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Author Topic: Testing the Mythic God Generator from JohnnFour's last newsletter  (Read 141 times)

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Offline Ancient Gamer

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Follow the six steps below and note down your results to define your deity:

Name – Pick a name thematic to your setting.
Portfolio – What dominion does the deity hold sway over?
Myth - What is the most well known myth associated with the god?
Manifestation - How do the god's worshippers depict the deity?
Rituals - What ceremonies and offerings does the god expect?
Divine Rewards and Punishments - How does the god reward true believers and punish those who work against it?
****************

Coldforged Diety created using this method:

Name - Carthos
Portfolio - Blood
Myth - The Dreamer's One True Son: When the Dreamer was chained by his Sons and Daughters, one of his Sons, Carthos, would not betray his father. It was by his hand that the Dreamer remains conscious and able to influence through the Dreamscape. Carthos, deceiving his siblings, claimed dominion over the lifeblood of all living things, a domain which made his brothers and sisters laugh and mock him, but he chose it nonetheless. Strengthened by his father, the Dreamer, he sometimes invokes the power of blood within a dreaming mortal, and like a puppetteer he controls him while his mind slumbers. The most famous myth telling of such events is one of the Murtlafall Celebration in the Ardamian Kingdom, when the followers of Aahr - The God of Time and Death - found their Grand Patriarch stabbed by his own hand, blood running from all bodily orifices.
Manifestation - As a shambling man, blood dripping from all orifices, arms reaching and his face contorted, screaming as for mercy
Rituals - The Evening Prayer, whispered in hushed tones, blessing Carthos and requesting protection from his cruel touch
Divine Rewards and Punishments - Carthos has no followers, but he sometimes punishes the followers of the other Gods (except the Dreamer's followers), when they lack protective talismans, and have done something to displease their own deity. Their lack of divine favor makes them easy marks for when they enter the Dreamscape.
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Offline valadaar

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #1 on: February 25, 2015, 08:53:14 AM »
Soo, Mr. Ebola?
   
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Offline Murometz

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #2 on: February 25, 2015, 10:05:53 AM »
Name: Dedi Grebb
Portfolio: fungi, lichen, algae
Myth: Angry over being excluded when the other gods chose their domains, Dedi Grebb was left with neither animal, plant, nor mineral to call his own. The sun, the moon, the seas were all claimed. So it was said that he withdrew into the deepest primeval forests, and contemplated for many centuries. Finally came a day when Dedi Grebb emerged once more from his self-imposed exile. That same day the gods noticed something new. Lichen covered Athu the Rocklord's many stones, mushrooms sprouted on and beneath The Forest Mistresses' many trees, and algae blooms crept over the Hatched One's many pools and lakes. Dedi Grebb had created new lifeforms to call his own and thus gained his portfolio.
Manifestation: No two followers can agree on what Dedi Grebb looks like. Some say he travels the lands incognito, appearing as an old, stooped, wizened man draped in robes of lichen, mumbling under his breath. Some say he appears as an amorphous carpet of moss. Others claim "Father Shroom" has no physical manifestation at all, so much energy did he expand to create his own version of life that all is left of him, is his essence, scattered about his fungal creations.
Rituals: No true rituals are associated with Dedi Grebb. Those who scour the vast, endless forests for mushrooms will whisper a quick prayer to him before picking up or tasting one of his creations. His name is also uttered during general prayer, so as not to offend him, as his fellow gods did, all those years ago.
Divine rewards and punishments: the hermit-god offers few if any rewards to those that revere him, and has even less interest in doling out punishments. "A mushroom in the forest can save or kill a man" is a common saying among those who pay Dedi Grebb lip service, denoting the god's ambivalence.
« Last Edit: February 25, 2015, 11:26:10 PM by Murometz »
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Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Murometz

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #3 on: February 25, 2015, 06:38:48 PM »
Name: Mogonved
Portfolio: sugar
Myth: The Suha people tell an ancient tale of Mogonved, who one day brought to them an unheard of "spice" from distant shores which they named sweet-salt. Mogonved taught them how to cultivate this miraculous substance, and from that time onward, the Suha became known for their cane fields and their trade-caravans. To this day, Mogonved is revered by the Suha as their patron deity, whom they call Our Sweet Lord.
Manifestations: Mogonved has not been seen in millennia but the artists of the Suha depict him as a dwarf-like bearded little man, always with a wide-grin, and strangely, sporting the tail of a fox.
Rituals: Mogonved is celebrated and worshipped during all festivals particularly the holiest holidays of the Suha. Life-sized statues of Mogonved are shaped and baked from flour and of course vast amounts of sugar. The statutes are paraded about town on carts for display then are symbolically devoured by the Suha.
Divine rewards and punishments: A mischievous god, Mogonved has been known to reward worshippers on occasion, by providing them with short-term boosts of energy. He has been known, though rarely, to punish those he deems deserving by transforming sugar into salt, during the most inappropriate moments.
« Last Edit: February 25, 2015, 08:41:11 PM by Murometz »
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Murometz

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #4 on: February 25, 2015, 07:14:12 PM »
Name: Kroze
Portfolio: retribution, revenge
Myth: the most well-known myth of this dreaded goddess involves a young boy, her first and only worshipper, who thousands of years ago swore vengeance on an entire nation which had invaded his land and enslaved his people, particularly his loved ones. So fierce and determined was the young lad, that Frozen Kroze, as she is also sometimes called, came down from her dark star and made herself known   to him. Many years later the boy became a king and demolished the invading force, with help from his new goddess. Later still, now a man, he became an emperor of a vast domain, and instituted the worship of Kroze as the official religion of the land. Other gods could be worshipped, but all had to revere Frozen Kroze first and last.
Manifestation: Kroze has never been seen or depicted, apart from her first worshipper, and he had never accurately described his goddess' appearence with words or images. She will never directly manifest herself to anyone. Her symbols however are always prevalent. A spider-web of ice or a grim black spear bladed at both ends.
Rituals: When petitioning the goddess for her aid in gaining revenge against a superior enemy or nemesis, worshippers will sacrifice a finger, toe, or even an eye, to show Kroze their devotion to their particular cause. Most of her actual priests tend to have multiple missing digits, eye-patches, or sometimes even missing limbs! It is whispered that the boy-turned-emperor sacrificed his own manhood all those years ago to Frozen Kroze, but no one knows for sure.
Divine reward and punishments: Kroze's rewards to her ferocious faithful can take many forms but will only manifest whenever those who pray to her are earnestly seeking retribution or revenge. Her punishments can be severe. She has been known to freeze the blood in the veins of those who greatly displease her.
« Last Edit: February 25, 2015, 07:21:20 PM by Murometz »
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Scrasamax

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #5 on: February 25, 2015, 11:16:16 PM »
Name – Zaturran, patron deity of the Zaturra Archipelago
Portfolio – The Zaturra archipelago, water, weather, misdirection, mischief
Myth - Zaturran created the islands of it's name by raising them from the sea by means of trickery. Zaturra coerced Tavsay, god of mountains and fire, into a competition with Myumhon, goddess of the waters which they both ended up losing. This caused the islands created to be forfeited to Zaturra. Both gods sought to punish the impudent god, but Zaturra placated both Tavsay and Myumhon with his dancing and playing of music to their honor. Thus, the god gained a boon from both and avoided conflict by providing entertainment.
Manifestation - Zaturra appears as a humanoid figure of tropical inclination, beguilingly androgynous, wearing clothing made of grass and tree bark. Zaturra frequently sings with the voices of tropical birds and dances with exceptional grace and charisma.
Rituals - Zaturra is a tropical god of dancing, music, fertility, good luck, and has rituals to bless fishing expeditions, blessing marriages, and is invoked by those who commit adultery, deception, and theft.
Divine Rewards and Punishments - Rewards are blessings, typically protecting a trickster from retribution, to blessing a couple wanting a child, ro a community to puts on a suitable festival. Punishment is rare, and dire, because Zaturra will make multiple attempts to persuade a wayward village or outstanding member of his flock to turn away from harmful or evil paths. Those who refuse are caught in riptides, lost at sea, and in the most dire of cases, Zaturra can summon tsunamis and hurricanes.


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Offline Scrasamax

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #6 on: February 25, 2015, 11:34:14 PM »
Name – Aughuski Groupin (August Sky International Group/ ASIG)
Portfolio – Construction, synthetic stone manufacturing, overland logistics, urban planning, architecture, arcological engineering, theology.
The Deal - Aughuski Groupin rose up out of the ashes of of Kazakhstan to become one of the leading Eurasian State construction firms, and as one of the few without military contracts or ties. Aughuski began building churches, mosques and chapels as well as other municipal and civil engineering projects and had basic infrastructure in place when the the neo-soviet Eurasian Alliance swept into the region. Pre-existing as a non-military contractor, Aughuski was picked up whole and placed in charge of developing the eastern and south eastern Eurasian territories as a bulkhead against China and to reinvigorate the region. Aughuski accomplished this by being a very openly religious corporation, to the point of having it's own dedicated Sunni Islamic jurisdiction and 'demi-caliphate' across the region. Rather than having CEOs, BODs or other normal positions, Aughuski is operated by a council of Imams and a Shah.
Mascot- Aughuski is represented by the Arabic name of the month of August (Ab) depicted in gold against a white background. There is no other accepted symbol.
Rituals - Aughuski Groupin is a conservative traditionalist religious corporation and follows the tenets of Islam, including dietary restrictions, prayer, and other seemingly archaic traditions in the Cosmic Era. This includes praying towards the radioactive ruins of Mecca, not eating unclean things, or abstaining from indulgent behavior, including SimSense, SimPorn, and generally anything to do with CogNet outside of business. It pays well for it's demands, and those who go against  it can expect to be dismissed from the corporation, face public censure and ostracism and even exile from the Aughuski 'caliphate' not being allowed to work for any of the subsidiary or associated companies and corporations.
Rewards and Punishments - Aughuski is a zaibatsu style megacorporation, and owns it's infrastructure from the top end design firms down to the contractor companies that fill the vending machines and clean the toilets. Everyone who does well, and toes the line will eventually end up in the job that suits them. Problem causers and zealots are typically shaken down out of the system to the bottom tiers. Rewards are financial stability, and legalized polygamy, but only with approval from the Imams. Punishments are ritual disfigurement, being sent to the Security Corps (dealing with wastelanders, Noddites, and the Chinese border, which is also a wasteland zone, exile from the Aughuski zaibatsu, to incarceration in one of the corp's three jail facilities, with the most infamous being the Leng Cryo-Detention Center. (not actually cryogenic, just an absurdly cold double max prison near Mongolia.

Switching gods to corporations
« Last Edit: February 26, 2015, 08:36:45 AM by Scrasamax »


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Offline Murometz

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #7 on: February 26, 2015, 12:10:32 AM »
Quote
Divine Rewards and Punishments - How does the god reward true believers and punish those who work against it?

Figurative pats on the head ("good boy") and ostracism. In your above example however, the knowledge that your are an important cog in The Cause, and a grisly death.
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Aramax

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #8 on: February 26, 2015, 08:14:02 AM »
Name: Mogonved
Portfolio: sugar
Myth: The Suha people tell an ancient tale of Mogonved, who one day brought to them an unheard of "spice" from distant shores which they named sweet-salt. Mogonved taught them how to cultivate this miraculous substance, and from that time onward, the Suha became known for their cane fields and their trade-caravans. To this day, Mogonved is revered by the Suha as their patron deity, whom they call Our Sweet Lord.
Manifestations: Mogonved has not been seen in millennia but the artists of the Suha depict him as a dwarf-like bearded little man, always with a wide-grin, and strangely, sporting the tail of a fox.
Rituals: Mogonved is celebrated and worshipped during all festivals particularly the holiest holidays of the Suha. Life-sized statues of Mogonved are shaped and baked from flour and of course vast amounts of sugar. The statutes are paraded about town on carts for display then are symbolically devoured by the Suha.
Divine rewards and punishments: A mischievous god, Mogonved has been known to reward worshippers on occasion, by providing them with short-term boosts of energy. He has been known, though rarely, to punish those he deems deserving by transforming sugar into salt, during the most inappropriate moments.
A god of sugar would be PERFECT for my Stolen World, Would you mind if I steal this and do a version as a short sub?
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Offline Murometz

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #9 on: February 26, 2015, 11:48:40 AM »
Steal away! :)
Authentic Strolenite™©®

Triumph of the Dungeon Master!

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:
1. Finally killing an incredibly powerful, lucky, annoying player's character.
2. Finally achieving a TPK (Total Party Kill)
3. Finally achieving a TPK using only traps
4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.

-Captain Penguin

Offline Tusserk

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #10 on: February 27, 2015, 04:16:07 AM »
Name – Myazu, the Pale Lady; the Death Moon

Portfolio – Death (divine magic), Necromancy (arcane magic)

Myth – The palest of the eight moons would shine upon the world for brief moments, anyone the light touched would be dead before the rising of the sun. After nearly a thousand years of hiding from the moon’s light, a young high elf crafted a barrier for the city he lived in. He built a great mirror that was large enough to cover the entirety of the city and reflect the dread moonlight back into the heavens.
Myazu rose and shed her pale light, only to bathe in the light of her own skin. She died as everything else ever had and her light faded. Without the light of the pale moon the lands were soon over run with elves. In the next thousand years no one died, not even those that should have. Hunters lived on with savage teeth and claw wounds. Children contracted deadly diseases and lingered into adulthood and old age as they lay crippled for life.
The high elves sought to bring death back to the world, and in doing so unwittingly created the first of the undead, Myazu became the Pale Lady, an undead moon. She once again controls the death, and now, the undeath of most creatures. Her hatred of the high elves knows no bounds.

Manifestaion – Myazu has been known to manifest as a black skeleton shrouded in a pale robe and cloak. She also sends ravens, crows, and vultures as her messengers. All manifestations are accompanied by the soft rattling of bone on bone.

Ritual – Those creatures and undead that worship the Pale Lady hold a sacrifice on the last day of her new moon, in the hopes that the death will enable her to regain her strength. This sacrifice occurs every twenty-eight days and is a time of great trepidation among the townsfolk that live in areas infested with her worshippers, as they tend to be the ones sacrificed. Her preferred sacrifice is a high elf.

Divine Rewards & Punishments – For those that dedicate their lives to the Death Moon, Myazu is known to grant spontaneous undeath. A great warrior might become a wight or perhaps even a death knight whereas a magician might be granted lichdom. Those that displease Myazu are cursed to wander the lands as zombies and skeletons until they are destroyed for eternity.

Offline Tusserk

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Re: Testing the Mythic God Generator from JohnnFour's last newsletter
« Reply #11 on: March 03, 2015, 02:09:46 AM »
Name – Jeha of the Silvered Eye; the Lycan Moon

Portfolio – Nature (divine magic), Transmutation (arcane magic), Were-Creatures of all types

Myth – As the world cooled and the first forms of creatures crawled upon the land, Jeha offered her protection to the weak, little things. The rest of the moons scoffed at her generosity as the creatures were pathetic and insignificant. Infusing her own magic into the creatures they slowly evolved to become the various animals of the world. Some of them were able to absorb more of her essence than others and took the form of the worlds were-creatures, these became the Lycan Tribes, her true children.

Soon after the Lycans came to power, even the other moons were forced to take notice, for the were-creatures were devastating in even moderate sized groups, and nearly unstoppable in large groups. The moons, Astel and Vepha, used their illusions, trickery, and enchantment to get humanity and the rest of the higher races to turn on as many of the Lycans as possible. The humanoid races saw them as savages, murderers, and kidnappers of babies. In the end, even the nicest of the Lycans became coldly neutral to humanity, while the more warlike of the Lycans turned to murder and savagery, becoming exactly what they were feared for to begin with.

Jeha protects the Lycans, for they are still her children, though she does wish they would find a place in their hearts for the humanoid races. She has gotten most of them to accept the elven races as begrudging equals for the most part but that is as far as they have budged to date.

Manifestation – Depending on whether Jeha is helping or hindering when she decides to manifest, she takes the form of the most relevant were-creature for the situation, however the fur is completely silver in color when she decides to help and turns black when she decides to work against a group. The eyes of the manifestation are always silver though.

Ritual – Druids, even those that are evil in alignment, worship Jeha simply by using their wild shape ability. All others observe her worship by not hunting any creature that attacks their livestock during the full and new moon periods. Some do find a way around this prohibition by tracking any wild animal during these times and then killing them once the ban is lifted.

Divine Rewards & Punishments – Jeha has granted temporary lycanthropy on the guardians of a town full of her worshippers thereby allowing them to defend the town and have a greater chance to destroy their enemies. This particular form will generally only last for twenty-seven days, a full lunar cycle of her moon. However, if anyone in the town breaks her ban and hunts a wild animal during the full or new moon, or takes retribution against a wild animal after the ban, then she will infest the heretic with a form of lycanthropy and send them into a rage, destroying their own town and killing everyone. This form of her ‘blessing’ is often permanent.