Hi, I'm Maddy. Desperately in need of someone to bounce ideas off, since I'm working on a top-secret project that I can't tell my normal buddies about.
I'm going to be gming a campaign on the Strands of Fate system. As I go along, a lot of the story is changing in order to fit with the new awesome ideas I'm having, so nothing is really set in stone yet, but I'll put a mark next to things I'm really attached to. There are a couple of themes I'm going for here. First of all, I want to base it all in a world that at first glance seems very simplistic, reminiscent of childhood and the grand adventures I remember reading at that time. However, as gameplay continues it becomes clear that every action has real consequences, that there aren't any "evil" people, and that every person you meet has something to teach you and every fable or myth might contain a shred of truth.
The basic premise is a standard fantasy world which is actually hiding a huge secret.
There are a few kingdoms about to be plunged into war due to controversy that hinges on magic, religion, and technology.
There are a few intelligent, humanoid races:
-Hunter/Gatherer fawns, a gentle race of magical creatures that believe the universe was called into being by song, and whose culture and innate magic reflect this.*
-A species of highly intelligent creatures whose native habitat is an island surrounded by ocean. (see below) These creatures have already mastered a bit of technology by studying the wreckage that was found on their island. They also managed to blow up their island by activating some of this ancient technology, setting off a series of natural disasters that don't exactly make them popular. The newly separated islands are known as the Broken Lands, and even the people are broken, many choosing to immigrate to a safer haven. That's how they came to be introduced to magic, and although they lack any natural ability, their scientific minds immediately began to unlock its mysteries. This essentially created at least three factions within their species: The Enlightened (technologically advanced), The Descendants of the Enlightened (those who study magic), and the ones who only call themselves The Werin (who abhor on principle both magic and technology).
-Another incredibly diverse species who worship a pantheon of Gods and Goddesses. Their society revolves around the temples to these Gods and Goddesses, and the priests and priests who live, work, worship, and craft incredibly powerful magical artifacts. Children are tested at birth and raised in the temples their entire lives, devoting themselves to the secrets of their orders. There are many different groups amongst them, including spartan-like berserkers who serve as their warriors. They believe that the other two races are their kin, and have strayed from the path. They do not hate them, but rather pity them.
-Deep underground there is a hidden race whom none of the others have uncovered. This race is ancient, and existed before a great cataclysm wrecked the world. They are highly intelligent advanced creatures that have fallen. They are physically weak, with large blind eyes and pale, hairless bodies, and those that remain are of indeterminate age and a bit mad. They commune with the "astral plane" via obelisks, and worship them as gods. Their purpose seems to have been as servants to service these obelisks, and that they are fulfilling, but they have lost anything of their own history and being beyond that due to... (haven't thought about it yet).
Although the world, being quite large, has many, many possible quests and plotlines, the two biggest quests are to discover the source and truth of magic, and to uncover the truth of the universe. It is detailed below.The Fantasy world that is known as Tyrin is actually a distant Earth. The human race was facing certain extinction due to war. Three possible survival plans were hatched.
1. Space travel. They sent off a group of humans on a large ship, with smaller sister ships for exploration, in order to find a new Earth.
2. Ascendance. Many humans chose to abandon their physical bodies for an immortal life within a virtual reality. They would need servers to keep this place running, which is why they buried them deep underground...
3. To be serviced by machines, and the third group of humans, those who sought shelter deep underground.
Explanations for the creatures on Earth.
1. There were still those who were unsure if any of the other methods would work, but could not stand the thought of intelligent life and all their work dying, so they encoded a blah blah just had this idea just now and it needs work, but could explain magic
2. They evolved naturally, or with increased speed due to radiation.
3. They were created or modified by the Space Humans who returned to the planet and
A. Needed to create a species to incubate their young and/or to breed with due to their females being unviable?
B. To serve as slaves
C. As a test
D. As an accidental biproduct of reterraforming the planet
E. Creatures already existed and had magic so humans decided to leave them alone and see how it went for them.
Magic works (all verbal) because:
1. Magic always existed but humans stamped out those with the genetic predisposition to it during the dark ages and witch hunts.
2. Magic is an evolved/mutated ability that these creatures have that humans simply never did.
3. There is no magic, it's all nanotech or insufficiently explained tech. Supported by the fact that the "Astral Plane" is really just the internet, essentially.