D&D 3.5, I am not using a purchased setting book.
This is the setting of one kingdom in my campaign world. Â This started with the question, "What would a nation based on the Lawful neutral alignment look like?" Â This was my conception of such a place. Â There is a heavy emphasis on the military since this part of the world is constantly under attack or under threat of attack. Â Any feedback for this rather inexperienced GM would be greatly appreciated.
Themes and Images: The world is medieval and earth-like but with high fantasy elements. Â There are twp major known continents, there are others. Â The themes are good vs. evil, and law vs. chaos. Â Sometimes these themes are world changing, and sometimes they are small daily questions. The World is very Tolkien in its feel. Â Â
Flora/Fauna: The animals and plants are largely the animals and plants that you would find in the various biomes on earth, except there be monsters...
Resources: For each major area in the kingdom, there is a different price for trade goods. Â If a trade good is produced nearby, it is cheaper. Â Pure chemicals, like sulfur are rare and can only be purchased at apothecaries and mage guild houses. Â This is also where the beginning of science can be seen.
The industrial backbone of the nation is between Palatia and the capital. Â In this region is where the nation's resource gathering and production efforts are in full force. Â Most of the factories, refineries, and other such buildings are in the countryside surrounding these two cities. Â North of Palatia is a relatively group of small settlements whose main function is to provide the rest of nation with lumber from rich hardwood forest in this region.
Races and Peoples: The population of the Kingdom of Orentia is primarily human, but there is a large group of other races creating a thirty percent minority. Â There are larger groups of elves and dwarves in the Kingdom than other races. Â There are however quite a few gnomes, half-orcs and other races present. Â
Cultural Overview: The Kingdom of Orentia is ruled by the lawful neutral clerics of St. Cuthbert. Â The kingdom is a totalitarian militaristic monarchy that tries to control its people and maintain the rule of law. Â The people are generally pragmatic and utilitarian in their thinking. Â Philosophy, art, and other less real life pursuits are not only uncommon, they are frowned upon. Â These people do not care if the world is round or flat, they worry about eating and sleeping and being safe.
Calendar: The months and days are numbered.  There are nine months a year, nine weeks a month, nine days a week, 27 hours a day, and 81 minutes an hour.  So if you ask what the date in the Kingdom is, you will be answered with 473. This means the fourth month, seventh week, and third day.  The last day of the year is 999 followed by 111.  If you ask the time of day, most will say to look at the sun, some will tell you where the town’s sundial is located.  The sundial will say 8:75.  The sun rises between the 8th and 10th hour, and it sets between the 20th and 21st.  If you ask the year, you will be answered 875, which is the number of years since St. Cuthbert ascended to the higher plane of existence.  The first three months of the year generally cold with either snow or rain.  The middle three months are warm to hot with some periods of rain.  The last three months of the year are hot, but will very quickly cool off.  This last part of the year is generally known as the rainy season.  These weather patterns are the general patterns of the capital city; there is great variation in the other areas of the kingdom.  Most people are at work at the 9th hour and asleep at the 26th hour.  The work day generally lasts from the 9th hour until the 18th hour eight days a week.
Institutions-Major: Everything not directly in the military is organized into a hierarchy of guilds or colleges with the center of each guild in the capital city. Â Even these guilds are overseen by the Royal House. Â
The King is surrounded by two groups of advisory councils.  The Council of elders is made of the leaders of the various guilds.  How a person becomes the leader of a guild is left for each guild to decide.  This council of elders forms half of the advisory council for the King. The other half is the Royal House and it is made of the members of the King’s extended family. Â
Another very important institution is the Arm of the Law. Â This is a group of mainly monks and rogues whose task it is to bring escaped fugitives to justice. Â They are expected to apprehend these criminals and bring to a temple of St. Cuthbert to await trial.
The most enigmatic institution is the college of mages with its main campus in the capital city. Â This is where the arcane magic users of the realm gather to learn and share experiences and gather information in the great libraries of the realm. Â The most powerful mage in the country is the Archmage of Orentia, and she is the sister of the King. Â She rules her nation-wide Guild with an iron hand and is the only representative of mages on the advisory councils. Â The people view all arcane magic users with suspicion because they fear the great power they can wield of their own will. Â The clerics of St. Cuthbert are known and are not feared since they receive their power from the god they all worship and revere. Â
Laws and Morals: Law is paramount. Â The laws are clear, posted, and everyone is expected to follow them. Â Anyone is guilty of an accusation until proven innocent, but the cost of false testimony at a trial is death.
Social classes: There are generally three classes: royalty, military, and labor. Â There are of course levels within each of these, but a person the military will never have more power than the lowest ranking royal. Â Within each class, everyone is offered the opportunity to better themselves with the necessary effort.
Family: Marriages are arranged by the government, and non-royal children are taken from families at early ages, generally around 3 years old.  These children are then raised by the military, trained to think certain ways and act certain ways.  At the age of 14, every child is tested both physically and mentally to determine the course of their lives.  It is then that their social class being military or labor is decided.  During this time of indoctrination they learn of the blessing of St. Cuthbert and the rightfulness of the Orent family’s rule.
Political power is focused on the five members of the Orent Family that rule in the name of the King. Â This power then trickles down to their second in commands, and then the military and clerical structures themselves. Â Power in the labor class is centered on the leaders of the individual labor and business guilds. Â The leaders of the guilds constitute advisory councils for local mayors and/or the appointed ruler of the province or city. Â
Economics: The economy is surprisingly a free market with minimal controls.  There is some effort to keep food and other essentials cheap enough for the poorest in the labor class.  There are various welfare efforts controlled by the temples of St. Cuthbert.  These efforts are supported by the money withheld from the pay of the nation’s people.  Once a month every member of the labor class is required to turn in a report detailing how much they have earned, and then pay a flat tax of 10%.  The military receives a monthly salary from the government; their tax is automatically sent to their temples. Â
Entrepreneurs are encouraged and supported by a tax deduction for the creation of a new business for two years. Â New inventions are encouraged by the granting of patents after the efficacy of the invention is proven. Â The inventor then will have governmental assistance to begin the exclusive production and distribution of their new product for a time of nine years. Â However, it is clear that the practice of putting the most capable people into the military or the college of mages culls the inventive population and keeps the number of new successful inventions quite low.
Religion: Although the nation of Orentia acknowledges the existence of the entire D&D pantheon, the nation is largely monotheistic. Â The only temples that exist in most cities are to St. Cuthbert; however, there is one large temple in the capital city dedicated to the good and neutral pantheon excluding St. Cuthbert. Â
The people are required to attend their weekly service to St. Cuthbert on the ninth day of the week and observe the application of the law on people who are unable to abide by it. Â The Judge of any town is the High Priest of the temple and the lawyers are lower level priests below him or her.
Technology
Military Weapons and Tactics: medieval, no gun powder, canons etc...
Industrial/ Production: minimal tech, use of water wheels and wagon wheels are something new.
Medical: first aid and clergy
Agricultural: Largely back breaking work
Communication: person to person or the mail service of the nation, and some magic.
Math and Science: very little knowledge, intelligent people generally focus on magic. Â Science does not truly exist it is more philosophy rather than experimentation. Â Some wizards have begun the creation of science in the way they purify chemical for use as spell components.
Construction: Stone, wood, some very nice architecture, magic and mathematics work together to build the great structure of this world.
Information: books, oral traditions, very few libraries
Holidays: One holiday every month on the first day of each month. Â Each one celebrates the rise of St. Cuthbert to the divine. Â This day is where the people rest and feast and celebrate the good that the law brings to their lives. Â The celebration will always include an extended service in the local temples.
Transportation: Horses and other animals of burden, boats, on foot, and some magic move the people and goods of the Kingdom from place to place. Â However travel from place to place in the Kingdom of Orentia is very limited by the law of the land. Â In order to enter a city anyone must have the proper travel papers. Â Permission to enter a city can be obtained from the proper authorities, but this process generally takes a while.
Arts/Literature: Very little time is given to frivolous activities.  The books that are written and available for purchase are about St. Cuthbert, the Orent family, any craft, nature, history, and geography.  Books of fiction are unheard of.  Books about magic and military science are never sold to the general populace and only those people who should have such tomes of knowledge have access to them.  It is rumored that the king’s sister has the largest collection of books anywhere in the Kingdom in her personal library.
The Nine Paramount Laws of the Kingdom
1.Thou shalt always revere the name of St. Cuthbert and give him his due weekly service and his monthly adoration.
2.Thou shalt work eight days of each week and keep the ninth for St. Cuthbert.
3.Thou shalt obey the law and those with authority unless this would break the law.
4.Thou shalt never bare false testimony in a court of law or you will die.
5.Thou shalt not steal or damage another’s possessions.
6.Thou shalt not murder.
7.Thou shalt not purposefully ingest enough of any substance so that it will adversely affect abilities and actions.
8.Thou shalt not commit adultery, fornication, or polygamy.
9.Thou shalt pay your monthly tithe on time and correctly.
Any person accused of breaking these laws or any other law posted at the local town hall is assumed to be guilty until proven innocent. Â The presiding judge will choose the appropriate punishment(s) after all testimony has been delivered in a court of law. Â An execution order must then be verified by no less than five clerics of St. Cuthbert, who will also review and hear any testimony they wish. Â Only royalty may seek an appeal.