1) If your post is going to be setting specific, make sure to note that in the first line. Repeat after me... The first line.
2) You will also need to explain EVERYTHING
in your post. We do not know what the Crimson Guard or a Gkyveki is, so that will need to be explained in the post. The only time that not explaining everything is okay is IF the information is either the setting is defined ON THE SITE, a link is included to where all the information is, or is in a commonly
published setting. In the case of the last two, some explanation is still required as most people will not want to go to the the other site or have the game book.
3) Be warned that if it is not adaptable to a variety of settings, it will still be rated lower than it could be.
4) If you want to work on your setting with us, then create a thread for your setting in the setting forge. Start and explain the basics of your world. Then expand it to include various things about your world. You can ask the community to help you by simply asking them specific questions.
Please remember you get as much out of us as we perceive that you put into it. So if you post short, minimally descriptive posts... you will get back short minimally descriptive posts. Personal advice: Read the various forums for the settings (like Arth or Armorican Kingdoms http://www.rpgcitadel.com/guild/index.php?board=34.0 and then read some of the setting forge threads. Once you have done that, you will have a feel for what we are looking for in a complete post and the things people will find useful about your game world.
5) There is no place here for working on game mechanics, unless you are giving the game system away on an open license or freeware sort of arrangement. If I can make a personal comment. I have worked in the industry. Everyone wants to design a game and it will be great, but most people do not have the drive to do it. After all, you will need to put together 32-96 pages of single spaced, two colum, text defining your game setting. You will need a RPG system that works and can be explained to others easilty. Your game will be measured by what is on the market, so it must be as complete and developed as any game on the shelves of your friendly local game store. The internet is littered with people who have "good ideas", but do not have the language skills and the drive to actually finish their work. This rpg trash are the things that give web and indie games their bad reputation.
Don't believe me... PM Kinslayer here. He has done it.
6) If you are working on a game system and setting... might I suggest that you go play with the appropriate big kids.www.openroleplaying.org
has a somewhat strong developer community. They are very serious about their work, but can be helpful. http://forum.rpg.net/forumdisplay.php?f=5
RPG net has a strong developer community as well. It is filled with well meaning amaturs and some professionals.
If you are serious about game design. Then The Forge is the place for you.www.indie-rpgs.com
If you can't make it there, then you are ill equipped about your design and probably will not finish it.
And there is also http://www.gama.org/
GAMA is a non-profit trade association dedicated to the advancement of the hobby game business. Our mission is to promote the general interest of all those involved in the business of games. We do this by providing trade and consumer shows, bringing positive attention to the industry, and investing in membership programs that advance hobby games into the mainstream as well as providing benefits for our members.http://www.thegpa.org/
The Game Publishers Association is a professional organization of publishers and manufacturers in the adventure and family game industry. Our mission is to provide a forum for the exchange of ideas, offer mutual support and assistance, further the entrepreneurial aims of our members, and collectively promote our companies, industry, and hobby.