I appologize for the uninformed title of this thread but I really do not know where to start this thought. We are always putting up items of magic that are unique and powerful. Shocking in their concept yet always made in a world where magic is either in abundance or heavy enough to warrant a larger supply of items.
So I ask, in a world where there is a limit on magic. They have lost the formulas to create new magic items. How do you determine what the difference between a common magic item and a rare magic item when in fact they are all rare. Some just more so than others?
So what type of magic abilities would these less than stellar items have? I am not speaking of say, my Noose of Redemption or my Stonekin rings. Basic magic properties. Your assistance on this will be profoundly helpful. I am sure there are much more, I just thought of this.
Basic Magic Properties
Creates Light
Creates Darkness
Alters Vision - ability to see in the dark, etc.
Alters Speach - ability to speak or understand unknown languages.
Alters Stats - alters the characters attributes moderately. Nothing profound.
Creates Flames - wreathed in flames, shoots flames, does burning damage.
Encased in Cold - wreathed in ice, shoots or projects cold, does cold damage.
Increase Defense - increases wearer/ weilders defense/ armor rating.
Increase Speed - increase movement rate.
Heals - heals moderately, regenerates wounds, etc.
Creates Energy - shoots or projects energy (lightning), encased in energy, does energy damage.
Increase Combat Abilities - increase initiative, combat bonuses, damage, etc.
Cause Invisibility - wearer/ weilder can become invisible, affect others with touch, etc.
Alters Appearance - change the visual appearance of the wearer/ weilder.\
Fly - the weilder/ wearer can fly at moderate speeds.
Indentify - usually items that can identify magic, potions, effects, spells, etc.
Alter Size - alters the size of the wearer/ weilder or by touch smaller or larger.
Sonic - projects sonic damage.