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Author Topic: A deviously devious plot  (Read 1320 times)

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Offline EchoMirage

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A deviously devious plot
« on: April 26, 2005, 03:34:02 AM »
Now, I am the last one who would expect me posting an unfinished plot here, but still...


in my GURPS campaign, a group of partisans will crash a wedding, intending to kill the nobles attending it, along with their king, servants and fluffy spoilt poodles.
Behind this, there are the servants of the evil and malicious Sun God. They, by promising the partisans aid, coerced them to make their move.

The evil Sun Worshippers have also abducted a duchess, though they failed to find a way to either make her speak or to kill her (it ain't that easy ;) )

Now, the PCs will have to find the Sun Worshippers, give them a spanking and find the duchess... meanwhile, they find that their prime minister was behind the activity of the Sun Worshippers... though she claims that she just cajoled them to do that to reveal themselves and make bad moves...

Chaos ensues. Any ideas?
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Offline EchoMirage

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A deviously devious plot
« Reply #1 on: April 29, 2005, 01:45:05 AM »
Thanks for the numerous replies...
The session is on Wednesday, so if there are any comments at all, let me hear them sooner or later.
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Offline MoonHunter

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A deviously devious plot
« Reply #2 on: April 29, 2005, 09:00:33 AM »
Sorry about not replying. I kind of lost the thread.

Foreshadow if you can, having a "minion" of said PM being connected with the PM. That link will reinforce it all in their mind. He may be an "agent" of the secret police.


Okay. I would personally make the Partisans sound like those silly English radical socialists or bad Marxists. They are mostly incompetent, spouting off rhetoric spoon fed to them by their leaders, and talking about The PLAN like it was a living thing, instead of a guideline for their actions, arguing amongst themselves, wanting to make speaches before their act - that way history will remember their words this day.

Have them kill a few people, someone known to the PCs, just to remind people that they are serious and they have weapons.  They can be played up comedic, but they need to be a credible threat.

These guys get the upperhand because someone else did all the planning, set them up as guards (complete with uniforms), and so on.  Besides none of you have weapons or magic items (it was a disarmed party after all). These guys might have magic items to deflect some spell casting... (making it interesting)

It will not be too hard to make a captured one talk.  Though fanatical, they are not bright. They can be tricked.

If you decide not to go that route, you can alway have one or two tokens from the Evil SunGod cult (see deflecting spell items) in the possession of the Partisans. Beer tokens from a given bar (where they met the contacts), cards/ chips/ darts from said location, or key to a given apartment building. All you need is a casual link that any smart person would of ditched.  The Bar/ Tavern/ Hall/ building is near where the SunGod worsphipers hide their existance. (Perhaps an abandoned building with the roof falling in... or a courtyard... so they can see the sun... but nobody can hear or see them.

Or maybe the partisans are the muscle that swiped the Duchess and these links lead them to where they are hiding. (If the PCs are not good at finding clues, they could catch these people moving the duchess (a hooded woman in fine dress is being dragged by some people..... hmmmm ... is this a clue?)

When they find the duchess, they can find the minion of the PM. He could be giving the cultist directions, which the cultists do not want to follow because it does not match their goals.  

This confrontation, I think it should be in adverse weather.  I like the image of epic battles on a bright winter day with a light flurry of snowflakes, but drowning everyone in the rain is equally as fun.

To add to the fun, have the minion of the PM scream at them, telling them they are ruining everything. Have him blow a whistle and have a dozen toughs from the state police/ secret police emerge trying to kill everyone cultists and PCs.

If the PCs survive, have them run and confront the PM outside a state function... on the steps surrounded by peerage. (You can make this happen by mere timing... and saying they can not find the PM or get access to them, but they know she will be at the state function at 1800)

Do it in public. Acusations can fly. Nobles can be upset. People will be blamed. Names will be called. Violence will ensue. This time the nobles have most of their weapons and toys. So we have nobles, royal guards, some more secret police/spys (who are sure that the PCs are up to no good), PCs, and maybe a surviving cultist or partisan doing a suicide run against the king, the PM, or one noble they have a greivence again.

The PM will escape in the confusion of course.

Then we can have a chase scene in a snow storm or deluge of rain.

If the PM escapes, they can explain it all to the crown and get away with it. Or the PCs can take justice into their own hands (and give their interpretation of events to the crown and secret police).  Either way, blame is laid, people are punished, and the crisis is resolved.
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Offline EchoMirage

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A deviously devious plot
« Reply #3 on: April 30, 2005, 05:40:17 AM »
The partisans are the survivors of a razes free city, an university town and haven for misfits from all over the world, so: there will be some competent individuals, along with students who may be talented yet lack any real-world experience, filled with idealism and misconceptions ("Why did you stab me? Weren't you supposed to say 'en garde' first?")

While they harbored a grudge (burnt city) towards the Empire of Lyra (PCs' home), they, yes, will be just pawns. Not necessarily stupid, but misled. Actually thinking they may have a chance to topple the powers that be. Of course, all that was intended for them was that they kill off as many nobles as possible and die. One and all. After all, several legions are stationed nearby, and the Lyran secret service, while perhaps not the most able, is numerous and well-equipped.

So, after all the confusion, lots of dead people, one palace on fire and the like, the PCs might be able to get the king to safety, and track down the Sun Worshippers, where they catch the PM's minon, or even the PM herself.

A freak storm will cut out all wizardry, thus the PCs have to chase her on foot, all during a rain that looks like blood.
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Offline MoonHunter

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A deviously devious plot
« Reply #4 on: May 01, 2005, 10:15:37 AM »
Others of you can still comment and such.

I am just putting in a reminder to EM to post here what he finally did, so we can see a "real play" expression. I think it would be interesting to see the differences the between the plan and the plot that comes out in game (due to time constraints, player reactions, etc).

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Offline EchoMirage

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A deviously devious plot
« Reply #5 on: May 02, 2005, 03:12:44 AM »
The setting is the chateau of Verdandi, built on several islands in a rather shalow lake, the structures connected by bridges. It is not a structure intended for defense, it's one for leisure - the corridors are wide, the windows twenty feet tall, lots of luxury suites and the like. There are choke points and places one could withdraw to, but generally, it's about as easy to defend as your average civilian home.

The partisans will try to cut off the escape of the attendants of the party by:
*Burning the boats in the harbor
*Wrecking bridges
*Lighting fires
*Having mages erect a barrier around the chateau - to prevent the guards stationed outside from getting in, and the nobles from fleeing.

Their forces consist of:
*angry citizens: after having their city razed, some fled, and are back for vengeance. Their skills are on par with an average citizen levy... no match for the PCs.
*weres: Kolvir was one of the few places to accept shapeshifters and help them control their affliction. While their power levelsvary, they may be quite difficult to put down.
*ex-military and ex-secret service: not all soldiers fell on the field of battle.  They are better trained than the average legionnaire of Lyra, some of them exceptional. The former agents and scouts, though few in numbers, are ideal for this, trained for stealth as they are.
*battle-mages: Kolvir housed an academy for the arcane arts, so the talents of its mages were developed quite well, especially the enchantment and transmutation abilities.

Their leader and the focus of their plan is the wizard Sharmaine, who is conducting a ritual to set the whole place on fire, as well as upholding the barrier. Three of his lieutnants are upholding a shield around him - if they are felled, he can be dispatched.

Each of the three should present an unique challenge.
1st: Lynna: a mortal soul trapped in a demon's body, she was accepted in Kolvir after they saw that there was little malice in her. The fight should take three stages, as she changes with her energies fading.
2nd: a general of Kolvir, along wioth his five siblings. They enhance each other through their presence: to separate them is vital.
3rd: ?

*************

The PCs:
1st: Takara of Urborg: imperial quaestor, memeber of the highest imperial law enforcement agency. Highly skilled warrior.
2nd: Estel duCressi: the bride. A half-elf noble, low powered mage, with some demon-derived abilities that are currently disabled (until dawn). Competent with a sword though.
3rd: ? hm. who of the other guys will appear is uncertain.

The PCs will have limited forces at their disposal:
*duCressi guardsmen: elite soldiers, yet few in number.
*the bodyguards of other nobles - very relucytant to leave their charges
*the royal guard - excellent fighters, yet the PCs have to bring the king to safety first, somehow, if they want to call upon their aid.
*Verdandi guards: very decorative, can march in formation and polish armor. Cannon fodder.

As well as that, they can count on the aid of a few NPCs
Daniel von Hirschsteyn: Estel's husband-to-be. Strong. Great character. Not too bright.
Si'Erra KaLea: elf, archer, an almost unbearable character, smart. Sneaky.
Kira Savarin: competent wizard, anger management problem. Friend.

*****************

If the barrier falls, the imperial legions will storm the place and make small squishy bits of the rebels.

*****************

So, after having dealt with the threat, they may either sqeeze some partisans for info, or follow the lead: a few leaves and a flower from a rare tree. Only one around, at a museaum for foreign cultures. Where the evil Sun Worshippers hide, of course.

There, they will either encounter the prime minister, caught off guard, or her minion, likewise, and can bag them and sqeeze them for info, while the PM will run, and would teleport to safety, if not for the freak storm that hampers magic, so the confrontation may take place in public, like suggested.

*****************

If the sun worshippers are 'interrogated' enough, the PCs will learn that the girl they seek and the duchess are held at an Evil Keep (TM).

Through this quest, they will learn how to topple the false sun god.
"Captain, the buttocks are moving from the pink into the red and purple spectrum! We cannot maintain this rate of spanking any longer!"

Authentic Strolenite (though spanked) (C) (R)