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Offline CaptainPenguin

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Bronze Age Fantasy
« on: May 02, 2006, 11:22:12 PM »
The Five Great Cities of Darshu

Nuzi
Xranku
Charshemish
Marshaing
Ssukher

The Tribes of Hakka

The Tribe of Xanna
The Tribe of Uark
The Tribe of Golah
The Tribe of Saikhath
The Tribe of Peshush
The Tribe of Waixarg
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Offline CaptainPenguin

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Re: Bronze Age Fantasy
« Reply #1 on: May 03, 2006, 09:58:27 PM »
Not sure why I posted this... Now I'm not sure what to do with it
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Offline Scrasamax

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Re: Bronze Age Fantasy
« Reply #2 on: May 04, 2006, 10:55:56 PM »
Xranku
One of the five pillars of Darshu, Xranku is known for two things. The first is the high quality of pottery and ceramics that come from the city, and second is the use of ceremonial urns for holding the ritually cremated dead of the city. Only barbarians, criminals, and foreigners are either buried in pits, or left for the scavengers.

Xranku itself sits on the bawn of a large cedar forest, and most of the city is made of grey mudbrick and vivid red cedar slats. The smell of burning cedar fills the air from the many forges that mix Ssukher copper ores with valuable tin from Charshemish to create bronze alloys. These bronzes are workable, but inferior in quality to the materials produced from the forges of Marshaing.

The Xranku trade with the Saikhath Tribe, but have a long standing fued with the nomadic Uark and Golah. Some speculate that this goes back to Xranku cremations and the tribes penchant for cannibalism, or rumors of cannibalism.


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Offline CaptainPenguin

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Re: Bronze Age Fantasy
« Reply #3 on: May 04, 2006, 11:22:09 PM »
Interesting, interesting...
I like it...
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Offline Scrasamax

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Re: Bronze Age Fantasy
« Reply #4 on: May 08, 2006, 08:12:17 AM »
Nuzi
One day, many hundreds of years from now, Nuzi will be a great and thiving city, possibly even the heart of a kingdom or empire. Its location on the shores of Pirz lake ensure it a strategically valuable location, as well as abundant amounts of arable land, harvestable timber, and an ample supply of freshwater fish from the lake. But that is in an age yet to come.

Currently Nuzi is the least of the Darshu cities, and is called the City of Rats. The locals are poor even by period standards and the rat is a prime source of meat for the Nuzians. Nuzian rats should be noted for their rather large size, some weighing as much as a pound. The primary cause of Nuzi's poverty is the fact that the city lacks any connection in the bronze trade, and has no trade route running through it. Nuzi survives as a city to itself only by the fact that it is also called the City of Thieves- it is vastly remote from most of the other Darshu cities, very far upriver at the edge of the Dduleng Mountains, and has become the center of criminal activity in the Darshu region, a hive of scum and villainy, home of various thieve's brotherhoods, and rumored to be center of the cult of the Thief God.

In later ages, the vast deposits of iron, coal, and oil beneath the green and grass covered earth will make the city a power to be reckoned with, but until then, the Nuzians must content themselves with blackened rat and defend their wooden walls with fishbone arrows, flint-headed spears, and bent knives.
« Last Edit: May 08, 2006, 10:15:24 PM by CaptainPenguin »


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Offline CaptainPenguin

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Re: Bronze Age Fantasy
« Reply #5 on: May 08, 2006, 10:12:44 PM »
Charshemish

Charshemish is called the City of the Moon and Queen of Cities, a fitting name for the center of the cult of the Moon God Shin. The spiritual center of the Darshu cities, Charshemish is also the main supplier of tin and gold for the region, making it the richest of the pillars of the Darshu.

Charshemish sits on the Nnisser River, on the edge of the vast Plain of Mud above the Nnisser Delta. Surrounding it on the north is the famous Zaiter Valley, the richest farmland in all the Darshu territory, while on the south there is only marshland. It is a city of mud-brick and reeds; the Charshemishan favor bright colors and eye-catching hues in painting their homes, and their sacred ziggurats are whitewashed with sparkling tin-impregnated dyes. The famed Silk Market, showcasing wares from as far away as the Island of Perfumes (though also the main fence for large shipments of stolen goods coming downriver from Nuzi), is known throughout Darshu as the greatest of all marketplaces. One mile out from Charshemish, in a great ring around the city, is the White Ring, a low whitewashed wall studded with watch towers.
Charshemish has grown fat off the wealth of tin and gold, as well as the trade which flows downriver to it from the other Darshu cities; it facilitates trade between the Darshu and much of the rest of the civilized world. Noble Charshemish disdains to deal with the Hakka barbarians; only the semi-civilized Peshush are allowed to come within the city's White Circle.

Charshemish's position as the de facto leader and richest member of the Darshu cities makes it not only the center of civilization in the world, but also the focus of much envy and despite. Charshemishan citizens are known not only to be cosmopolitan, rich, noble, and beautiful, but also money-grubbing, two-faced, haughty, and prejudiced.
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Offline CaptainPenguin

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Re: Bronze Age Fantasy
« Reply #6 on: May 08, 2006, 10:16:12 PM »
I edited Nuzi to fit a slightly more important role.. You gotta' have a criminal city. :D
But on another note, Scras, you're good at this, what do you think of Charshemish?
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Offline Nap

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Re: Bronze Age Fantasy
« Reply #7 on: May 08, 2006, 11:44:41 PM »
Fascinating topic.  I love the ideas presented so far!  Keep it up!

Offline Scrasamax

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Re: Bronze Age Fantasy
« Reply #8 on: May 09, 2006, 09:32:17 AM »
Thanks Captain, and I like Charshemish!


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Offline Dozus

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Re: Bronze Age Fantasy
« Reply #9 on: June 06, 2006, 12:20:21 AM »
Marshaing
Over a century ago, the nomadic Shainu plundered Darshu in a swift raid across the kingdom.  The Shainu were quelled, but paranoid seized the queen and she ordered defenses be built on Darshu's northern border.  The Shainu never did return, and after the queen's son came to power, the northern border was no longer a focus.  Today, most of these forts have been abandoned, but the fortress town of Marshaing continues to thrive.

Jutting from the arid Kranai Mountain range, Marshaing is surrounded by a thick stone and mortar wall, worn over the years by wind and sun.  The town's single gate is wide, a rough hewn door made from timber protecting the interior.  Parapets have been built every thirty yards or so across the wall, though only a few are manned.  The center of the town is the garrison, a broad and squat mortar building that houses Darshu troops.  Homespun houses and small shoppes, many of which are simply discarded army tents, surround the garrison in an orderly grid pattern.  The dry, dusty streets do not bustle with excitement as Charshemish's might, but the townsfolk go about their business steadily and quietly, with an air of militant discipline.  Swift winds whip across the citadel, causing tents to flap loudly and rhythmic.  The clash of metal and the shout of orders can be heard just outside the gate, coming from the military proving ground on the outskirts.

Because assignments to Marshaing are usually long, soldiers are allowed to bring their families.  Thus, there are more women and children than one might expect at an army outpost.  Newly arrived families quickly adapt to Marshaing's military rule and find themselves living a spartan lifestyle.  These families make up about half of Marshaing's population; most of the rest are soldiers.  Merchants and outfitters who hold business in Marshaing most be cleared by the military and are therefore very reputable and offer quality goods; those who make the sojourn from Darhu's interior can find excellent bargains.  The generals have also established Marshaing as a training center, and all Darshu recruits are processed and trained at the outpost.  The army officially governs the town, and any disturbances or crimes are resolved in martial court.  Trials are usually swift and punishments severe, but trials rarely occur: the presence of a soldier on every corner tends to curb any would-be troublemakers.
« Last Edit: June 06, 2006, 12:22:29 AM by Dozus »
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Offline MoonHunter

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Re: Bronze Age Fantasy
« Reply #10 on: June 07, 2006, 02:51:26 PM »
Guys, can we move this to the front page now?  This is exactly the kind of (good) stuff that got lost in the forums that were unsearchable and unreferencable.  So can we make this into a codex and location posts...

Then put an announcement for an open project int he crier or use that as a free-text.
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Offline Scrasamax

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Re: Bronze Age Fantasy
« Reply #11 on: June 08, 2006, 10:49:28 AM »
I think the default answer would be that it isnt ready for the front page yet, as it is it is just a few almost random ideas that are being strung together.


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Offline CaptainPenguin

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Re: Bronze Age Fantasy
« Reply #12 on: June 12, 2006, 02:53:59 AM »
I think the default answer would be no.
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Offline MoonHunter

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Re: Bronze Age Fantasy
« Reply #13 on: January 14, 2008, 03:28:48 PM »
So I found this in the bottom of this forum.  And I still stand by that this would of made a good scroll for city states for a bronze age setting.

I also think that if it had been on the main page of the citadel, it would of received more attention. 

Your thoughts on this?
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Offline manfred

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Re: Bronze Age Fantasy
« Reply #14 on: January 14, 2008, 04:36:01 PM »
"a few almost random ideas that are being strung together" is the definition of some of our best scrolls. :)

Seriously though, this can really go out.
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Offline Chaosmark

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Re: Bronze Age Fantasy
« Reply #15 on: January 14, 2008, 10:41:58 PM »
Besides, it hasn't gotten much work at all over the past year. Let it get some fresh air. See if that helps it any.
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Offline Dozus

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Re: Bronze Age Fantasy
« Reply #16 on: January 15, 2008, 08:54:14 PM »
*tries to resuscitate thread*
The Tribe of Peshush
Of all the primitive tribes of Hakka, Peshush is the most cultured.  Since time immemorial their shamans and priests have been favored by the gods among all the tribes, causing even members of the rival Saikhath tribe to call on them with offerings and holocausts.  A large portion of Peshush's wealth comes from the religious trade: idols are sold for their weight in gold, and temple tributes pile up with sacrifices brought in by foreigners.  Even among their scattered villages a city is rising: Puer, the templed plain.  In it lies a huge adobe ziggurat, said to be the closest one can get to the gods aside from sacred Horgash Mount.  Here the Peshush'ite priests swear their oaths and make blood sacrifices.

Despite its relative fame, Peshush is increasingly reviled among the thing assembly of the Hakka tribes.  They are seen as too closely allied with Darshu, abandoning the ancient nomadic ways of their ancestors.  Peshush's chieftain, Remashi, struggles to negotiate between the new ways of agriculture and city building and the old methods of hunting and gathering.  Serving also as high-priest, few among the Peshush'ites are willing to argue with him lest they incur the wrath of the gods.  Other among the Hakka are more than willing to denounce him, however.  Given Peshush's relatively small and inexperienced army of ceremonial temple guards - armed mostly with amulets and prayers - Remashi may have reason to worry.
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Offline CaptainPenguin

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Re: Bronze Age Fantasy
« Reply #17 on: January 17, 2008, 06:58:21 PM »
Fine, I suppose Moon is right. Put it out front if you want. I want to work on the Hakkas. And on characterization of the Darshu
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