The problem that i have at the momment is this: I have an idea for a main quest and alot of side quest to fill in the gaps but no idea how to end my main quest in a memorable way! I want it to stand out in the players mind - at least for a little while since this is my first game back after a 4 year break, and i want to show i still got it, sort of...
Here's a tast - see what you think - any advice appreciated!!The Pen Is Mightier Than The Sword.
[/u]It starts off, like most adventures do, in some inn in a nodescript town.
Your party of would be heros might be relaxing after a hard days work... the fighters might be arm wrestling or holding a drinking contest - as the brain-in-their-byseps type like to do. The thief - picking up this and that, that does not belong to him. The mage - reading/studing and keeping himself to himself.
Then all of a sudden a man that has been sitting at the bar but yet managed to remain almost unseen untill now starts to speak - the man is clearly a bard and speaks thus:
"Adventurers beware - for my storys are the stuff of ledgends, and can make any who dare listen wealthy beyond imagenation. I speak not of kings or queens or hords of gold but of dragons and the knowledge they posses!"
From here the bard continues by telling them of a dragon who was so fascinated by the written word - and the power it posseses - that he spent all his long life studying it. When it became evedent to the dragon that it was dying - he used his wast amounts of power to cast his very essens into a pen which was crafted from one of its own claws. The pen is said to contain all the knowledge that the dragon has aquired over the years and would bestow it to any one who can find it, and write the dragons real name with it.
After the bard finishes his story he asks the group to find him this pen, he will of course reward them hansomly for there efferts. The only clue he gives them is the name and location of a historian that might be able to help...
Que side missions ect., but how does it end??