17 pm: can't type
[Pieh] 11:17 pm: oh well
[Pieh] 11:17 pm: i think elves should be able to live about 1000 years naturally
[Pieh] 11:17 pm: but they have some sort of nature connection
[Pieh] 11:17 pm: or some magic
[Pariah] 11:17 pm: but like I've said before, there's no real difference there.  Elves inherently live for a dam long time, and that's all that
matters
[Pieh] 11:17 pm: elven high magic, if you will
[Pieh] 11:17 pm: aaaha
[Pieh] 11:18 pm: so as elves grow older they value life more and more? eventually becoming botanists?
[Pariah] 11:19 pm: he... by George, I think that would actually work...
Pariah hugs Pieh
[Pieh] 11:19 pm: lol
[Pieh] 11:19 pm: yay
[Pariah] 11:19 pm: let's see
[Pieh] 11:21 pm: omg i love cheese
[Pariah] 11:21 pm: hot headed youths can't really see the "fakjl;da" (insert funky elvish word here...) so they go off and kill #$%^&* and
learn stuff, but as they get older they begin to start seeing the "fakjl;da" so they value life more, because they can see how easy it is
too loose it.
[Pieh] 11:21 pm: and asians'
[Pieh] 11:21 pm: awesome
[Pariah] 11:21 pm: For instance, and older elf may "have" a heart attack on the way to by asian cheese at the store
[Pieh] 11:22 pm: mmm... asian cheese
[Pariah] 11:22 pm: but he didn't really have one, he just accidentally spent some time in a realm where he did
[Pieh] 11:22 pm: oh wow wtf?
[Pariah] 11:22 pm: the curse of their Sight
[Pieh] 11:22 pm: thats trippy
[Pariah] 11:22 pm: but the blessing is that they are inherently unable to lose a card game, or other game of chance
[Pariah] 11:22 pm: cause they know precicely what will happen
[Pieh] 11:23 pm: lol nice
[Pieh] 11:23 pm: yeah
[Pariah] 11:23 pm: and what may happen
[Pieh] 11:23 pm: what happens if a bunch of elves sit down to a game of poker? the oldest always wins?
[Pariah] 11:23 pm: heh
[Pariah] 11:23 pm: I'd think they'd all avoid games like that
[Pieh] 11:24 pm: yeah
[Pariah] 11:24 pm: in favor of ones where everyone is already looking into the future
[Pariah] 11:24 pm: like chess
[Pariah] 11:24 pm: or go!
[Pieh] 11:24 pm: or.. twister?
[Pariah] 11:24 pm: so can't remember the chinese name for it
[Pariah] 11:24 pm: heh
[Pariah] 11:25 pm: geriatric twister???
[Pieh] 11:25 pm: i imagine elves enjoy Twister
[Pariah] 11:25 pm: even with the elves +2 to dex
[Pariah] 11:25 pm: they still fail at long exertions
[Pariah] 11:25 pm: hence their - on con
[Pieh] 11:25 pm: yeah
[Pariah] 11:25 pm: and some twister poses can go on for an eternity
[Pieh] 11:26 pm: but some.. you really want them to
[Pariah] 11:26 pm: I see them avoiding twister...     
[Pariah] 11:26 pm: hehehe
[Pariah] 11:26 pm: at least they old ones
[Pieh] 11:26 pm: yeah
[Pariah] 11:26 pm: those dern fool younguns though
[Pieh] 11:26 pm: heh

Not about elves.  The cult of Knuckle and Blade, the eternal twins.  Pain and pleasure.  Gain and loss.

Quote
[Pariah] 10:34 pm: believers in a perverse sort of balance. They seek to destroy things that other people make so that they won't ever become tired of it and it'll live in their memory in a sort of perfect state, foreverz
[Siren no Orakio] 10:35 pm: Okay...
[Pariah] 10:35 pm: they worship a set of twins/zorastoic dieties
[Pariah] 10:35 pm: a light/dark gods
[Siren no Orakio] 10:35 pm: Keep going
[Pariah] 10:35 pm: that's as far as I've gotten
[Pariah] 10:35 pm: I need questions as much as anything
[Siren no Orakio] 10:36 pm: Okay
[Siren no Orakio] 10:36 pm: What does this set of gods have to do with the balance?
[Siren no Orakio] 10:36 pm: Do they encourage this in some fashion, or is it a perversion of some main stream religion?
[Siren no Orakio] 10:36 pm: Are the gods real?
[Siren no Orakio] 10:37 pm: Do they believe in any kind of progress at all? I.E. Stuff *they* make?
[Pariah] 10:37 pm: because they're constantly fighting each other, one's eternally building and the other constantly tears the other's works down, and then they switch
[Siren no Orakio] 10:37 pm: Do they let the clothes they wear rot off their shoulders instead of replacing it, running around nude in the woods after they run out of clothes?
[Pariah] 10:37 pm: 2 - mmm.... prolly started from small tribal cult that got gobbled up by the main empire
[Pariah] 10:38 pm: and didn't digest well
[Siren no Orakio] 10:40 pm: What kept them from digesting? Did they become a slaive-diaspora in the main empire? Do they have to worry about people in the cult converting to mainstreamism? Do they brainwash? Or is it sane enough that they can rely on normal methods?
[Pariah] 10:40 pm: Are the gods real? .... maybe, in the past. In the setting I'm currently working on they prolly would be some sort of spirit or demon that got worshippers
[Siren no Orakio] 10:41 pm: (And in payment, I demand one vote on at least one of the submissions I've written / pushed live today.)
[Pariah] 10:41 pm: Progress - they only destroy stuff because people hold it too dear, and then get tired of it. By depriving people of its existance, the people realize they enjoyed it more, and so remember it fondly for the rest of their life...
[Pariah] 10:41 pm: kk
[Siren no Orakio] 10:42 pm: Do they do this to themselves on a regular basis? Or just others?
[Pariah] 10:42 pm: they change clothes... A worshipper in this cult prolly looks the same walking down the street. They view being a functiuoning part of society as important, in addition to their duties as destroyers
[Siren no Orakio] 10:44 pm: Aaand, does the dominant society exploit them, fear them, what? Are there factions that try to use them like scalpels on their enemies in society?
[Pariah] 10:45 pm: Lack of digestion - language barriers, likely slaved/ghettoed for at least another generation beyond when local lingo adopted
[Pariah] 10:46 pm: recruiting methods - normal probably... people'll do a lot of #$%^&* ng crazy things for religion
[Pariah] 10:46 pm: the main part of this faith is probably taoist like
[Pariah] 10:47 pm: and then the hard core faction is violent build and destroy like
[Siren no Orakio] 10:49 pm: Okay
[Siren no Orakio] 10:49 pm: So, that's one step above a cult, we have a real religion.
[Pariah] 10:49 pm: people probably curse the cults, but only because they destroyed something that they worked hard on. I see serious risk to human lives as against what the cult's are trying to achieve
[Pariah] 10:49 pm: yeah
[Pariah] 10:50 pm: opps...
[Pariah] 10:50 pm: I don't see anyone trying to use the cults as a scaple on their foes
[Pariah] 10:50 pm: when they get destructive it can be anywhere from a wet firecracker to a nuclear bomb
[Pariah] 10:50 pm: not something I'd try to control
[Siren no Orakio] 10:51 pm: You don't think someone would plant an agitator and stir them up against a given target?
[Pariah] 10:51 pm: sure, but they get stirred up enough and the riot'll overflow
[Pariah] 10:52 pm: smash a couple of storefronts in one part of town and then disperse and smash every windo in the whole city
[Pariah] 10:52 pm: not something I'd want on my hands
[Siren no Orakio] 10:52 pm: Sometimes people dowant that, though
[Pariah] 10:53 pm: true
[Pariah] 10:53 pm: if you wanted to crush a couple insurance agencies, finacially wise, then sure
[Pariah] 10:54 pm: but if you just want some rival mafia family's legit fronts wasted, then no
[Pariah] 10:54 pm: you're too likely to loss a good chunck of your own #$%^&* in the process
[Siren no Orakio] 10:55 pm: Or if you want to smash up your rival noble's villages, etc
[Pariah] 10:55 pm: yeah
[Siren no Orakio] 10:55 pm: Embarass the emperor by starting a riot on a holy day
[Pariah] 10:56 pm: if you've got more to gain than you could lose in this situtation
[Siren no Orakio] 10:57 pm: Lots of people do
[Siren no Orakio] 10:57 pm: Lots of people are also arrogant enough to think they can get away without getting hurt
« Last Edit: January 04, 2008, 10:23:09 PM by Pariah »
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #12 on: December 28, 2007, 03:31:31 PM »
Quote
‘All is change; all yields its place and goes.’
— Euripedes

Constants so far: Excessively high tides, ratfolk, Sama, Elven empire being conquered by Samahen, barbarian peoples being driven from their homelands by the expansion of the Samahen, Samahen remind me of both Greek expansion and the Kelds from Magic, if there are dwarves they're barbaric, surly, and replacing drow.

System: Modified d20 system, Modern classes with slightly changed occupations, wound/vitality system, less skills.  Gimp divine magic, making it subject to the same restrictions that affect arcane...  Use non-magical varients of classes.

What to ditch: Weird elves, don't know what I was thinking or anything, decent idea, just not for this setting. 

What to add: 2nd moon, smaller and faster, weird calender system based off of the interaction between the two moons.

Quote
[Pariah] 11:45 pm: He'd been preaching his truth to his fellow slaves and some of the freemen for a week's time when his master, having had a vision the night before, released him and sent him upon his way.  From that time he traveled and performed miracles, teaching and generally being Jesus like.  Upon generating enough followers in both of the 2 kingdoms he staged a bloodless coup, inserting himself as King, and the former kings became provincal governors of their lands.
[Pariah] 11:52 pm: The Waroa, seeing this transference of power as both a potential threat, and the weakest the new kingdom would be in a while began a war with the Samahan.  In the first months of the war, much of the Shuar territory had been lost, hosts of Waroa infantry, and mercanaries from the Tarabana, Utu, and Suen were pushing close to the former border between Shuar and Noya territories.  At this point the Great Prophet had a vision, one of great power, teaching him the ways of blood, a substance that ...
[Pariah] 11:55 pm: ... had always held great signifigance to Sama.  Spells to bind clay and blood into armor capable of stopping the spears and swords of their enemies, spells to drive his holy warriors into a bloodlust, spells to keep the warriors of the faith fighting despite wounds they might suffer, driving ever onward into enemy ranks though they be pierced time and time again by spears.
« Last Edit: December 31, 2007, 11:01:31 PM by Pariah »
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #13 on: December 31, 2007, 10:13:57 PM »
Samahan Empire

Driven on by the Prophet's commands, and powered by their god's miracles, the peoples of the Samahan empire continue to expand northward, driving back the godless Alwa's.  Those who are conquered by the Empire face a simple choice, conversion to the Samahan religion, or a life of slavery.

The 4 Eastern Peoples


Noya - The southernmost of the two kingdoms where worship of Sama was prevalent, and the people from which the Great Prophet arose from.
Shuar - The northern of the two kingdoms that united to become the foundation for the Samahan empire.
Waroa - The Waroa are a tribe from the far north, driven southward by the expansion of the Alwa.  The Waroa people brought the craft of ironworking to the 3 other main tribes of the south, and to this day Waroa weapons are highly sought after for their excellance.
Tarabana - The Tarabana people were a proud people, tracing the lineage of their Priest-King back 200 years, to when his ancestor, Monazimo I, united the people and taught them the "truths" of the twin gods Fluom and Avaeus.

The Dragon Kingdom
(The Alwa People)

The Alwa People, once a small tribe from the distant north, where fables say the stars are different and the seasons reversed.  United ages ago by their Lord Mardak, a man who, through some curse, fell bargain, or merely the power of his own spirit has been reborn into new bodies upon each of his deaths.

The Western Tribes


Peoples: Enlil, Utu, Ninlil, Urta, Aplu, Suen, Uruk, Eri, Du.

Stone age civilizations that live in the jungles between the civilized coast and the mountains.  Some tribes extend into the foot hills, and there are some villages in the mountains.  Primarily, shamanistic, hunter/gatherers largely, some villages survive off of black earth (1) plots in the jungles.  The recent expansion of the Samahan empire, though rarely affecting them directly, has led to many tribes being driven out, as refugees from conquered lands flee into the jungles and begin living in exile.

1: http://forests.org/articles/reader.asp?linkid=53059
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.

Offline Pariah

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Re: Sama's World
« Reply #14 on: April 18, 2010, 06:43:04 PM »
Samahen Calender
12 months of 53 days, with a festival at mid-month.  Year is 641 day's long, with a leap year every 3 years.  Long summer's and winters, planet's rotation is elliptical.  Tides are higher in summer due to closer proximity to sun.  Months are not based off of lunar cycle(s).  Don't know about 2nd moon...

Quote
Months
Winter
12 Joy Wafeet
The Feast of the Dying Sun
1 Dayir Mait
The Festival of the Dead Earth
2 Aid Nahhyd
The Feast of the Return
Spring
[/u]3 Tehngia
Festival of Purification
4 Ziri'i Awl
Lesser Feast of the Planting
5 Aid Xaria Awl
Festival of the First War
Summer
6 Gatiif Chanti
Greater Harvest Feast
7 Tahm Mait
Feast of the Dead
8 Ziri'i Chanti
Greater Feast of the Planting
Fall
9 Akrif
Feastival of Heaven's Fall
10 Gatiif Awl
Lesser Harvest Feast
11 Tahm Kneeb
Prophet's Feast
One can cure oneself of the not un- formation by memorizing this sentence: A not unblack dog was chasing a not unsmall rabbit across a not ungreen field.  Orwell

(13:23:49) (Chinchillas): See? You can write like an 4$$h013 when you're not writing like a pompous 4$$h013.