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Offline Sentinel

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Caladin
« on: September 04, 2004, 11:47:16 AM »
The Small country of Caladin was nothing only fifteen hundred years ago, untill a group of colonists came to the Eastern Jungles and had cleared the land for the city of Calan. It became a well furnished country selling items that had not been seen by the outside world, but soon war came, and the first Knights of Calan rose and drove back the ogres that had come from the Swamps of the East. The Knights had gained much land and soon they became the nation of Caladin, small but powerful.

The country is almost iscolated from the outside world, by the huge Eastern Jungles, except for one road that leads west, called the Great Road by Caladin Natives. To The North of the lands is ruins of Kasmir, an ancient people who dabbled in the powers of the Gods before they were struck down by them. Few people live in these vast ruins and the land so they say is haunted.

To The East is the fertile lands of the Shead Plains, but war ravaged and holding outposts from the evil ogres who still threaten their eastern borders. It has a small population with towns sparked up from the movement of soldiers into the lands.

To The South is where the capital lays, protecting by the Forn River Delta to it's north and a great city wall, the land is almost suffering with too many people, the most populous area in the whole Caladin.

To The West is Dejy people who claim lordship over this land, but Caladin officials still hold sway with their armies. The Dejy swear allegiance to the Caladin Native and they guard the Great road

Any Ideas?
Evil Is A Faceless Stranger,
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Offline Maggot

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Caladin
« Reply #1 on: November 04, 2004, 12:35:11 AM »
You could tell us more about the various people of this land,as well as the Ogre Clans of the swamps.What kind of social structures govern them?What is their culture like? The same goes for the people of Caladin themselves. This idea sounds promising and has a lot of potentiol.
“I'm yet another resource-consuming kid in an overpopulated planet, raised to an alarming extent by Hollywood and Madison Avenue, poised with my cynical and alienated peers to take over the world when you're old and weak.” -Bill Watterson

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Offline Scrasamax

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The Imperial City
« Reply #2 on: November 04, 2004, 06:18:32 AM »
Built on great pylons half extending into the Forn delta, the Imperial city claims to be the oldest settlement on the continent. The streets are packed haphazard with two and three story buildings. Once, these were the properous homes of merchants and others who made their livings from the bounty of the delta, and the surrounding farmland. Located in a vital trade junction, and port, the city continued to grow well beyond its means, and was forced to expand within itself rather than grow outward as is the normal growth of urban areas.

The roads in the heart of the city are paved and retain the symetry and clean lines of the old city, and the buildings here are large, lavish, and displays of the wealth of the various great lords and ladies, their residences for when they leave their traditional holdings and stay in the imperial city. There is even a marketplace that caters only to the servants and staff of these palaces and mansions, as well as to their masters. The buildings of the core government are here too, including the massive Palace of the Emperor, made of green marble, with yellowstone inlays in its great rotunda.

Beyond the old city grows the wooden sprawl. The roads become a maze beyond the main trade roads running north to south, and east to west. The oldest buildings are still stone, but have grown taller as second, and then third floors were added to accomodate the growing populace. Merchants forwent private homes and moved their families into the second floor additions of their workshops/stores. Third floors were added and soon extended families were living in the buildings.

As can be imagined, there are things that would make urban planners and engineers cringe. Not all of the additions are up to spec, and it is not that rare for an older building to give up, and collapse, often while full of people. More than one family reception or wedding has been ruined when the house hosting the event gave a terrible groan, and collapsed into a cloud of debris. Fires are also a problem as the additions are uniformly wood. The sprawl has a few fire breaks built in, but the prevalence of thatch over tile roofing ensures that a good portion of the sprawl is burned every generation or so. The worst remembered was forty years ago when approvimately half of the sprawl burned to ashes. The action of Guild mages protected the inner city from the flames, and even though it was too late to save half of the sprawl, it did save the other half. Several hundred died to smoke and fire.

People of the Imperial city are proud, and have access to the goods and products of the rest of the region as well as the protection of the Imperial legions.


Stout Lagerale of the Dwarven Guild
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Offline Sentinel

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Caladin
« Reply #3 on: November 06, 2004, 07:28:06 AM »
Thanks. I might update Caladin like I have done in the Setting Menu. The capital's name is Calan and Scras hit it right on the mark
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Maggot

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Caladin
« Reply #4 on: November 08, 2004, 03:42:10 AM »
Can I do the dessert dwellers?
“I'm yet another resource-consuming kid in an overpopulated planet, raised to an alarming extent by Hollywood and Madison Avenue, poised with my cynical and alienated peers to take over the world when you're old and weak.” -Bill Watterson

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Offline Sentinel

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Caladin
« Reply #5 on: November 09, 2004, 10:40:51 AM »
The Dejy? Sure but they have to be also great mariners, and they trade greatly with Abasil. They were once slaves to the Kasmir and are one of the native inhabitants of Caladin, usually living in the port cities along the western coast. Other then that go crazy with it
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Maggot

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Caladin
« Reply #6 on: November 09, 2004, 09:54:47 PM »
Thanks.In a couple of days.I'll have them ready.
“I'm yet another resource-consuming kid in an overpopulated planet, raised to an alarming extent by Hollywood and Madison Avenue, poised with my cynical and alienated peers to take over the world when you're old and weak.” -Bill Watterson

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Offline Sentinel

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Caladin
« Reply #7 on: November 10, 2004, 09:52:24 AM »
Okay, thanks for the help
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Maggot

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The Dejy
« Reply #8 on: November 11, 2004, 03:22:42 AM »
Plying the water ways of the continent with their speedy dhows,the brown skinned,dark haired Dejy are the proud people of the dessert. Though they are vassals of the kingdom of Caladin,they have their unique culture and religion which they guard zealously,as well as a great degree of political freedom that the Kings of Caladin were wise enough to allow the sheiks of the dessert to retain.

 Unlike the people of most lands who worship a multitude of gods,the Dejy are strict monotheists who believe in the One True God that has no physical form or appearance. Called Wohao,it was this God who revealed himself to the Prophet Fidas,the founder of the Dejy faith,as he tended his flocks in a remote part of the dessert. At that time,the Dejy tribes were under the yoke of the demon worshipping folk of the cursed kingdom of Kasmir,that subjected their Dejy thralls to great hardship and suffering.

 It was Wohao who freed the Dejy by giving the Prophet the strength he needed to perform great miracles and plagues that astonished and awed the sorcerors and King of Kasmir,forcing them to release the Dejy from  the chains of bondage. Famine and drought befell the Kasmir,as well as a mysterious illness that slew all the young of that vile kingdom and a vast horde of locusts that devoured everything in their path until the King of Kasmir released the Dejy. This story is thus a  very integral part of the Dejy faith and has been recorded in the Quabala,the sacred book of the Dejy,along with the wisdom and knowledge Wohao saw fit to bless him with. The latter includes the moral codes that Wohao passed down to the Dejy,to ensure that his people would never fall prey to the decadence that had corrupted the forsaken people of Kasmir and ultimately  destroyed them.
 
 These moral codes are very strict and call for prayer four times a day,in the direction of the sacred Kals mountain range where the Prophet was enlightened by the true God,as well as ritual fasting during the holy 7 days when Wahao ravaged the land of the Kasmir. There are also bans on intoxicating substances of any kind and openly promiscuous behavior is punishable by whipping.

 Dejy society is male dominated,with women forced to live by standards that call on them to be ever chaste and discreet,forbidding them to every defy the will of their fathers and husbands. A Dejy woman is usually given away in marriage at the age of 16 to a stranger she hardly knows,let alone loves. Moreover,while a Dejy man can take up to 4 wives,a Dejy woman must never been seen unchaperoned in the presence of a man who is not her husband or immediate family member. Any woman who does this,will be driven not only from her father or husband's house,but from her tribe as well,forced to find employment in the Imperial city of Calan.

 Most Dejy tribesmen are either shepards or sailors,though all of them are skilled with the scimtiar,often finding themselves involved in the petty tribal feuds that break out between the hot headed sheiks. The Caladin authorities usually ignore these skirmishes,wary of getting their hands dirty with Dejy tribal politics. As longs as the Dejy tribes continue to pledge allegiance to the kingdom of Caladin,what they do is none of the King's concern.

 Oddly enough for quarrelsome tribes that live in a dessert,the Dejy are wealthy and prosperous,due to the fact that the sheep they rear produce a certain kind of fleece that is superior to that of any other type,making it a much valued commodity to the merchants of Caladin. This has allowed them to buy luxury items from the markets of Caladin that help to make their lives in the dessert eas and pleasant.Another Dejy commodity much in demand in the city of Calan,are the Dejy bards. In addition to religious hymns,Dejy poets and bards also sing beautiful songs of the dessert and the glory of long dead warriors and chiefs. Some nobles and wealthy merchants often hire Dejy musicians to perform at private functions and parties hosted by them.
“I'm yet another resource-consuming kid in an overpopulated planet, raised to an alarming extent by Hollywood and Madison Avenue, poised with my cynical and alienated peers to take over the world when you're old and weak.” -Bill Watterson

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Offline Sentinel

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Caladin
« Reply #9 on: November 11, 2004, 06:46:10 AM »
Okay, it looks excellant so far
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Sentinel

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Caladin
« Reply #10 on: November 11, 2004, 08:28:53 PM »
What we need is to add history to where the ogres came from. I mean, we got where people came from, but what about the ogres, and you obviously want to know how the swamp formed right. Well? Of course you don't maybe you do, so in time I will write out a summary of what happened and we can take it from there
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Sentinel

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Caladin
« Reply #11 on: November 14, 2004, 04:28:21 PM »
The ogres had come from the south of the continent some time in the beginning of the world. They had come from another continent as refugees to escape the Chaos Wars, in which were fought between the gods and demons. They had lost bitterly their homeland to the ravagings of magic when the continent sank to the bottom of the sea. They prospered greatly in the jungles and lived prosperly with the natives of the area. The Kasmir and Dejy. But bitter feuds among them broke out and war happened between the Kasmir and ogres. The ogres were slautered by the might and magic of the Kasmir armies. The ogres fled south to the continent where they stayed for hundred of years. Soon, they saw the Salinin and Kasmir fall in the battles on the eastern coast. Bodies laid all over the eastern continet from the hundreds of thousands of men who had died and soon the ground became soggy and the formation of the swamp came. The ogres went into the swamp and stayed when they saw lightning and the earth rumbled, this is when the Kasmir had fell.

((So here it is, a small summery of what happened))
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Sentinel

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Caladin
« Reply #12 on: November 15, 2004, 03:49:17 PM »
If you guys want to help me and add more detail of what happened you are welcomed to do so
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Sentinel

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Caladin
« Reply #13 on: November 15, 2004, 04:07:10 PM »
Military

The Military of Caladin is broken down into Militia, in which act as guards and policemen of cities, towns, and villages. The Imperial Army is much more strict and deal with warfare, in this you are aloud to call yourself a soldier. The Caladin Imperial Navy is comprized of thousands of warships and ferries, able to move and transport men quickly as well as deal with Naval Warfare. The Caladin Imperail Airforce is newly made, made up of only a dozen ships they can fly up to 1,000 feet in the air and provide reinforcements. The Imperial Caladin Artillery is a whole new branch in which usually deals with seige missions and are rarely used, so to give them something to di they are used to attack enemy armies and are added to the heavy airships, in which only two can handle the wait of the ballistas and catapults

Militia

Made to protect villages, towns, or cities from outsiders they were primarily used because the army couldn't stetch to protect all the cities, towns, or villages. A militia of a city, usually comprises of about 10 in a village, 50 in a town, and 100 in a city. They usually wear leather armour or no armour and carry short shields and small kite shields including a cape they must wear to recognize friend from foe in combat due with the Caladin Insignia on the back. If war breaks they can be called to combat and join the army if the Country has few men to call upon.
Calvary
If they can have a calvary hey are essential for them to use hit and run tactics able to move quickly and effectively.
Archers
They can attack heavily guarded soldiers and move away leaving the enemy in confusion. They can fight in hand to hand combat using small hunting knives

Imperial Army

They are the might and power of the country, made up of men who see glory in combat and need money they are well trained, guarding fortress they can move through field with a powerful force. They wear heavy plated white armour with the hawk helms and the normal weapon a long sword. They are experts in open war and are at their best in open field.
Calvary
They move through the fields of combat giving support and strength to the infantry, attacking with speed and mobility.
Archers
This is most terrfying to enemies, when all 5,000 of an army grab a bow notch and let vollies fly. All soldiers know how to use the bow and this makes them dealy when they are in formations and let the arrows fly

Imperial Caldin Navy

There are litterally thousands of ships to call upon and the Caladin Navy has nearly the greatest navy in the world unchallenged in the seas. They range from the great warships that can smash through other ships as if they are made of nothing. The smallest is fast mobile ships in which can move to and scout an area quickly. The ferries can land a large force on the land while providing some cover. The Imperial Caladin Navy was started when the Caladin People suffered from pirate attacks. To end them, they made the Navy in which the Dejy usually take care of.

The Imperial Caladin Airforce

This has only been around for ten months and only volunteers operate them. It is just likely using a ship, though much more complicated, having to use Radian Draws to gather energy from the sun, it is probably one of the first signs of the Laws in which state that Magic is forbidden loosening. They are powerful able to fly to a 1,000 feet they can fly above enemy projectiles and scout an area with an enemy able to do nothing about it. They can land men down into the field and pull out quickly.

The Imerial Caladin Artillery

The artilley of the Caladins are small but powerful, but usually just used to fortify castles and in rare cases, seige missions. They see a new propect ion adding artillery to ships and airships and see the dominance of the Caldin Army in war in the future with this new prospect. Made up of balistas and catapults they can punch wholes in heavy infanty and litterally destroy a calvary unit
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Scrasamax

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The Imperial Legions
« Reply #14 on: November 16, 2004, 07:46:40 AM »
The pride of Caladin are the legions. Each legion is composed of 5,000 men armed, plus an equal number of auxilliaries, and support personel ranging from valets for the commanding officers, to the baggage train handlers and cooks who feed the legion. The standard legion is armed with a falchion, a single edged heavy sword, a medium shield, and a six foot spear. Armor is primarily reinforced leather with plates of steel swen into the chest, with chainmail arming and leggings.

The legions usually field about half their number in auxilliary troops who scout, perform skirmishing roles, and supply archers to the unit. These archers are armed with regular bows, shortswords, and either light leather armor, or no armor at all.

The Imperial Heavy Legions are composed of heavy cavalry with full barding, and plate armor for the warriors who ride. The lance, bastard sword, and flail are all common weapons of the mounted warrior.


Stout Lagerale of the Dwarven Guild
STR: 4 | END: 4 | CON: 4 | DEX: 2 | CHA: 2 | INT: 4

Tentacle Tentacle Sanity Schmanity

Offline Sentinel

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Caladin
« Reply #15 on: November 16, 2004, 03:16:02 PM »
I like that alot, just need to detail on the new airforce, but I guess I will add more on that and the navy. Artillery you can do. Your way better at this than me
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Sentinel

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Caladin
« Reply #16 on: November 16, 2004, 10:13:03 PM »
The airships are about 200 feet long and fifty feet wide, made out of hard oak, that can resist many things. They have no sials and the deck as many spearguns mounted on them with it built like a battlements. Inside are areas where artillery is stored and supplies. They can house up to fifty men maximum. And if in case to load men, they can hold all of them together, 10,000 men on their decks and the ships are upgraded to hold all the weight.
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces

Offline Sentinel

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Caladin
« Reply #17 on: December 02, 2004, 06:35:17 PM »
Money

The Caladin Empire has few mineral resourses and so they have to import most of it, being mostly plains. Their money is divided very nicely.

The most lowest of money is the banner, a small solid bronze coin that has little value. One one side is the head of the king and on the other side a sword with the background as a plain. There are few counterfeit because it is so little in money, but lately smart thieves have used it for there are many banners floating around and they are hard to see from the real, but the paint used to see it as a fake for the paint is easy to peel off.

The neaxt is the Shain, a silver coin. It has the head of the king with it and on the back the capital house. It makes up 10 bronze coins and is moderately used by the middle class and is very nice.

The most is the gold coin and it makes up 10 silver coins. Used by the rich it has the head of the king and the blazing crown.
Evil Is A Faceless Stranger,
Living In A Distant Neighborhood
Evil Has A Wholesome, Hometown Face
With Merry Eyes And An Open Smile
Evil Walks Among Us, Wearing A Mask
Which Looks Like All Our Faces