A dark time has swept the Milky way Galaxy. In the fifth millennia mankind has spread out to the fringes of the galaxy, and to the deepest star of the galactic core. The golden age of man is long dead, in the 5004 interstellar corporations control everything, and freedoms once enjoyed during the time of Federate Alliance were lost. The Federate Alliance was the government that led man into interstellar space in the 31st Century. The resources of the Sol and the near by Juniper systems were hopelessly expended anything that was recycled was but even that wasn’t enough for inflating population.
Then Doctor Jaclyn Jackson, a theorist in quantum physics, made the discovery that saved man, Flashspace. She found that if a ship generated an intense enough light beam that was scaled to the size of the ship and corresponded to how far that the captain of the ship wanted to travel, a hole could be torn in the fabric of reality by firing the beam then sending a tachyon charge into the beam, the hole would open around the ship then flash into flash space. In Flashspace ships could move several times the speed of light with little power. Flashspace corresponded to Realspace but without proper ships a novice pilot could be lost in space forever or end up shredding his/her ship in gravity wells produced by large mass object such as planets or stars in Realspace.
With this discovery mankind was able to spread out across the stars and seek out new resources, and seek out new life forms. Under the Federate Alliance mankind discovered three new sentient races. The first was the Sychrians, a species so like humans some thought it was just parallel evolution and they were human but that was quickly proved false when Sychrians showed their ability to manipulate organic material with no assistance at all. Sychrians have glands in the hands that allow them to manipulate the molecular structure of non metal materials and cellular structure. This ability allows for extremely powerful healing abilities. Sychrians can accelerate healing, cure disease and even cause new limbs to grow off of any empty joint. These abilities do not become prevalent till puberty in Sychrians. Sychrians are human like in appearance and very in skin, eye, and hair color. The only notable difference from them and humans are the thin green veins in their hands. Their advanced bio abilities, allowed the Sychrians to develop creature tools, weapons, and ships. A Sychrian tool worker or pilot is as much of a creature empath as what he does, whether piloting, fighting, or building.
The second sentient species discovered by the Federate Alliance was the Talon Crèche a reptilian species that developed slowly over time. They stand roughly 2-2.5 meters tall, and are on average 3 meters long. The Talon Crèche body is reminiscent of a raptor of old Earth’s Jurassic time period, but with longer arms and their hand have three long dexterous fingers with a opposable thumb. The Talon Crèche have primitive ships but they are Flashspace capable. Talon Crèche are great warriors and aggressive most work as mercenaries for the various corporations.
The third race discovered by the Federate Alliance was the Rish. A very technologically advanced race that was capable of astounding Flashspace feats their ships were able to travel into Flashspace from deep gravity wells. The Rish physically are 1.6 to 2 meters tall with large heads and pale blue skin. The Rish also have minor telekinetic abilities, this ability is incorporated with their technology and anyone without it cannot work their technology. Rish that are born “gimped� are seen as outcasts by the Rish religion. They are seen as outcasts by their gods so they are totally excluded from Rish culture. They are forced to live in remote planetary penal colonies and carve out a living with physical labor. The Rish society is divided into castes: The priest class or Akta’Ish which is also the ruling class and the top of Rish culture. Followed by the bureaucrat class or Naeto’sh which are administrators and fill out all the managerial duties also fill out as scribes. Below them and warriors and enforces of the Rish or Flaotaka’risss. The fill out as sailors, ship captains, ground troops, starfighter pilots, and any other combat position. Below them is the Tech Caste or Teka’hhh, the Techs are the most educated of the Rish but a small caste to keep their views weak. Techs work as ship engineers, architects, and fill out all the other positions that need the technical abilities of a tech. The Labor Caste or Oata’iih fill out all the physical labor requirements and most of the population.
During the reign of the Federate Alliance all forms of currency were dropped and capitalism was abolished. Humanity united under the Federate Alliance and worked without pay in the hope of survival. At the end of the 44th Century when survival was assured capitalism made a come back, and their no laws on the in place to prevent cooperate growth. By the end of 45th Century the Federate Alliance was disbanded and the Corporations had complete power. Citizens were employees; anyone not employed by the Corporations had to fend for himself in the Rim Territories. In the 50th century buying on the margin was the hit fad but when one of the five corporations was found to be lying about its profits and was actually in the process of bankruptcy almost everyone sold their stock. Prices on stock plummeted while prices on items skyrocketed more than 50% of the population found themselves out of a job. More than 65% of the population found themselves in debt. The turn of the millennia found billions of humans homeless or on the run from the Cooperate Police or Bounty Hunters.
Common Human Weapons:*
Projectile Weapons: Pistols, Machine Guns, Rifles, Shot guns. All of these just made to rend, explode, and pierce armor. A gun can be kept and modified easily, newer models use case less ammunition and finer powder that reduces jamming.
Beam Weapons: Cooperate Police issue only but can be found on the growing black market for the right price. Beam weapon use intense rays of light that burn flash and melt armor. Beam weapons are slow fire rifles that can melt away most forms of armor but are often scattered by shield generators.
Gauss Weapons: The Thunderstroke and Howler Gauss Rifle and Assault Rifle use energy capacitors and magnetic barrels to sling 8 inch or 4 inch spikes of solid Nickel Titanium at hypersonic speeds.
Common Rish Weapons:
PAC: Particle Accelerator Cannon. A large rifle weapon that uses a positively charged barrel to shoot negatively charged atoms. Almost like a lighting bolt, the discharge of energy can incinerate almost anything and short-circuit most electrical items.
Common Sychrian Weapons:
Hornet Nest: A creature nothing more than a maw and a a-sexual reproduction organ that produces the hornet bugs. The creature has unlimited ammo and can fire an eight round burst or a semi auto hive of twenty four bugs.
Grutchin Guns: A small reptile that when a person feeds it organic grenades it can fire them out like rounds from a grenade launcher.
Zap Bug: An Uzi size bug that fire an electrical bolt of energy.
*Most Talon Crèche Weapons are similar to human projectile rifles just with different grips and sizes.