Hi everyone. As per the request of the site admins, I am here to introduce myself.
After a long absence, I find myself back into gaming once again, now that I have time. We used to play a whole bunch of games in high school and college, and primarily played AD&D, Second Edition, and this is what I recently begain to play again with some old college buddies. I know they've advanced the game to 3rd Edition+, but the second edition rules are what we played back in the day, it's what we have books for, and it is what we are used to, and being a group of (somewhat) old farts, we are reluctant to embrace new things
. We are happy to play with those mechanics. However, it's nice to see a site that is more interested in the ideas of gaming than in the mechanics itself.
After perusing the site as a guest for quite some time, I found it to be a haven of constructive response for ideas put forth. I have, in fact, used several of the ideas here, tweaked appropriately, for our games of late.
I have some initial questions:
The method for posting ideas is not immediately clear to me. I have several character concepts that are fully fleshed out that I wouldn't mind sharing, but I haven't, as yet, been able to determine how exactly one goes about submitting the ideas. Perhaps I just need to look around a bit more. However, if I don't figure it out, I'm sure some kind soul will point me in the right direction.
Also, the ideas I have include naming conventions and locations that are specific to our home-grown world, and reference happenings in our game that will not be specifically laid out at the time. While the references to places and events might be fleeting, I was curious to see what the general feeling on such things are. Is it acceptable to reference home-grown entities not fully described in the ideas submitted? The locations, in particular, would be unfamiliar to the reader.
That said, I look forward to hearing constructive criticism on my ideas and concepts, and will hope to provide like constructive responses to any ideas that the rest of you post. Quite honestly, this is the thing that I find most appealing about role playing, the fleshing out of ideas, the story telling, the characters. The mechanics are secondary to me, if the idea is cool, it's GOING to work, because I'll make it work, mechanics be d**ned.
I look forward very much to contributing, and hope that you find my contributions useful.