What is Tyren? Tyren is the name of a world of my own making, which I intend to populate with my ideas and hopefully GM in some day. This is by no means set in stone, and likely things will change within the world more than once, as has happened before.
Now, as for the world itself. Tyren is a world physically separated into three individual continents: Tyren proper, The Blasted Lands, and a third continent named Amaren. The world was forged of five elements: fire, water, earth, air, and void. The first four explain themselves, but void deserves some explaination. Void is that which fills the gaps, not the mere nothingness that most people assume it is. In order to define what something is, you have to define what it is not. Void is the not. It is pure energy, lacking a material form.
This is a mono-deistic world, meaning there ain't much choice in your pantheon. Sorry you DnD nuts, I HATE the moral relativism that comes from multiple gods. There is Trigu, the creator of the world and the five Elemental Defenders, there is L'ruhk, the Prince of Darkness from the emptiness beyond the world. Trigu is good, L'ruhk is evil. Each has his servants, Trigu with the Rhin, and L'ruhk with his demons.
This world is one that has been torn apart by a supernatural war, though most of those who live in current age do not believe "those old myths", or at best consider them the result of actual happenings enhanced by the primitives who didn't know what was happening and thus grasped the only concept available: that the supernatural was warring with itself. This is, of course, absolutely false. The war didn't just involve the supernatural, but relied heavily on those not so primitive mortals and their quite potent magics.
Magic within Tyren comes from Dol, the source of energy created by Trigu to keep the world running smoothly. Avoiding details which will come later in a different thread, Dol can be tapped by using special cards known as kren. That said, kren are very tightly regulated by those who control them, though anyone who knows the trick can use the cards.
At the first point in the world, the Great War is past, and L'ruhk has been "banished" from the world, along with his foul armies; or so those who follow Trigu believe. In fact, they still reside within the world proper, and are subtly manipulating events to provoke another war, with the intent to control the world and oust its creator.
I'm currently trying to brainstorm new ideas for other campaigns. Feel free to suggest things.
Feel free to add questions and comments as needed for clarification.
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