Name:
KadarinPlayer: Valadaar
Class: Magic User(Mage)
Race: Human
Attributes Str 10
Dex 15
Con 13
Int 16
Wis 9
Cha 12
Weapon Skills:(you're kidding, right?)
Sling
Other Skills: Swimming
Diplomacy
Perception
Magecraft
Alchemy
Research
Prestigitation (non-magic)
Riding
Appearance:Kadaran is a rather non-descript young man of 20 years. He is tall, slightly underweight and has the pallor of one who has
spent too much time in front of books and out of the sun. Generally quiet and unimposing, this is further reinforced by the
drab grey robe he wears. His bear head sports a crown of generally dishevaled black hair, and grey blue eyes look out from
under the disordered bangs.
Background:Kadarin has not always been a bookworm. Born of a poor familiy, he spent much time on the streets, supplimenting his family's
mean income however he could manage. Facinated by magic, he taught himself slight of hand, with some help from a local rogue.
He also read up on as much Alchemy as he could find, and spent a great deal of time trying to poison rats and insects.
Real magic, Kadarin thought, was a door closed to him. Amused by his nephew's skills, Kadarin's uncle, a local 'buisnessman'
with many links to organized crime, sponsored Kadarin into true magic studies. With his uncle as a patron, he quickly excelled
in his training. He did, however, come out of his training with a rather large debt with his Uncle. When asked, his uncle simply said
"Don't worry, when the time comes, I'm sure you'll pay me back. We have plans." He would not elaborate further, and Kadarin did
not press the matter.
Now Kadarin is obesessed with settling accounts with his uncle, on his own terms. He fears that the payment will cost him more than
gold, as he knows his uncle is not a good man. Kadarin wants to accumulate enough gold to cancel his debt before his uncle names his
price....
Spells known:Sleep
Read Magic
Identify
Armor (Unearthed arcana - AC 8 until damaged)
Comprehend Languages
Enlarge
<Hmm, 3.5 spells can be adapted... May need to change this list later

>
Equipment:Dull Grey Robes(worn)
Leather boots
Bright Blue robes (carried)
Leather pack
Bedroll & blanket
Spell book
Components pouch
Backup componets pouch(hidden in robe lining)
Paper & charcoal
Tinderbox
Metal-shod (both ends) oaken staff.
Sling & 12 carefully selected stones.
Standing Orders Table
Surprise Attack - Toss staff to attacker. Take cover, including using other persons | Basic Attack - Will take cover behind other persons/objects as available. Will fire sling stones when clear of immediate threat. | Attack of Opportunity - If at sling range, will fire, otherwise help others. Spells too precious to use without direct thought  | Injured - Scream and run | Injury - Apply direct pressure and hope it wasn't the cleric who dropped. | Special - Will ALWAYS try and figure something out in the situation at hand before acting. Has too few hp, spells and weapons to ever act rashly |
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