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Author Topic: In the Kingdom of Mus  (Read 4947 times)

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Offline Wulfhere

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In the Kingdom of Mus
« on: January 08, 2007, 05:57:51 PM »
The wizened elder mages, some nearly two years old, gathered in Meagrenost, the Great Hall of Caledvelch Village.  Together, they squeaked the mighty necromantic incantation, its uncanny power resonating from their greying whiskers to the ends of their tails.  Few others could have performed such a divination, for Caledvelch was famed throughout the land for its sorceries. 

Slowly, the dimly-lit chamber filled with greenish radiance, as the spectres of the village's ancestors answered the prophetic call.  These ancient phantoms, driven by the magic of prophecy, began to chant in counterpoint to the mages' incantation.

For heroes, a time!  A time for steel!
When fire and sword    threaten the Mus!
None will be spared!  Death shall they know!
If only the bold    will answer the call,
The humble and mild    may save you all!


With that cryptic utterance, the chamber's lights all went out and the phantoms vanished, the magic over.


For Heroes, A Time
I was thinking of starting a game set within Scrasamax's lands of the Pax Rodentia. 
For more information, see http://www.strolen.com/content.php?node=3562
Rather than shrinking humans to scale, player characters would be heroic members of the rodent species that dwell within those lands.  This would be anthropomorphic heroic fantasy in a rodent kingdom, somewhere between Mrs. Frisby and the Rats of NIMH and Redwall.

Who will save the land?  Who will protect the Kingdom of Mus?
« Last Edit: January 08, 2007, 05:59:51 PM by Wulfhere »
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Offline Murometz

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Re: In the Kingdom of Mus
« Reply #1 on: January 08, 2007, 07:04:53 PM »
ok, fine, I will. I will protect Mus. Long live Mus! :hyper:

One Question, can I play a stoat? I would like to play a stoat.
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Offline Ancient Gamer

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Re: In the Kingdom of Mus
« Reply #2 on: January 08, 2007, 07:14:17 PM »
Personally I will GM this one table top with my six year old son. Thank you Wulfhere, for making me read the sub. Thank you Scrasamax for making it!
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Offline Wulfhere

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Re: In the Kingdom of Mus
« Reply #3 on: January 08, 2007, 08:02:13 PM »
Before we decide on characters, let's see what people are interested in. 

A stoat in a mouse culture would be a dangerous predator, a menacing monster.  While running such a character might eventually be worthwhile, I would rather limit starting characters to those species that don't menace mice (except for rats, which have joined the Pax Rodentia after brutal fighting reduced their proud empires to ruin).
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Offline Murometz

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Re: In the Kingdom of Mus
« Reply #4 on: January 08, 2007, 09:44:04 PM »
dangerous, oh yes! stoats are vicious and deadly...unless of course, one is retarded...literally. :hyper:

But mouse is fine too: Ylpak Arsefeather.

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Offline Ria Hawk

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Re: In the Kingdom of Mus
« Reply #5 on: January 08, 2007, 10:57:04 PM »
I'm in!  I think I'd like to play a small cute fuzzy creature.
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Offline MoonHunter

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Re: In the Kingdom of Mus
« Reply #6 on: January 12, 2007, 11:01:32 AM »
Everything you write up or decide for the game, you should put up under the freetext MUS, MUS II (or what ever you want to call your version).
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Offline valadaar

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Re: In the Kingdom of Mus
« Reply #7 on: January 14, 2007, 08:40:19 PM »
Sounds great! Now to find the time..

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Offline Murometz

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Re: In the Kingdom of Mus
« Reply #8 on: October 06, 2007, 11:54:59 AM »
Baaaaah, Baaaaah

Somewhere in the Deserts of Iuhai, the caprine inhabitants cry out to Emily Bronte!
« Last Edit: October 06, 2007, 11:58:08 AM by Murometz »
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Offline Maggot

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Re: In the Kingdom of Mus
« Reply #9 on: October 12, 2007, 02:29:52 AM »
Any chance I might be able to join? I like the look of this!
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Offline Wulfhere

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Re: In the Kingdom of Mus
« Reply #10 on: October 12, 2007, 11:53:11 AM »
I never got this one started, as several other worthy RPs launched as I was getting my plans in order.  Right now, I'm definitely fully committed elsewhere, but if someone else wants to take Scrasamax's Kingdom of Mus setting and run with it, it would probably be a good thing.
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