Eastern Region Clans 2, 5, 8, 11
4 // 2 / 5 // A
10// 8 / 11// A
This clan is another picture perfect northern territory. The mountains of the southern area, shift into gentle rolling hills, then bountiful plains. There are just enough rivers and creeks flowing their way from the mountains to support nearly effortless agriculture.
The people of DeCarians (who are mostly Carians as there are few lesser clans here) are known for many things. First, and in their minds foremost, they are known to have the most beautiful (Humanti) women in all of SecondLand, and perhaps the known world. Secondly, they are known for being the best ShipSmiths of the Known World. The men of Carians do the building and sailing, the women do the trading and entertaining. The women doing the trading has cause some conflict with their Iarian trading partners (they think the women might be in cohoots with the Amazonti, combined with their prejudice against women). In fact, if it was not for their traditional historical ties to the Iarians, the two clans would often be at odds. They are always at odds with the Oarians, whom they share the Eastern Pass with. The two are constantly fighting over taxation and passage rights in the pass.
The Highlanders to not help matter, as they tend towards banditry here. Of course, they tend to sack Oarians more often, for the horses if nothing else.
Females: All females of this region get +3 to CHA/ APP scores. They all must have a "Style" skill, which represents their knowledge of proper clothing, behavior, and beauty care.
Trader: (Females only... of if male, will be assumed to be very homosexual). Always well dressed, well groomed, and well mannered, Traders are smooth talking exchangers of goods, services, and money. They have a sharp eye for details, networks of informants, and a flair for the dramatic and profitable.
ShipSmith: These special WoodSmiths are held in awe. Without any magics, a crew of shipsmiths manage to design and create ships of unparralled strength and speed. The entire crew is involved in the entire process, which allows them a greater understanding of the ship and its needs. Their designs are distinctive. Their craftsmenship equal to Elventi standards. Most trading ships (those that travel between The Lands of the Known World) are of Carian design and manufacture. For all their craft skills, ShipSmiths are compentent duelists as well. Never insult one of their ships in front of them, you might not survive the experience.
Iaria, what the locals call DeIarians, has been described as "perfect". The weather is gentle, the land is fertile, the rivers/streams are calm, and the winds mild. Even the hills are small and almost devoid of Highlanders. The terrain in their biome is excellent for fruit trees. The "fruits" of their labors are most often made into a wide variety of Fruit Alcohols. They are highly prized and even grace the Imperial Table upon occasion.
Note: The Orchard Festival is a biome wide affair that all of SecondLand wishes to attend.
The same can not be said for those of the Iarian clan. They can be a most disagreeable folk, argumentive (even by SecondLand standards), prideful, and stubborn. They dislike non-major clan SecondLanders, non-SecondLanders, HighLanders, Amazonti, Wapti, Orcenti, and Uriticans, in about that order. They look down upon women, which has not helped their relationship with the Amazonti and occasionally gets in the way of their trade alliance with Carians.
The Iarians have an utter hatred for the Uriticans. The Iarians once owned the Norte biome of the Amazonti. They used it to harvest strange pelts, but they saw it mostly as a wasteland. The Uriticans not only turned their back on the SecondLand Humanti, but they gave their land to the Amazonti. What had been a minor feud has turned into a major war in the minds of the Iarians.
The clan's name comes from Iarianius, an Air Elventi Militia DiLeader who lead these peoples to destroy the Orcenti and Wapti found here. For a time, he was even their Prince. Upon his death, his subLeader took over for him and renamed the clan for him. Though they have had a noble origin, they have yet to maintain it.
The Highlanders have fewer "wilds" to live in here. But they make their presence known. They tend towards the worst kinds of behavior, just because the Iarians treat them so badly. The HighLanders here actually trade with the Amazonti. The Amazonti had spent some time with the HighLanders of DeIarians before they won their biome. The two groups respect each other, though they do not get along well.
There is a strong martial tradition here, reminicent of that found in the US South. Everyone important is a Leader or DiSoldier or ArchSoldier. It designates them as higher up in the social ladder here. The local ArchSoldier is the most important person in the area.
Other than the seasonal heat, DeOarians is a typical Southern Biome. The land and weather here make agriculture easy, if water is available. Most of the cotton and cloth in SecondLand is grown here. (It is of lower quality than Amarian products, but don't tell the Oarians). There is also a long tradition of horsemanship here, spilled over from the Uriticans.
One would expect hot temperatures to bring out hot tempers. This is not the case. Oarians are considered the most fun loving and gregorious people of all SecondLand. There is always a local person hosting a party, ball, horserace (they do love to have friendly wagers), or some such. Their outgoing nature is made more pronounced by their neighboring clan's more stoic and tacturn natures. In fact, they are nearly allied with the Stonians (there has been much intermarriage). Some people would say marriage is the primary business of the Oarians, as Oarian daughters seem find their way into marriages across SecondLand.
Despite their friendly nature, they are SecondLanders. They have honor codes and keep grudges. They have long term issues with the Gladius (over a number of broken dowery promises) and Carians (whom they fight over the Eastern Pass for Tax revenue).
The Oarians clan's name is The clan's name come from their old outrigger clan name. While competent sailors, they are better known for their cotton products and horses.
The Highlanders have a strong tradition of Banditry and Reto not help matter, as they tend towards banditry here. Of course, they tend to sack DeCarians more often to avoid Oarians getting mad and trying to drive them out.
Horseman: Everyone in DeOarians, even non-Oarians, have some skill in horsemanship and Horsecraft. Horsemen are to Horses what Whiterous Doggers are to Dogs. They are experts in their fields, training and riding and healing said beasts. They are also expert at fighting from horseback.
Messangers: This is a profession that has its roots here, but is finding its way to all parts of SecondLand and beyond. This guilds swears to deliver the note/ letter/ small package anywhere, and will not be detered by dark, cold, other weather, or danger. Oarians Messengers are still seen as superior to other messengers, though they are all part of the same profession. Messengers are fast riders, good swimmers, good fighters, and can run long distances. Their vow to deliver their goods is well known and they take pride in it.
Wives: Not that heroic, but very useful. These women have been trained not only to run households well, but to organize farms, prepare for large parties, and teach good manners.
Gamber: Think Saloon gambler from the Wild West. Now take away the six guns and insert a quick throwing knife. Then you about have it.
The DeUritican people are SecondLander Humanti in most things, yet they are completely seperate from the rest of the Humanti Clan lands. This was not always the case.
The Uritican clan once once the Lead Clan, much the way the Archerous are today. They were mightly warriors and cunning generals. They held the Wapti at bay for centuries. They were passible politicians, so their power slipped away over the years. Yet in terms of tradition, the Uriticans are highly respected. The Uriticans are also known for tradition, pomp, parades, and flashy uniforms. At the DiPrince council they hold a number of ceremonial posts. They are also the Human Honor Guard in Imperial Matters.
They were generals in a world that did not need them. The Wapti incursions had become fewer and farther between. Over the years, they haves shifted away from military prowess to being merchants and sailors. They were quite successful at it. Even their Highlanders became more civilized. This shift did not keep them from fighting, mostly among the families in the clan, but it did change the clan's emphasis.
When the Amazonti first came to SecondLand, they had been ignored and treated badly by the Humanti. The Uritican's were no exception. Even more so than other clans, since they controlled their own biome and one to the east. They moved the Amazonti refugess into the HighLands and into other biomes.
It was durring one of these periods of intrafamly conflict that the Wapti decided to attack for the first time in centuries. The Other Humanti clans did nothing to help them, looking to scoop up Uritican position and Lands after they fell. The paper tigers were left alone. The Amazonti, who had already fought the Wapti Nation as they escaped the WarpSwamp, rallied. From across SecondLand they poured in, all for the chance at getting back at the Wapti who had cost them so much. They lead the counter offensive against the Wapti. Given the Dry Ground and support of the Uritican's, they drove them back to the Swamps. In gratitude, the Uritican's gave them their East most biome. They also arranged for the Iarians to have their eastern biome given to the Amazonti... to make a buffer zone between Humanti and Wapti. An act that has made them the hated enemies of the Iarians. But given their Amazonti allies, the Iarians will never attack openly.
The Clan's name comes from what the Humanti originally called this region of "Home"/ SecondLand. Though cloaked in false military pomp and splendid uniforms, Uriticans are known for sailing and merchantile prowess. The Amazonti have worn off on them. They accept every gender for what it is, not who it should be. They are also more accepting of other peoples and species than other SecondLanders. Furryfolks actually get some respect here, not that there are many. Other than these two elements, they are fairly typical SecondLanders in their view.. family, honor, and respect being utmost in their minds.
Their biome has a wondeful natural harbour, Crescent Bay. A large city is built interiorly here called Aurit. It is where the Imperial Councilor stays when he is there and where many DiPrince functions are held. So despite The Clansmen disliking the Uriticans, many of the trading vessels traveling to other places inthe Known World leave from Crescent Bay.
Interesting historical note: It was allegedly Uritican's who first sailed to ThirdLand from SecondLand, but some say it was Oarians under Uritican command. )