As the forum suggests, I've got a sort of half-idea about how magic would work in my world, but I need some help with the details.
Say that magic was like light, and was based on the spectrum: red, orange, yellow, green, blue and violet. It doesn't necessarily have to stick to those colors, but just for example. Now, the way that light works, red is the lowest frequency, or rather, has the least amount of light waves passing a single point in a second. Violet has the highest.
My first thought was that that would make red, the lowest frequency, the least powerful and violet - or maybe white, a combination of spectrum - the most powerful, but that's boring.
Here are some questions I'm thinking about:
- Can mages only work magic on one frequency, depending on their tradecraft? My world already has the mage tradecrafts set: Skirmish and Battle Mages, Weathervane mages, Light/Heat mages, Druidic Mages, that sort of thing, and one trade is not necessarily more powerful or skilled than the others, so how does manipulation of magic work?
- What do the different "frequencies" do? A higher frequency has what advantages over the lower frequencies, and vice versa? I was thinking that perhaps the different "frequencies" can effect different types of things, white being able to manipulate mind or being the type that Druidic mages can use to call animals, communicate with spirits and trees and that sort of thing, but what about manipulating the elements?
- How does a mage cultivate his magic in this situation?
Any ideas are more than welcome. Thanks, guys.
Krome