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Author Topic: Rules of the Realm  (Read 1573 times)

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Offline Strolen

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Rules of the Realm
« on: July 11, 2004, 04:59:59 PM »
Every village, city, country may have different laws or traditions that are unusual to outsiders. Many a person can get in trouble for not following a "simple" law and find themselves in a bind. Those that get into trouble for an actual crime can also have an interesting punishment depending on the cirime while those that don't follow a local custom may be cursed by the locals.

-You many not enter any establishment without being invited in. Perhaps there is a bell or something near the door that must be rang to announce yourself and a representative from the establishment will come forward and invite you in.

-No wearing of shoes in any room that is used to eat or sleep in. Shoes must be thrown out the door (or window) one at a time, left shoe first, by the wearer and may not be retrieved until, depending on the room, it is slept or eaten in.

-The color blue is forbidden to be worn. It signifies the loyalty to a disposed noble. Will be arrested and tried by local authorities with the max penalty being treason and hanging.

-Once you pass the outer walls you are no longer allowed to ride on your horse. It must be walked everywhere you go and there are many streets that don't even allow any beasts of burden. If your horse makes any mess, you are expected to clean it up.

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Offline CaptainPenguin

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Rules of the Realm
« Reply #1 on: July 11, 2004, 06:39:46 PM »
-It is forbidden to salt your food, unless you can pay the prohibitively high salt tax, which must be given at the city gates. When the salt tax is payed, the payer is given a salt badge, which they show to the owners of eating establishments to be given salt.

-If the Autarch (ruler of the land) passes you by, and his shadow falls on you, you must pay a fine to the royal authority for having soiled the Autarch's holy shadow-aura.

-The jutis (beggar-priests) of the Boddhisatva often beg on the streetcorners of the city. The law says that one must donate to at least one juti per day, though the jutis themselves had nothing to do with this law.

-It is forbidden to wear lotuses as part of one's attire, unless one is rich enough to own three-hundred head of cattle.

-You have no legal rights in (insert-name-here) unless you possess a bone from one of your ancestors. If you possess the bone of someone else's ancestor, you can do anything to them without consequences.
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Offline Strolen

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Rules of the Realm
« Reply #2 on: December 28, 2004, 07:23:37 AM »
- Not allowed to walk at night without a torch.

- To wear a sword you must be issued a white cloth to tie around the sheath and hilt so it cannot be drawn.

- Before your horse can be stabled with another it must be blessed by the town priest. There was a horse disease going around decades ago and it is a tradition they kept around.

- To keep evil from the town, all visitors are expected to throw an offering into the Safe Well that is in the middle of town.

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Offline Kinslayer

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Rules of the Realm
« Reply #3 on: December 28, 2004, 12:02:06 PM »
In Formour, anyone is allowed personal weapons for protection, but any non-knight or non-soldier in armour is seen as someone looking for trouble.  

During the days of the Olde Empire, the punishment for a herder caste to strike a warrior caste was death, typically at the hands of the offended warrior.  The reverse crime usually was at most a stern warning, with lashing for severe or repeat infractions.  

Among the Heldanns, one can insult someone directly however you want, without undue concern; for the offended to retaliate is viewed by that culture as poor character.  However to insult someone's family, lord, or clan (which can include non-relatives), would cause violence against the offender to be considered justified, and no legal recourse may be had, even if the offended party slays the offender.  In fact, someone who cannot readily attack the offender may appeal to the lord of either, so that justice may be had on their behalf.  This applies across all strata of society.
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Offline Maggot

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Eshal laws
« Reply #4 on: December 28, 2004, 09:29:55 PM »
Trading- In the watery relam of the Eshal or eel-men,trading is only allowed on market days.Any attempt to estabilish permanent markets or trade on the sly,ends with the offender punished by having his limbs broken.

Seaweed cultivation-Seaweed which is is highly regarded by the Eshal,can only be grown on the holdings of the preists and warrior caste by their merfolk slaves.Any peasant who violates this law will be killed.

Attending sacrifces-Whenever Eshal warriors out on a raid,return to the temple-complex of the High Priest with a great number of prisoners,a great sacrifice is held where all the prisoners are slain to appease the bloodthirsty gods of the Eshal.Everyone from surrounding villages and seettlements must be there to witness this bloody event,or risk being part of the sacrifice themselves.To the superstious Eshal,not attending this sacred ceremony will anger the Gods
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Offline Scrasamax

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Lex Equus
« Reply #5 on: December 29, 2004, 06:32:15 AM »
Once a year, the horse inspector comes to the area and inspects all of the horses there, for a set fee, perhaps 1 GP per head. The Inspector keeps an account of how many horses there are, and what type. Animals deemed in poor health, or a hazard to other horses are put down. (Coggins Testing, Mandatory in the US, failure to have a valid Negative Coggins test can result in Federal fines, as well as criminal prosecution) This also serves the purposes of raising money for the local lord who sponsors the inspector as well as keeping an eye on less that loyal lords who might think to enlarge their cavalry horse, and warhorse stock.

Wheel Tax - carriages and wagons are issued a certificate of taxation once a year by the tzx assesor. Failure to produce this paper, or possession of an expired one requires the immediate payment of the wheel tax. The more ornate, or heavy the carriage is, the heavier the tax. a small two person buggy would be inexpensive, perhaps a 2 to 3 GP, while the six horse drawn, gold inlaid, rocker spring eight person grand salon Carriage will set the owner back perhaps 15 to 20 GP a year. Produce wagons, and hauling carts run at a set rate of 2 GP per pair of horses. This money is nominally used to keep the roads of the kingdom, primarily in the cities, in good repair.


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Offline MoonHunter

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Rules of the Realm
« Reply #6 on: December 29, 2004, 08:57:57 AM »
Local buildings are taxed based upon foot print upon the King's ground, surrounded by the walls. This leads to buildings that have "overhanging" second floors. Some of these overhangs are disguised by porches and such, because as long as they are not surrounded by a wall, they are not taxible.

Local trade tax.  Each transaction has a small 1 coin additional fee to it.  This becomes the tax the merchant must pay to sell in this city.  There is talk about making food exempt from this tax, but it is such a great source of revenue that the council is agains it.  

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