Rangers Report 10.558.16
During the Expansion of Humaniti, there was a mass exodeus from the overpopulated and technologically dangerous Earth (Homeworld). Colony companies sprang up, taking any survey data they could find, selling that information to any group that would buy it and invest in creating one of the new styled "warp drive" ships. These ships used protofusion as a power source, at the time a rare and exotic material to manufacture. They usually had enough fuel to get there and back, but many groups did not expend the money for return fuel.
The Kerren Company launched from Palace II. It jumped to near the SOL's warpsphere, coasted for a few hours, and slipped into the hyperspace. Following a number of streams, they reached The Sun Kerro. Their destination was the fourth planet.
The Kerren Company was owned a group of private citizens of the Preserver religous persusasion. Dedicated to the preservation of society and community, Preservationism has strong roots in ecology movement. As technology that can do more and more, it can destroy more and more. They would create a simplier, ecologically sustainable society on Kerro IV or Kerren.
The Ship exited hyperspace roughly. The two week trip had been mostly uneventful until then. (A child, called Onterio, was born en route.) There were long range surveys and other tasks to fill the two days the ship would take to reach Kerren.
The Long Range Scans, confirmed by the short ranged scans, filled them slightly with disappointment. The people who did the survey did a crappy job (of course the colony company got what it paid for, getting cheap data). While the world could support a thriving Earthlife ecology, it had its own peculiar ecology (quote: "They are HOW big?). Kerren was listed as having certain minerals easily accessable, but it did not. Infact, most of the iron was deep in the crust. The Survey team noted that the star did produce unique energy waves, but did not mention there intensity. (They were soon determined to be harmless). While the world was not exactly what they wanted (or thought they were getting), they would continue there mission and create a community here.
Besides, the colony ship was a one way ticket. When they got here, they were stuck. It could of been worse, there could of been no habital planet here.
The Firstdown site was established. A planetary survey determined a number of suitable secondary sites. Touchdown was textbook, just like the simulators. The Ship was soon disassembled into a small town, with a hanger for hoppers (all purpose vector thrust craft). Within a week, Two smaller segments were used to create the anchors for two other sites.
Kerren's big suprise was that it was in a Dinosaur age. Six limbed saurians of all sizes stomped, ran, leapt, swam, and flew across Kerren. Nothing alive on Kerren was "small", even the bugs were five times bigger than their ancient terrestrial counterparts. Some animals were big. Really, really big. Walls were not in the original building plans, but they soon became the only real options on keeping some of the less desirable animals out of human areas. Hoppers armed with lasers and humans with crossbows detered much of the megafauna.
The local carnavores nearly decimated the livestock they brought with them. The electric fence almost seemed to attract them. Soon all the seed animals were gone.
The Hoppers were paced and only occasionally assaulted by the Dragons, flying saurians.
The local herbavores were interested in their planted fields, but the soil did more to destroy Earthcrops than any saurian or insect.
The new life was tough on everyone, and Kerren had its own viral suprises. They group lost its two preserver elders. The doctors, stepped in to pick up their position... teaching the young to the best of their abilities and keeping the colonies together.
There were a few really odd saurians and plants, wierd mutations, that the colonists encountered. The cause of said mutations was unknown for quite some time.
Next starts The Age of Ryders.