llamaenterhear
Username: Password:

Author Topic: Bad quality weapons  (Read 1441 times)

0 Members and 1 Lonely Barbarian are spying on this topic.

Offline Tanis

  • Apprentice
  • *
  • Posts: 5
    • Awards
Bad quality weapons
« on: April 01, 2005, 01:56:28 PM »
IN my game system there master workwepons that are of a better quality then most wepons. They give a small bonuswhen used. So I thought ther would be wepons that are below the avrage quality of wepons.

Offline Cheka Man

  • Strolenati
  • Grand Master
  • *
  • Posts: 690
  • Awards Society Guild Locations Guild Lifeforms Guild Item Guild Master Questor Hall of Heroes 10
    • Awards
Bad quality weapons
« Reply #1 on: April 01, 2005, 02:01:57 PM »
Ah, you mean a Cursed Weapon thread? :)

Offline Tanis

  • Apprentice
  • *
  • Posts: 5
    • Awards
Bad quality weapons
« Reply #2 on: April 01, 2005, 02:05:26 PM »
No just the person who made the wepon did a bad job.

Offline MoonHunter

  • Waunderer
  • Emperor
  • ****
  • Posts: 3517
  • Awards Questor Article Guild Systems Guild Society Guild Locations Guild Lifeforms Guild
    • Awards
Bad quality weapons
« Reply #3 on: April 01, 2005, 02:25:15 PM »
Note this thread will be moved to flesh it out area soon.

In most game systems, such weapons are given a chance to break. (everytime you attack and hit, roll 2d6, on a 2- it breaks for example)

Other game systems given them minuses to hit or damage.

There are game systems that track weapon wear... so as armor and shields and weapons get "banged" they eventually degrade and become useless.  A cool little system, but usually cumbersome in application.

So what is it that you are looking for?

It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster. It is good to be a useful poster.
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Bad quality weapons
« Reply #4 on: April 01, 2005, 07:48:49 PM »
Well, Tanis...
Isn't it kind of a given that some weapons will be poor quality? I don't believe that it's something we need to point out.
Some weapons are made very well (your masterwork). Some are average. Some are poor.
I think that it's the fault of D&D that many roleplayers don't take weapon quality (to an extent) into question.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline Ancient Gamer

  • Hammer of the Citadel
  • Emperor
  • ****
  • Posts: 3900
  • Enough about you, let's talk about me!
  • Awards 2013 Best Play By Post Game Elite Systems Guild Elite Plot Guild Elite Item Guild Hall of Heroes 10 Golden Creator
    • Coldforged Home
    • Awards
Bad quality weapons
« Reply #5 on: April 02, 2005, 11:09:33 AM »
I have tracked weapon quality for more than a decade. It is cumbersome and tedious. 4 years ago I began simplifying my system without removing those essential qualities it featured. Old RQ remnants such as weapon tear and wear obviously had to go, as it slowed down the flow of the game.

I did not know any great replacements, so now breaking happens through the fumble chart (high percentage chance of breaking on poor weapons/items, low percent on better weapons/items).

Of course really bad weapons incur a penalty on damage (poor edge) or accuracy (unbalanced) in addition to higher break on some fumbles.

This is not nearly as realistic as my previous system, which took EVERYTHING into consideration, but it is alot more playable.
Authentic Strolenite™©®

"Secretly a Squirrel"
Guild Master of the Squirrelati
Scourge of Nutanuns!
Harbinger of Acorns!


Offline Tanis

  • Apprentice
  • *
  • Posts: 5
    • Awards
Bad quality weapons
« Reply #6 on: April 03, 2005, 12:32:20 PM »
that for telling how other systems work. I haven't played any other then D&D.

Offline MoonHunter

  • Waunderer
  • Emperor
  • ****
  • Posts: 3517
  • Awards Questor Article Guild Systems Guild Society Guild Locations Guild Lifeforms Guild
    • Awards
Bad quality weapons
« Reply #7 on: April 03, 2005, 01:06:45 PM »
Oh Tanis, I feel for you.  You really should learn how to play better (IMO) games.  Can I suggest a couple for you?

The Fantasy Trip is a very clean and simple game. And the rules can be had for free.
http://www.strolen.com/forums/viewtopic.php?p=29478#29478

Tekumel in its tri-stat inspired format is currently the darling of the gaming community. While not free, it should be easily obtainable.
http://www.strolen.com/forums/viewtopic.php?p=30516#30516

In the vein of Free, There is Midian - Dark Fantasy Roleplaying - Also known as the official rpg of the internet
http://lost-souls.hk.st/    Talk to Kinslayer

I would also recomend that you look at Hero Game's system AND Steve Jackson's GURPs
www.herogames.com and www.sjgames.com

If you want to learn better D20 games (similar but different than DnD)
Midnight
http://www.fantasyflightgames.com/midnight.html
(and at fantasy flight, check out the Horizon line and if you like science fiction, check out Blue Planet)

Iron Kingdom
http://www.privateerpress.com/ironkingdoms/default.php

Wheel of Time
http://www.valestorm.net/brokenworld/links.htm

PS: tommorow I am moving this thread to the flesh it out section
MoonHunter
Sage, Gamer, Mystic, Wit
"The road less traveled is less traveled for a reason."
"The world needs dreamers to give it a soul."
"And it needs realists to keep it alive."
Authentic Strolenite ®©

Offline Kinslayer

  • The Glorious One
  • Master
  • ***
  • Posts: 527
  • Doom
    • http://Lost-Souls.co.nr
    • Awards
Bad quality weapons
« Reply #8 on: April 04, 2005, 09:40:38 PM »
Quote from: "MoonHunter"
Oh Tanis, I feel for you.  You really should learn how to play better (IMO) games.  Can I suggest a couple for you?

In the vein of Free, There is Midian - Dark Fantasy Roleplaying - Also known as the official rpg of the internet
http://lost-souls.hk.st/    Talk to Kinslayer

I handle poorly maintained or low quality weapons almost as pure storytelling elements.  Other than reducing the bonuses or using weapon breakage as a potential for a catastrophic fumble, I leave the mechanics out of it.  Rules to track how well a weapon or armour is maintained only subtracted from the game & died early in playtesting. It's much more satisfying--and easier to employ--to not have a definative tracking system for maintenance or quality.  

There are systemless guidelines that I'm currently working to codify this idea further for the new War book.  I'll post them when they are a bit better developed & made easier to read.
Midian Dark Fantasy Roleplaying Game
The Official Game of the Internet
http://Lost-Souls.co.nr
http://Lost-Souls.hk.st


Authentic Strolenite®©