Magnus Jager's Hunt
Illusion (Phantasm )
Components: V, S, M
Casting Time: 1 action
Range: Medium ( 100ft = 10ft/level )
Target: 1 creature
Duration: 1 hour/ 2 levels of caster
Saving Throw: See below
Spell Resistance: Yes
The caster creates a pack of 4-12 shadowy, vicious phantasmal mastiffs to hunt down a target creature chosen by the caster. The caster must have sight of the target when casting the spell, or the spell is lost. The phantasmal pack will relentlessly hunt the target creature through any terrain and in any climate until they or the target are destroyed, or the spell ends.
Only the target creature will be able to hear, see, and even smell the pack. A successful Wil save by the target will negate the spell and the pack will disolve into nothingness.
Failure to save will result in damage by the phantasmal hunters. Each mastiff makes a touch attack roll using the casters BAB, doing 1 point of bite damage per mastiff. Mastiff AC is 12, and a Wil save is permitted by the target, each time one of the hounds is hit. If the save is successful, the struck hounds dissolves.
Until the spell's duration is reached, the hounds will follow fleeing target creatures, always being right behind them. Flying creatures, and creatures that have access to transportation spells will be able to avoid the pack, thus negating the spell. Constructs, undead, and outsiders are not affected by the spell. The mastiffs will also be immune to any spells cast upon them by the target creature.
Arcane/Material Component(s): Wishbone encased in a diamond box of atleast 500 gp value, and a piece of the targets clothing or an item carried. The wishbone is consumed upon casting of the spell.