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Author Topic: Encounter Assistance  (Read 756 times)

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Offline Mourngrymn

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« on: July 18, 2005, 08:30:22 AM »
Just this past week my group came across a decidingly "BS" job that is bound to be a trap of some sort. I was able to stump them the week before with a decent scenario that had them thinking, what do we do now. This week, they are 100% sure that something bad will happen, hoping to be over cautious when nothing happens when they expect it.

They have been sent to escort a Baron's daughter to her future husband. Rumers they recieved before leaving were obvious. She didn't want to go, she didn't want to marry, she was anxious to go, the dowery was a rare mystical item in a time and place where magic is very rare. I tried to get the entire, ok something will happen.

Now the princess doesn't want to marry her future husband. In fact, the man she is in love with is the son of a wealthy merchant in the city. They met weeks before the trip and planned on her escaping under the guise of a raid to kidnap her.

However, someone overheard the conversation and wants to use it to their own advantage. I am thinking that they want the magic item instead of her, but I am wanting to make that item a part of her. Or somewhere hidden on her person. (Need an idea for that as well, perferably something that deals with the mind perhaps)

Now, with my group they have thought of every percaution thus far. They are very thourough in their duties. What would be a good way to allow the princess to escape only to be caught in the hands of real kidnappers. Or how do I set it up to allow them to rush the camp and take her without the PC's thwarting the attempt.

The party are very low level. There are 10 soldiers with them and three ladies in waiting. A cook and a cooksboy.

Possible Solution
I was thinking maybe having the princess dress as one of her ladies and go relieve herself in the woods with an obvious companion. One who the princess knows well. When she leaves the camp have the raiders hit and kill a number of the soldiers, and take at least two women.

There are four party members. How to pull this off without a PC death? Yet make it realistic.
Acolyte Ysuron the Undying Grymn – Necromancer Cult – Level 1
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Offline Dragon Lord

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« Reply #1 on: July 18, 2005, 09:28:18 AM »
Question – Do the PCs know the Baron’s daughter personally? Have they already met her?

If not, the following twist might work well?

Setup:
Baron travels to the home of his future son-in-law to make final arrangements for the wedding, leaving the PCs to follow in a few days (maybe after he sends word to come). He must do this because any other action would be seen as insulting the son-in-laws’ family (there is a lot of politics involved here).

Main plotline:
The Baron’s daughter is not even in the caravan when they set out. Instead she has already left and joined her lover. Her place is taken by a lady in waiting who looks similar enough to her that only those who know her well would notice the difference. (Put her in the girls’ cloths, cover her face with a veil, you know the sort of thing.)

The fake kidnap raid set up by her lover is a feint. – Their affair is common knowledge and everybody expects them to try this, so he hired a few thugs (and none too discreetly) to put everybody off the scent. Of course when he doesn’t turn up at the rendezvous the thugs don’t go through with it (since he’s not there to pay them) but that doesn’t matter.

Side plot:
The real kidnappers (who the PCs don’t know about) do attack. PCs are likely to think these are the fake kidnappers, who they are expecting, and act accordingly – big mistake – Baron’s daughter (fake one) probably gets kidnapped.

PCs now realise their mistake – far too much killing (their intelligence suggested that lover’s gang would knock the guards out if at all possible) – they must now recover the girl – Baron would certainly lend them extra troops for this (his daughter is missing) a would future son-in-law (he wants his bride back) – this turns into a nice little side adventure in it’s own right (a fairly classic “rescue the princess� plot).

Note smart PCs may realise that the kidnappers are serious during the fight (attack plan doesn’t match the intelligence they’ve picked up). In this case they may change their tactics and drive the kidnappers off – this is fine – just means there’s no rescue side-plot.

Back to the main plot:
PCs deliver he Baron’s daughter (they think) to her future husband and the deception is relieved – PCs must now recover the real bride (after all she was their responsibility)

It shouldn’t be too hard to work out what has happened (pretty obvious really) so they should know who to go after – if they’re really quick they might even get back before the lovers have managed to elope (well possibly)

Notes
This wouldn’t work at all if the PCs know the bride well (they’ll immediately spot the switch) but it probably would if they’ve only met her once or twice.

Clever PCs might spot it early on anyway – if so run with it – the early they work it out, they easier it will be to find the real bride.
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Offline Mourngrymn

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« Reply #2 on: July 18, 2005, 10:16:51 AM »
The PC's have met her only once. They saw her enter the carriage and have heard her talking but have not seen her thus far. Only a day out.

What I am thought of since reading your post.

One of the PC's did see another caravan that looked identicle to the one they are in leave the night before.

I was thinking that the Princess the PC's are escorting is fake and the real one is the one in danger. The real kidnappers would have raided the first caravan the day before (not knowing of the dupe) and they will arrive on the results of the raid later. Leaving enough survivors to point them in a general direction.

In the meantime I was thinking of having the real lover attempt a poor escape of his beloved. He is captured when he realizes that the princess the PC's are escorting is fake. Maybe forcing them to rush to the other caravan in all haste to perhaps stop the abduction, since the PC who saw it has not said anything about it yet I'm sure it will throw a few off guard.

Then the race ensues to determine who took her and where they went.
Acolyte Ysuron the Undying Grymn – Necromancer Cult – Level 1
STR: 1 | END: 3 | CON: 4 | DEX: 2 | CHA: 6 | INT: 5
Authentic Semi-Retired Strolenite©®

Current completed guild quest.
Necromancer's Cult Quest - Acolyte
Current guild quest.
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Offline Dragonlordmax

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« Reply #3 on: July 21, 2005, 06:51:01 PM »
What if the caravan that left ahead of them belongs to this villainous character who wants the magic item?
 
     The raiders (hired by the princess' lover) mistakenly attack the villain's caravan and are slaughtered. The villain's henchmen (referred to as the "bad guys" from now on) disguise themselves as the raiders (now the semi-bad guys). The bad guys attack the caravan with the PCs in it, the villain disguised as the princess' lover. She allows herself to be captured, and the villain escapes with her (and the magic item), but leaves his henchmen behind. This gives the PCs an opportunity to defeat the bad guys without requiring the raid to succeed and allows them to capture an enemy to interrogate. Of course, now the PCs must rescue the princess from the villain, who has the magic item.
 
     As to how to secrete the magic item about the person of the princess, it could be clothing, something she wears in her hair, jewelry, a false tooth/glass eye, or perhaps she IS the magic item. She might be a golem or the item might have been polymorphed into her (why, I don't know.) As a final idea, perhaps the item causes inconvenient things to happen to the possessor; the baron had it, his daughter fell in love; she had it, the villain overheard her conversation; the villain has it, the PCs show up; you get the idea. Whether the item has redeeming properties or the baron simply wishes to spread chaos through his future son-in-law's land (for whatever reason) is up to you.
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