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Author Topic: A copy from greetings traveler by Thad  (Read 417 times)

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Offline Theadeaus3905

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A copy from greetings traveler by Thad
« on: February 22, 2018, 05:04:56 PM »
call me Thad...I've been Gaming for over 33 years...I've played every Edition of D&D, Gammaworld (First ed), Shadowrun, Cyberpunk, Rifts, Gurps, Fudge, And more than i can remember...Mostly as a Game Master...of table top, pen & paper games.
In real life... I was Aramis of the Musketeers for 8 years at a Renaissance Festival. I know how to ride horseback, Fire a Musket, And Fight with Rapier & dagger. and speak French. 

I'm actually creating my own RPG and Core rules.
My Game mechanics can work in any setting, genera, time or place, I have technology ages ranging form Stone Age, Iron Age, Renaissance age, Modern Age, and Future Age.
Characters can be Anyone they so chose from any setting or Book, or Movie, or Video Game, TV show or from their own imagination.

I class them into Any "Humanoid" Any "Animorphic" any "Sentient animal" any "Cyborg", any "Android" or Any "Plant"
Their are 6 main attributes and 4 sub attributes, and it's a skill based game. Skill range form 1-30 falling into these categories: Novice, Proficient, Specialist, Expert, Master, and Grand Master.
The "Action Roll" is open ended which means if you roll a 20 on a d20 you roll it again and add it to you previous roll. This way even a novice could roll 3 20's in a row and accomplish a an incredible roll/feat of skill.
It's also Strictly a d20 game no other die are needed to play

Because i was trained in Rapier & Dagger combat I used that knowledge to reflect it in my game when it came to Combat/melee...

Characters roll for regular initiative to see who goes first, The first person to go goes on the "Advance". Each level of Mastery has so many Advances it cam use to attack: Novice 1 advance, Proficient 2, Specialist 3, Expert 4, Master 5, and Grad mater 6 so this is how many times the Attacker can advance on the defender, The defender has to block, parry, dodge, every advance made (Skill VS Skill) NOT Armor class, Armor absorbs damage. After the attacker used his Advances  he becomes Defender and in Turn the defender become attacker and use his/her advances on the new defender...IF However the Defense Roll is 10 points higher that the Attack roll on the actual dies rolled the Defender thwarts any and all advances the attacker could have used against him and then the Automatically switch sides the defender becomes the new Attacker and the previous attackers goes on defense battle continues until there is a winner.

playing combat like this is Epic

see ya around


Offline EchoMirage

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Re: A copy from greetings traveler by Thad
« Reply #1 on: February 23, 2018, 03:20:37 AM »
Well creating, crafting, Weapon smith, Black smith, Cyber tech, Nano tech, Fletching , Electronics and Juryrig are all skills in my game so they fall in the same mastery levels as above and each has a sub skill of Build & Repair so they use there skill in Crafting vs Time and tools available.

Social skill are , Bluff, Bribe, Barter, Seduction, Credibility, Disguise, Diplomacy, Etiquette, Leadership, again falling into the same Mastery level as above. In reality its the players who play the characters with any social skill.

All Weapons have a Damage class rating, you roll a d20 and compare it to the Chart I made to see how much damage it does

All armor absorbs dame and can break over time, each piece of armor has a "durability" rating based on quality and skill of the maker who made it. but each hit on armor lessens it durability

Added the above from the other thread.

Another question:
> Advances: are they defined by the rules for different fighting styles, or do people simply come up with descriptions? "Uhm, Unterhau, when he parries, Zwerchhau, bring him out of balance, feint the Zwerch fron the other side, pommel to the face"?
"Captain, the buttocks are moving from the pink into the red and purple spectrum! We cannot maintain this rate of spanking any longer!"

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Offline Theadeaus3905

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Re: A copy from greetings traveler by Thad
« Reply #2 on: February 23, 2018, 12:13:23 PM »
Advances can in fact be any kind of attack the characters can come up with defined by any fighting style...They use their skill Plus a d20 vs any Defense the other character comes up with using their Skill (plus d20) to defend, Block Parry, whatever so its Skill vs Skill and who ever wins is successful at what they were trying to do...so to answer you question ...yes...use you imagination...that what makes role playing fun.

Offline Theadeaus3905

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Re: A copy from greetings traveler by Thad
« Reply #3 on: March 03, 2018, 08:02:53 PM »
The World we play in is of my own imagination called "Sentara"  an actuality it's a Sentient planet that brings all the Time and places and characters together in one "Playground" environment. It has two suns that revolve around it, surrounded by a black sky at night with what appears as "Diamonds" in the sky and an ever crescent moon which is an actually a Very lit flying fortress - Like Moontressa in "Treasure Planet" the cartoon...However their is No actually Space Travel between Sentara to any other solar system because no one has ever breached the Blackness or reached the "stars", because once Sentara pulls you in from where or when ever you came from you can't leave Sentara.
 




Offline Theadeaus3905

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Re: A copy from greetings traveler by Thad
« Reply #4 on: March 08, 2018, 05:36:45 PM »
"Sentara" has eight outer Elemental planes surrounding the material plane, they are: Air, Ice, Fire, Water, Darkness, Light, Earth, and Electricity. Each governed by the elemental "Gods". Existing along side of the material plane is an Intangible Spirit realm, home of Angles & Demons. Yes Travel is possible to any realm or plane of existence, and vice versa.
I have the world Mapped out on Hex paper, 3 pages by 3 pages large.

Right now I have a small 3 character party, investigating a haunted manor, loosely based on "The Conjuring" and "Annabel".
They wanted a Horror/Thriller theme so I created a 24 room Manor house to thrill them. We play on Friday nights.

Offline Strolen

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Re: A copy from greetings traveler by Thad
« Reply #5 on: April 17, 2018, 09:12:22 PM »
Just wanted to say, well, "Wow!"

Any snapshots of the map? Would be hugely curious how that looks!

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Offline Theadeaus3905

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Re: A copy from greetings traveler by Thad
« Reply #6 on: April 20, 2018, 03:04:38 PM »
When I completely finish it in color I'll post some of it.
Right now there are 4 main continents and several tropical islands and 2 arctic pole land masses.
Weather mimics our earth.



Offline Theadeaus3905

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Re: A copy from greetings traveler by Thad
« Reply #7 on: April 21, 2018, 07:23:51 PM »
I'm already working on our next adventure/game, if after they survive the Mansion and its inhabitants of the Dark...The Undead, The conjured Elemental Shadow, The created Displacing Doll, and The Vampire. I have a more subtle setting for them... a murder/mystery filled with all sorts of "suspects".