- Finds a grave with his own name on it.
- Make him wish for an animal companion, and turn him into it!
- A skull keeps floating behind him...
- If someone around 'detects' or 'feels' for anything considered dangerous (undead, demons, evil, chaos, wicked bunnies, exploding dragons,... ), the unfortunate is always marked as one.
- Choose two stats at random. One rises to superhuman levels, another drops beyond any usability.
- If touching a corpse, it animates.
- For some time the eye-sight freely changes between short-sighted and long-sighted.
- People you want to talk get VERY sleepy... yawn...
- Hands are completely black (or red).
- Laughter sounds maniacally to others (the classical MUAHAHAHA! stuff)
- Gets a robot-like mechanical voice.
- Grows a tail with a life of its own, freely swinging here and there.
- Reacts to sun or bright light like a vampire would do (hisses and covers face, flees)
- ... similarly to holy objects
- Plants around wither slowly, faster if touched.
- Writes and reads only backwards.
- Everyone ignores this person completely.
- Gets an excellent make-up! Excellent for the opposite gender, that is.
- Skis materialise miraculously under feet... effect depends on the terrain, and a skill very few have.
- If shooting with a missile weapon, nothing happens. Gun does not fire, a (cross)bow simply drops or breaks the arrow. Missile-disabled for an hour.
- People you meet next will be actually impersonators of some sort.
- Gets an embarassing tatoo on his behind. And sooner or later this becomes public knowledge.

- Becomes the target of intense street gossip. Suddenly all kinds of people seem to know things about you, even you did not know about yourself before!
- Behaves like under the effect of a 'Confuse Symbols' spell. Visits the wrong toilet. Crosses the street in the wrong moment. 'Keep OUT, dangerous!' understands as 'Welcome!' etc.
- It seems that everyone around suddenly uses the worst curses and insults possible!
- Next time a knowledge skill determines something should work in a certain way, it works the opposite way (even if unreasonable, or nigh to impossible).
- Cultists try to persuade him to become a ritual sacrifice to their god.
- Works like a beacon to beggars and wagrants of all sorts.
- ... a great fishing-hook flies down from the skies, and grabs him. Is drawn up into the clouds, where (insert deity) examines him, and with "Nah, too small!" throws back. Minor damage only, ends up 1d10 miles from former location.
- Meets a wise old healer from some exotic far-away country, willing to teach in the Arts of Herbalism. Sadly, no of the herbs described do grow around.
(And these are heavily inspired with
ADOM
- For a short period, or at random intervals, anyone that looks into the character's face runs away screaming as if seeing some indescribable horror.
- Hands begin to secrete a strange greenish fluid, actually a strong contact poison. Usable, just take care you don't poison yourself! Any food you touch spoils immediatelly, potions too.
- Grows thorns everywhere... want to sit down?

- Suddenly gets the chance (or not) to teleport anywhere in a short radius. Well, but ends up heads-down.
- Head becomes a balloon (with face and all). If pierced, it explodes, revealing the original head, with some serious headache inside.
- For a few seconds you see a looming shade before you. It points its hand towards you in a threatening manner! Then it disappears.