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Author Topic: [Coldforged] Shadows of War  (Read 38131 times)

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Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #175 on: January 04, 2006, 12:38:12 PM »
Okay. Mike is making up his mind and promised me an answer today. Now let us see what happens. Meanwhile: I have begun the production of the first post. Let the show (soon) begin!
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Re: [Coldforged] Shadows of War
« Reply #176 on: January 04, 2006, 08:20:50 PM »
Okay Mike is in. The cast that will be active is (in alphabetical order):
Dietrich by MJS
Domunsoka by CaptainPenguin
Hunthar by Chaosmark
Sharee by EchoMirage
Solstra/Solstara by Maggot
Sternflucht by Ancient Gamer

Flare and Roack will be played as passive NPCs until their players re-enter the scene.

Of course the issue of plot depth and a red line was, once again, brought to my attention:
The prologue and Chapter 1 is intended to be confusing. Your characters have been hurled into a chaotic mess and mysterious circumstance... I would be confused, they should be confused.

Clarity arrives with chapter 2.
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Offline Roack

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Re: [Coldforged] Shadows of War
« Reply #177 on: January 07, 2006, 05:52:12 AM »
*Frantic Rush* Sorry, I've been on stage! Back Now, but my posts may be a bit sporadic and dependent on whether or not I can actually be on at four in the morning (as I am now.)

Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #178 on: January 07, 2006, 06:36:27 AM »
Great! Roack is onboard!

I am working my butt of here. There are much to do and much to write. You will all get private messages and that means 6 extra posts so stay tuned.

I am not lazy but this kick off will give you something to focus on, some personal revelations so to speak. Roack and Mike will get special (but different) roles as the tattooed characters already have.

The intro will be long and will reveal some things but not all things.



Update:
The intro is done, but your private messages are not. I will not post the intro before you get your private messages.
« Last Edit: January 07, 2006, 04:06:48 PM by Ancient Gamer »
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Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #179 on: January 11, 2006, 05:58:52 AM »
About time I launch this. Expect me to be 1 week delayed ;) (Meaning we start on Thursday)
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Offline EchoMirage

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Re: [Coldforged] Shadows of War
« Reply #180 on: January 11, 2006, 02:58:35 PM »
yeeehaw  :hyper:
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Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #181 on: January 12, 2006, 03:48:24 PM »
I am posting tonight. I am having computer problems but the post will be up as soon as I have straighted it out.
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Offline CaptainPenguin

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Re: [Coldforged] Shadows of War
« Reply #182 on: January 12, 2006, 07:59:28 PM »
Roleplay GOOOOOOOOOOOOOOOOOOO!
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Currently Listening To: "Piece Of Time" by Atheist

Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #183 on: January 15, 2006, 12:32:37 PM »
Roack, Chaosmark and Michael Jotne Slayer.

Fasten your seat belts. This play is on the air and an embarrassing silence has settled over the audience.

We await your characters.
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Re: [Coldforged] Shadows of War
« Reply #184 on: January 16, 2006, 02:25:29 AM »
Tuesday evening CET is the deadline for you to post your posts.
Any delay might result in you not getting to post before me. Those that do not post before me run an increased chance of mutilation, torture and sudden death. (I got a little carried away there, but you catch my drift, right?)
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Re: [Coldforged] Shadows of War
« Reply #185 on: January 21, 2006, 03:09:58 PM »
Okay. Chaosmark posted, MJS seems not to be able to post.
I will post very soon then.

The game will soon be shut down again, until easter, as promised.
(The end is near though, so you could opt to let it run to the end of the chapter... Your choice)
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Offline Cennil

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Re: [Coldforged] Shadows of War
« Reply #186 on: February 02, 2006, 02:14:58 AM »
So has this game just started, or did it get off to a slow start and is currently on hold? I can't completely grok which from the thread.

Id like to join, as it look completely awesome in scope, and I think I have a good character idea

Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #187 on: February 02, 2006, 03:17:04 AM »
This is a game whose GM is far too busy. I am that GM and I must confess I have entertained thoughts of just ditching the whole game, but at the same time I am having such fun.

We have already played through the prologue (in the Coldforged forum in the settings section) and at the moment we are playing in the holidays only. I guess we will have to wait until easter until we see movement here once more.

Might I suggest the other "War" games in the freeform forum? They seem to be very popular.
« Last Edit: February 02, 2006, 03:19:28 AM by Ancient Gamer »
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Offline Chaosmark

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Re: [Coldforged] Shadows of War
« Reply #188 on: March 10, 2006, 09:25:18 PM »
Grr, arg. You mustn't let the game die. I am, however, wanting to get back into it. I was having so much fun once I finally gained admittance to the thread. And I'm sure everyone else was too.
P(A|B) = P(B|A)*P(A)/P(B)

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Offline EchoMirage

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Re: [Coldforged] Shadows of War
« Reply #189 on: March 13, 2006, 08:52:08 AM »
Dang. I am missing the game. I even made a character in SoulCalibur 3, named Sharee. She is pale, has this well-kept long black hair, a harsh look in her eyes, even a tattoo, and is whacking up people with a stave.

As you can see, I really miss the game.

 :wink:
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Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #190 on: March 13, 2006, 01:04:47 PM »
It is not like it is dead or something... Haven't you guys heard about cryosleep? =P
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Offline Chaosmark

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Re: [Coldforged] Shadows of War
« Reply #191 on: March 13, 2006, 06:24:54 PM »
Yeah. It's a process that in theory works, but in practice has adverse effects on RPGs.
P(A|B) = P(B|A)*P(A)/P(B)

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Offline Ancient Gamer

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Re: [Coldforged] Shadows of War
« Reply #192 on: June 04, 2006, 01:28:22 PM »
[cliche female computer voice]
*Cryostasis suspended*
*Initializing life support systems*
*Roleplay to be resumed in T-36 hours*
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Re: [Coldforged] Shadows of War
« Reply #193 on: June 06, 2006, 07:15:25 AM »
The "gargoyles and angles" referred to in the post are statues, of course.
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Re: [Coldforged] Shadows of War
« Reply #194 on: June 06, 2006, 11:58:51 AM »
Okay: Rule change:

The rule about my determining your chances of success, etc. is impossible to use. YOU determine your success, but use your skill as a rough guideline.

I will notify you of characters you cannot simply exterminate, like I just did with the tattooed tribal
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Re: [Coldforged] Shadows of War
« Reply #195 on: June 06, 2006, 04:04:24 PM »
Rule change #2:
The three touch rule.

Okay: I am creating a table based on your favour. The less favour, the larger percentile chance there is that your number comes up on a roll. When do I roll? Whenever players are slow in their posting.

If I am good and post often, will I still be on the table?
-Yes, but your chances improve dramatically.

What happens when my number comes up?
-You will end up under some sort of attack or accident.

What happens if I do not respond to the attack?
-Depends on the actions of your friends and whether or not you are quick enough to reply.

The rule is named "the three touch rule"... What does that mean?
-When you have been hit like this three times in a row you are dead, sucker. You might even die sooner, but that is another matter.

How often do you perform these checks?
-As I said: Whenever I feel the game moves slowly.

Most often you are the slow poster, AG. Will you get an entry on the list?
-Dang, you were not supposed to ask that question... Oh, lookie here... Your number just came up! :twisted:
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Re: [Coldforged] Shadows of War
« Reply #196 on: June 08, 2006, 10:47:46 AM »
The following people have not posted:
-Michael Jotne Slayer
-Roack
-Alec Shadowkin - Alec has pm'ed a very good reason and will appear normally on my three touch list tonight.
-Maggot

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Re: [Coldforged] ***A RECAP***
« Reply #197 on: June 09, 2006, 05:50:39 PM »
Here is a quick recap:
After the squad entered town (The main group through the gates and Dietrich through a winding back road (Dietrich took another route and left days earlier, while the group was in a coma). The Captain and a few men also is nearby, but they took a third path to enter the city from another angle) they quickly found themselves under attack. Flare Redleaf stayed inside a garden that was green and flowery despite of winter.

Meanwhile the group advanced further into the city and explored two buildings: A smithy and the jeweller shop / magic shop across the road (the shop had two parallell doors leading into the same establishment with two counters. One half of the room was a jewellers shop, the other an arcane shop. Like the rest of the city the shops were empty, but Sharee spied the outlines of ghostly figures)

Within the city the group began having visions and recollections of memories that weren't theirs, but it became evident that in some ways they were connected to the city.

Then the assassins triggered their ambush and the fighting began in earnest. Roack got shot through the legs, vomited, passed out and then reawakened to crawl towards Flare in the park. He has not quite reached that location, but has stopped in a corner where Solstara, the unfortunate concubine - now in werewolf form - has dragged the unconscious Hans Sternflucht.

As the fight proceeded the group discovered more of their tattoo-begotten powers whose magnitude is now at its zenith, close to the mountain (their source of power) as they are:
-Solstara turned into a werewolf
-Domunsoka changed the weather
-Hunthar turned into a spectre
-Domunsoka awakened the chinese style fu-dogs at the gates with an instinctual ability of one of his tattoos. He is bonded with all the sentinels and buildings in the city. Within the city Domunsoka is the most powerful of the group, but many of his abilities are tied specifically to the city defense.

There seems to be some confusion: Sharee ran through the jewellers store and to the top of the roof, but suddenly she was on street level again (Given her tattoo powers that is feasible, but likely not planned). She is now inside the jewellery shop again, this time facing Marcus, your quarry.

Domunsoka is not on the main street, but is some twenty to forty yards down an alley, kicking assassin arse. The rest of the group had a good view of his actions from the intersection they were in as the ambush began.

As the battle proceeded more and more assassins arrived. This is somewhat illogical* as there were but a limited amount of mercenaries that defected and joined Marcus. Through the text you should also have surmised that the traitors are tainted by some kind of demonic influence, but not all the characters are privy to this piece of meta-information.

Far down in town is Dietrich, now unconscious (possibly dead... wait and see) and the Keldon Witch. The Keldon Witch is, as you may have gathered through the dreams and bits of dialogue you have read, the source of your tattoed predicament, and she is now tied to you in mysterious ways.

Hope that helps.

*Illogical, but not wrong. Your PCs ought to wonder where the HECK all those guys came from.
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Offline Chaosmark

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Re: [Coldforged] Shadows of War
« Reply #198 on: June 09, 2006, 08:52:18 PM »
*notes that Hunthar floated up to the Jewelry Shop roof and is killing the archers there, since it wasn't mentioned*
P(A|B) = P(B|A)*P(A)/P(B)

By the power of Bayes!

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STR: 1 | END: 2 | CON: 3 | DEX: 3 | CHA: 3 | INT: 3

Current guild quest: --

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Re: [Coldforged] Shadows of War
« Reply #199 on: June 10, 2006, 11:06:11 AM »
Yeah, once you mentioned it.. uh... yes. Sharee seems to be .. bouncy! Yes  :lol: sorry, got it confused. Can edit if you wish.
« Last Edit: June 11, 2006, 07:15:47 AM by EchoMirage »
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