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Author Topic: OOC: Back in the Day...  (Read 102743 times)

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Offline Murometz

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Re: Back in the Day...
« Reply #150 on: October 11, 2006, 08:51:16 PM »
good ideas ^

oh and can someone post who's going downstream, whos' not, and who is in which boat. Thank you. (ooc is fine)

Do not ye dilly dally, for the climax cometh! :dracoliche:
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Offline CaptainPenguin

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Re: Back in the Day...
« Reply #151 on: October 11, 2006, 09:07:49 PM »
I'm in for part II... But what's the character creation process?
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Offline Dozus

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Re: Back in the Day...
« Reply #152 on: October 11, 2006, 09:45:09 PM »
Check Page 1 of this thread, CP.  I think everything you need's there.

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Offline Scrasamax

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Re: Back in the Day...
« Reply #153 on: October 12, 2006, 02:31:09 AM »
posted, and hopefully the others will be along in the other raft shortly!


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Offline Wulfhere

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Re: Back in the Day...
« Reply #154 on: October 12, 2006, 09:54:30 AM »
Take care, guys!  Al least two more bad guys are downriver, and that alarm we avoided was set to alert someone.  They may have heard our discussions before we set off!
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Offline Scrasamax

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Re: Back in the Day...
« Reply #155 on: October 13, 2006, 11:47:21 AM »
For the moment it seems like we have formed a beachhead without resistance. This is good, and we can see about checking the area for lewtz, though I dont expect we will find mich.

Pending Muro's post about the ten bandits with crossbows hiding behind the ale casks (:p) Vee and Aerex should slip off to find the camp as quickly as possible. (Perception checks, hide in shadows checks, and move silently checks) to scout out the terrain, assess defences and the like. Primary objectives:

Detail of perimeter patrols, defences or lack there-of
Location of Jervoe
Location of gnoll band
Location of Ballisinor and Hamako

Unless an opportunity to possible kill one of the named characters comes up, the duo should return to the beachhead to report and plan the attack. Vee is not above slitting Ballisonor's throat should he be found asleep, he's holding a grudge about the illusionary wall, and the pit trap.


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Offline Shadoweagle

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Re: Back in the Day...
« Reply #156 on: October 13, 2006, 11:57:57 AM »
I concur, but if Moruz gets a chance, he'll probably also ask of the rogues to see if they can spot the young Percy  :up: Apart from that, lets get this thing going, eh?
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Offline Wulfhere

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Re: Back in the Day...
« Reply #157 on: October 13, 2006, 12:58:04 PM »
It's a little unclear: Did the lizard take off onto the grotto and down a passage there, or did it head downriver?
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Offline Murometz

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Re: Back in the Day...
« Reply #158 on: October 13, 2006, 03:58:42 PM »
--The lizard just took off across 15 feet of water to the landing beach. All is well.  :P

--Also, to be clear, you havent reached the bandits. You have reached the half-way landing where Ollie claimed at least 2 guards would be. The cave opening that leads to the outside and the bandit camp is another 15 mins. downstream.

--RP will get hot and heavy this weekend!
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Offline Ria Hawk

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Re: Back in the Day...
« Reply #159 on: October 13, 2006, 05:20:32 PM »
I thought the landing was the end of where we had to be in boats, and then the bandit camp was down a tunnel at the landing.
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Offline Murometz

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Re: Back in the Day...
« Reply #160 on: October 13, 2006, 08:36:07 PM »
no ma'm. If you recall Ollie's info, you have to paddle downstream about a half hour or so before the Lake of Steam begins to cool, and emerges above ground thru a another cave opening. This current landing you just neared is the half-way point, where a group of guards are always around, according to Ollie, keeping an eye on the waterway. Surprisingly, there is no one here.


And just to repeat, accelerated, action-packed  RP is coming to a theatre near you this weekend!
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Offline Scrasamax

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Re: Back in the Day...
« Reply #161 on: October 13, 2006, 10:19:32 PM »
Ack! I'm going to be away from any computers with internets for all of Saturday!  :cry:


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Offline Wulfhere

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Re: Back in the Day...
« Reply #162 on: October 13, 2006, 10:58:49 PM »
So you'll take point, right?
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Offline Murometz

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Re: Back in the Day...
« Reply #163 on: October 13, 2006, 11:54:49 PM »
I have a map! Shall upload tomorrow!
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Offline Murometz

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Re: Back in the Day...
« Reply #164 on: October 14, 2006, 10:07:13 AM »
Aerex gets *50 bonus xp* for his simple but good idea...take the lizard...let him "look". Who the hell will notice a lizard!
« Last Edit: October 14, 2006, 10:26:25 AM by Murometz »
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Offline Murometz

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Re: Back in the Day...
« Reply #165 on: October 14, 2006, 10:28:15 AM »
okay since Scras and Dozus wont be around today, I'll post their two-man sail and exploration..(with lizard in tow?) and then if they dont die (:D) I'll upload a map of what they see!

the others, feel free to act/post at anytime of course!
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Offline Murometz

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Re: Back in the Day...
« Reply #166 on: October 14, 2006, 01:47:10 PM »
WOO-HOO!!!!

so, after the lizard returns 15-20 minutes later, while telepathically describing to Dujek what he has seen (and with Ollie's earlier information and description), Vee and Aerex sketch a quick map.

[http://community.webshots.com/album/554821308OzTRbz]
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Offline Murometz

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Re: Back in the Day...
« Reply #167 on: October 14, 2006, 01:54:53 PM »
For fifteen or twenty minutes, maybe longer, the lizard telepathically communicated to Dujek. The necromancer in turn translated the reptile's thoughts for Aerex and Vee in a hushed whisper. Between this latest information and Ollie's earlier rough sketch, they began to get a good feel for the Bandit Camp's overview (map).

According to the familiar, everywhere an "X" was on the map indicated 2 guards. The lizard did not crawl all the way to the actual encampment but did mention he heard the sounds of celebration from the heart of the camp, but it seemed the sounds were beginning to be muted, as more and more of the bandits apparently passed out and began to fall asleep.

When the lizard returns it is only fifteen or so minutes until the sun would begin climbing the horizon.


--YOUR MOVE  :P
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Offline Chaosmark

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Re: Back in the Day...
« Reply #168 on: October 14, 2006, 06:50:34 PM »
We attack at dawn!
P(A|B) = P(B|A)*P(A)/P(B)

By the power of Bayes!

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Offline Shadoweagle

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Re: Back in the Day...
« Reply #169 on: October 14, 2006, 11:16:38 PM »
So... by getting off the boat right at the exit of the cave, then walking through that southern patch of the Laurel forest until we hit path further south, we could bypass 8 guards, eh? And then if we could rig up traps/ambushes in that section of forest, and lure the last couple guards in there (Perhaps with a suggestive dance from Talia? Or persuation from a 17 charisma, guard-dressed Vee?) We could off the four guards at the entrance of the camp without too much difficulty. Alternatively, we could skirt around the camp and start from the farmlands, bypassing the four camp-entrance guards entirely (However that leaves them still there to be called on if needed).
Anyway.
Other thoughts?

And on the actual bandit camp: Were we going to send 1 in to look for things they can do to sabotage? Perhaps they have something we could use as poison for the booze in the camp?
« Last Edit: October 14, 2006, 11:19:09 PM by Shadoweagle »
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Offline Wulfhere

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Re: Back in the Day...
« Reply #170 on: October 14, 2006, 11:21:23 PM »
Let's get out of the cave and into the woods while we still have the cover of darkness.
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Offline EchoMirage

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Re: Back in the Day...
« Reply #171 on: October 15, 2006, 03:49:50 AM »
So, this is my character:

Glordren Blarchtmir

Appearance: Glordren is a bulky dwarf, almost five feet tall and about as broad, this being further enhanced by his usual style of dress, which includes huge shoulder pads.
Actually, he looks more as if he had been built and not born, his square head atop his barrel chest, and legs that resemble tree stumps more than anything else.
A very cultivated dwarf is this priest, with his ruddy-blonde hair woven into tight braids with silver rings, the same true of his beard, his large nose polished to a healthy sheen. His eyes are an azure blue, piercing and firm, roofed by bushy eyebrows. To be honest, all of Glordren’s broad back, muscular chest and forearms can be described as ‘bushy’.
His chest bears the book and serpent sign of his faith, while his palms bear tattoos of coins – meant to symbolize that there is always gold in his hands, and to attract further coin.
Certainly, Glordren likes to keep gold close to him, which shows in how enthusiastically he adorns himself – gold chains around his neck, rings worked into his gauntlets, earrings as to hear the tinkle of gold better, and a nose-ring as to be able to sniff out the precious metal.
As for attire, Glordren prefers the adorned half-plate with huge shoulder-pads, neck guards and a full helm with a red crest, or more civil chain mail when sleeping or in more private settings. For sure, he also likes his thick red hooded cloak, and most of all his trusty tower shield marked with the sigils of his godly lady, with the valid laws of trade and sacred litanies engraved in the inner side of the shield.

History: After Bornurk Nardru, a prosperous dwarven town guarding several trade routes, fell, its inhabitants were scattered into the winds. So was the clan of the Blarchtmir, packing but their beloved tools and fleeing before the greedy hordes. Some of them settled in human towns, or pledged their services to the lazy elves, yet a few families strayed to a temple citadel overseeing the much-traveled passes of the Seth-Nor mountains.
No simple temple it was, but the residence of the Divine Made Flesh, a naga of gold and cerulean coils, her Radiant Majesty Emrissa the Golden – a mercantile deity of great wisdom and justice, also one of the guardians of the golden disc of the sun. In her halls they settled, offering their services as craftsmen and guards for her splendor. Wise as She was, the goddess accepted them.

Glordren was born into a craftsman’s family, to Nromdar and Ramrannra, as the sixth son. Despite being younger than them, soon he began to stand up for them anytime they committed mischief, to arrange their matters, to judge them in case of dissent, and to watch over them, just in case. Then, in his teens, he took up the fine craft of jewel-smiting, and stood watch over Emrissa’s treasuries, distracted more than once by the wealth within, peeking inside and toying with the accumulated riches, for jewels and the sun metal was his passion true. He’d observe them from every angle, basking in their beauty, caressing them to feel their cold perfection, and even speak to them, listening to the tiny voices within in return.
After his duty was over, he often slept in the treasuries.

When thieves broke into the sanctum, plundering a decent portion of the riches, the upheaval in the temple-fort was great. Even though some of the felons were caught, the servants of Emrissa were unable to make them speak where the stolen riches were hidden; several of them even swallowed poison as to escape from the torment their master would put them through if they betrayed his secret.
That was when Glordren reached into the filthy belongings of one of the culprits, and produced a single ring stolen from the treasury – he knew it well, for he spent many an hour studying it, its elegant curves and harmonic design. The ring knew him well too, for its spirits had delighted in Glordren’s warmth. So they spoke to him, of where they had been taken, where the thieves hide, and the dwarves sallied out, and reclaimed the wealth, smiting the rogues mightily.

Seeing his dedication and potential, the elder priests presented Glordren to their lady, and received a smiling ‘yes’.

Character: Glordren has a stable character, far from being prone to mood swings; when he’s angry, the feeling seethes on, when he is delighted, little will spoil his joy. This is mirrored in his attitude towards debt and vengeance: he repays both good and ill in kind, in equal measure. Some might call him block-headed, and they might be right. Still, this has its merits too: rarely does Glordren forget his friends, duties and obligations.
The young priest is quite structured, planning ahead, setting up schedules, but still calculating in time for a little relaxation, be it with friends and music, a good board game (upon which he eagerly bets money, but he absolutely loathes to gamble) or a nice lady. Concerning those, he’s got a stable taste: they’ve got to be wearing gold and jewels. Ah, the gold. Glordren sure likes it, even more than many other dwarves – gold is his hobby, his craft, his passion; honestly earned gold, for should he earn it through ill deed, not only will it not please him, but also the spirits within, they might be angered.

Stats:
STR: 15
DEX:  9
CON: 19
INT:  10
WIS: 14
CHA: 10

HP: 9/9

Skills:                Weapon Skills:
*Theology         Mace/Morning Star
*Craft: Jeweler         Shield (bashing, shield rush, etc.)
*Merchant
*Law
*Architecture
*Sense Motive
*Craft: Armory


Spells:

Level 0:
Resistance (+ to saves)
Purify Food and Drink
Light
Clean

Level 1:
Armor of Faith
Bless

« Last Edit: November 02, 2006, 01:16:35 PM by EchoMirage »
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Offline Shadoweagle

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Re: Back in the Day...
« Reply #172 on: October 15, 2006, 04:53:03 AM »
Holey moley - 19 constitution! Glordren can stand in front of Moruz :D
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Offline Pariah

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Re: Back in the Day...
« Reply #173 on: October 15, 2006, 07:23:51 PM »
I HATE CLERICS!!!!!!
They were immediately and absolutely recognizable as adventurers... They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came. They were inspired by dubious virtues.  China Mieville - Perdido Street Station

Offline Dozus

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Re: Back in the Day...
« Reply #174 on: October 15, 2006, 07:37:49 PM »
You'll change your tune when you've got 1 hp and there's a hungry gnoll standing over you. :wink:

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