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Offline Luke Lavin

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Ferosh
« on: May 01, 2004, 02:05:50 AM »
The world Ferosh is a world rich with natral resources, large staggering mountains with ore and minerals have been untapped for centuries.  Lush forests full of towering trees, a world alive with magic.  Ferosh is a mountanios world with forests covering nearly seventy five percent of the world, with so many trees the sweet air is like a miracle drug, With the power of granting people long healthy lives.  There is only one ocean on Ferosh it runs a ring around the world with narrow latitude but running poll to poll.  

Races:

Faasss:  A feline like bipedal race that stand about 4 feet tall are extremely skinny, very fast, and buried to their wet snouts in Ferosh magic.  The Faasss have brown to yellow eyes, skin that ranges from light yellow to a tan color, with stripes or spots.  The Faasss also have tails about two feet long that are about as round as their tiny wrists and have a small poisonous retractable claw in the end. The Faasss body is much like a cat except bipedal legs capable of supporting all the weight of the body.  The Faasss hand evolved so that it is painful for them to walk on four legs because of an opposable thumb that juts out from the edge of the hand on the inner side.  The Faasss have three large fingers with retractable claws and are very strong but not very dexterous.  The Faasss face is much like a cats but with a larger throat that has a voice box in it.  The Faasss language is close to english but with many more abreviations and short cuts.

Faasss magic is animalistic and wild, very unpredictable and dangerous.  Faasss magic is elementaly destuctive, using storm, earth, and fire.  But also has a calmer more controlled magic of summoning but no less dangerous.  

Faasss Shaman works elemental magic using quick words or gestures to cause fire bolts, blizzards, tornados, earthquakes and many more.  

Faasss Summoners can call upon a wide range of beasts and powers to aid their causes, such as bears, lions, hawks, demons.  Some of the most powerful summoners are said to be able make beasts of chaos fall from the sky like comets.  These chaos beasts are like rock golems almost but are wreathed in an unquenchable fire that adventualy consumes the beast itself.  

Faasss inhabit a large savanah area near the equator that bands the entire continent of Camas (One of the two continents on Ferosh: Camas, Jubai), and live in small nomadic tribes.

Camarans  The Camarans are as close to humans as there could be on Ferosh.  The Camarans inhabit a huge area in the north of the continent of Camas, in the foothills of the Great Northern Spire Mountains.  The Camarans are a huge race, the average Camaran stand six feet tall and way upwards of 240 pounds.  The Camarans have ice blue eyes and pale white skin and blonde curly hair.  The Camaran females have more of a willowy appearance but have strength rival of their male counterparts.  

Camarans have Druid like magic and are able to take the shape of certain beasts.  The most notable beast are the wind bear, the storm crow, and the snow lynx.   Camaran Druid magic also gives them some powerful healing powers and an affinity for animals.  

The Camarans live large stone castles all together as one clan, incest is not considered unapproiate among Camaran culture.  Camarans also will never let meat pass their lips for their strong relationship with animals.  

I'll get the rest up this weekend.

Offline Luke Lavin

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Ferosh
« Reply #1 on: May 02, 2004, 02:03:01 AM »
Camarans continued:  

Camarans have a animalistic sense of honor where the ultimate dishonor is untruth, which is not a creation of the animals but of humans.  Animals do not have the compacity to betray but humans do.  In the eyes of the Camarans a betrayal is unforgivable punished by death or exial.  

Camarans believe in no gods or goddessess but believe in but in a great mother spirit of forest that everything grew from when she sacrificed parts of herself, the Camarans believe everything is part of the mother spirit and when something dies it reunites with her, because of this Camarans horribly scar themselves.  

Mankind:  The vermin race of Ferosh mankind is a slave race of many different breeds.  Mankind has males and females skin ranging from white to tan to black, eyes of many different colors, hair from blonde, red, brown, black, and can be dyed.  Humans stand 5' to 6 1/2' feet.  Man started out as a few runty tribes that evolved from an race of apes, then they started breeding like mad.  The average human is pretty stupid but have a remarkable ability to adapt and learn.  Humans can survive in the harshest places on Ferosh except underwater, seeing potential in them the other races immediately set about enslaving Man.  Keeping them stupid hardworkers suited everyone just fine.  

As far as anyone can tell man has no magical abilities and seem completely void of the magical energy.  Though very few humans seem to exibit a sort of chaos power that is very rare.  Powers range from mind reading, and minor levitation tricks to huge feats of mental will power and destructive energy.  The power drives anyone who doesn't understand it insane, which is everyone since no one has studied it, and it's rariety of about one in a billion most masters who notice the trait kill them off quickly to prevent any problems.  


Nagotari:  The Nagotari are the only race that is amphibian race, they inhabit the small strips of see between the polls Ferosh.  The Nagotari have a serpent like tails and muscular upper bodies. Nagotari males have a dragon like face but with a shorter snout and red eyes. Nagotari females are siren like in appearance. The Nagotari can grow 20 feet long, males are thickly muscular and have huge arms the average Nagotari can bend steel easily.  Nagotari females are much weaker but much stronger in magic with the abilities to create storms hurrucane in effect, twisters or more.  Other are proficient in creating a magic armor of water that soaks up maigcal damage or harden to ice to stop some physical attacks.   The Nagotari are a mysterious sort with a complex social structure that everyone is equal in exceot for a diminitve frog like race called Merkoal.  Their barely sentient and take orders easily.

Offline Luke Lavin

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Ferosh
« Reply #2 on: May 08, 2004, 02:27:07 AM »
Powers: Their are two different powers on Ferosh Magic the energy in all of us thats links all of life together, and Chaos the herald of darkness and the harbringer of light.

The Magic system on Ferosh is wild and annimalistic as the untamed planet it resides in.  Magic can be done anywhere with the proper incantations or sacrifices.  A mage can say "Summon Firebolt," in Kaunian the language of magic, if sufficiently trained and has enough personal magic to take out of himself and put into the firebolt, another way is to tap into the magic of other living things then commit the spell, ie: plants, animals, people, demons, etc.  

Chaos Power is based on the concept that the universe is balanced precariously in light and dark and that certain actions will tip the balance one way or another.  The goal of the light is to keep the balance the dark want to tip the balance into oblivion.  Light Chaos typicaly has healing, shielding, divination abilities, while Dark Chaos typicaly has killing, pain, and vamperic abilities. Both sides light and dark usually have the ability to speed up their actions or slow others, alter minds, and control the elements.

Offline CaptainPenguin

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Ferosh
« Reply #3 on: May 08, 2004, 06:27:37 PM »
I like the idea of Humans being slaves. That's a good one. Prevents rat-reproducing, chaotic Man from overrunning the world.
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Offline Luke Lavin

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Ferosh
« Reply #4 on: May 09, 2004, 01:30:26 AM »
It doesn't help that half of the few chaoctic humans are split against eachother about the uses of the chaoctic energies they poessess.  In perfect balance there would be two light and two dark chaoctic humans, a master and an apprentice, of course because no chaoctic human lives past childhood in most cases there are no masters, so no balance.  Most chaoctics don't live past childhood because around 4 or 5 they exhibit their first signs of theit chaoctic abilities. Still week their masters usually brutualy kill them to stop them from growing older and more powerful.  Only once in recorded history did a chaoctic make it teenager, when his master struck him he burnt the man to cinders with black flames then burned down a whole county, before anyone could stop him.  It took ten full grown mages to bring the young boy down.  Slavemasters torment their slave children to find chaos reactions, any potential slave master is required to take a one year course before he or she can buy a slave child unless it is an older unic.

Offline Luke Lavin

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Ferosh
« Reply #5 on: May 09, 2004, 02:40:28 AM »
Takreetans  Takreetans live all over the world of Ferosh, no one really knows how they came to be but that they've been as they were for thousands of years.  Takreetans are 4'8" have pale light blue skin, black void like eyes, short green fur on their chest and torso, their  arms are short and have small spines.  Takreetans are have large leathery bat-like wings.  Takreetans eat through small holes in their feet that absorb nutrients from plant life, Takreetans also have no nose or mouth, do not breathe at all, communicate through thought-speak, and completely devoid of magic.  For hundreds of centuries Takreetans have been passive grazers, almsot uninteligent, that changed when one Takreetan found out he could use the steam from a sweathouese could be used as a power source. A couple years later a Takreetan named Ish invented the first steam engine.  These few years sparked a wave of inventing in the Takreetan population.  Much of what the Takreetans invent is junk but some of it is very capable machinery.  Most races consider the Takreetans non magic "power" an abomination to life and an insult to magic.  Some myths even sprouted up that Takreetans aren't really Ferosh but from another place and came here when a falling star hit Ferosh.  Takreetans don't really care but are sweapt up in an invention frenzy, a Nagotari adventurer noted once that Takreetans react to anything new with extreme curiosity and a frenzy of excitement.  The average Takreetan is a tinker, with a quirky brain that constantly is starting new things btu never finishing.

Offline Luke Lavin

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Ferosh
« Reply #6 on: May 09, 2004, 01:03:05 PM »
There are seven different languages on Ferosh as well as hundreds of dialects, the seven most common tongues are:  Kaunian (Language of Magic, Nagotari, Camaran, Faasssi, Common, and Slave.

Offline Luke Lavin

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Ferosh
« Reply #7 on: May 12, 2004, 09:47:49 AM »
Demons: Anywho, does anyone have some good ideas for demons, not your run of the mill D&D stuff but some new things?

Offline CaptainPenguin

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Ferosh
« Reply #8 on: May 12, 2004, 04:19:06 PM »
Try looking at the Demons from the Games of Divinity supplement for Exalted. Even if you don't play Exalted, the Malfeans and their weird demon servants are novel ideas!
The Demon World, Malfeas, is actually composed of Demon Princes, the Malfeans. The city of Malfeas, its capitol, is a demon. Its ocean is a demon. Its desert, Seselyne, is a demon. Each Malfean's soul is made up from lesser demons, and in turn, those demon's souls are made up of other lesser demons and so on-so on.
Demons can be places in Malfeas, structures in Malfeas, forests, creatures, monsters, and so on.
So check out Games of Divinity, Luke.
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Offline Luke Lavin

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Ferosh
« Reply #9 on: May 12, 2004, 10:50:44 PM »
Thanks Cap'n, I'll look into that :)

Offline Luke Lavin

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Ferosh
« Reply #10 on: May 12, 2004, 11:32:22 PM »
Creitins:  Literaly means Mage of Death in Kaunian.  Creitins are followers of the death god Creitus, they are practicers of necromancy, dispossesion, summoning, and excorcism.  Followers of Creitus are not a particular species or race, but a conglamerate of all that are seduced by it's lustrous power.  Creitins are uniformed because they are old, usually powerful mages looking for ways to escape deaths clutches.  One of the more disgusting powers of a Creitin is the ability to leech life off those younger around them, slowly sucking life out of those around them.  Those affected usually feel they tire easily.  Other Creitins don't effect each other.

Slaughterhouse  A mechanical construct made by the Takreetans that collects dead bodies or corpses.  It tears apart the corpes and then remakes them with certain advances. Such as built in meat cleaver, maces, swords.  Using an electrical shock it re annimates the dead beings brain, the Takreetans use their thoughtspeak to control the weaker minds of the reanimated monster.  The creeps the Slaughthouse produces are dubed Zitosians or Kaunian for Zombies.

I'm going to be pretty open with demons and/or monsters on Ferosh.  Ferosh is a wild and untamed planet and plainly for me to keep that pretense I can't have everything plotted out here.  The only rules would be if it was world changing or affected the future campaign then a heads up would be appreciated here.

Offline Luke Lavin

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Ferosh
« Reply #11 on: May 13, 2004, 12:12:28 AM »
Gods and Goddesses

All gods and Goddesses are omnipresent,

Cenarius: The Creation God, takes a centar form with antlers from his head and a thorn vine plant for a left arm.  He is mysterious he vreated Ferosh from a seed from his plant arm and all the creatures and beings from the dust of his feet, and certain myths say he made humans from his fecies(s**t).  He made the oceans with his spit then the stars with fire from his eyes.  He had one son Roa whom he created himself because Cenarius is a male and female but has mostly male characteristics.  Omnipresent.

Creitin: The God of Death, also like Cenarius is omnipresent.  Creitin is a black robed figure completely clothed in black, no one has ever seen an inch of his skin. He is death incarnate his ultimate goal is the end of all life.  Without life his eternal foe Cenarius would die.  Creitin is the player in the apocalypse.  

Karius: The God of magic or the ability to perform god like duties.  Karius is also the god of learning.  The god Karius appears as a great book that is the complete text of the Kaunian language and all the laws of magic.  Gave the language of Kaunian to the Camarans and Nagotari.

Wild: The spirit of the Faasss people exists in all living things, the only spirt that is not omnipresent.  It is the life force given off by all living beings, the Faasss command it a series of summonings and rituals.  To great effect. The spirit of the Wild allows them to summon some of the most powerful beasts in the land.

Offline Shadoweagle

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Ferosh
« Reply #12 on: May 13, 2004, 01:00:17 AM »
Quote from: "Luke Lavin"
Gods and Goddesses
Cenarius: The Creation God, takes a centar form with antlers from his head and a thorn vine plant for a left arm.  He is mysterious he vreated Ferosh from a seed from his plant arm and all the creatures and beings from the dust of his feet, and certain myths say he made humans from his fecies(s**t).  He made the oceans with his spit then the stars with fire from his eyes.  He had one son Roa whom he created himself because Cenarius is a male and female but has mostly male characteristics.  Omnipresent.


Very similar physically to Cenarius from Warcraft 3 :)

Wow, humans made from faeces? What a disgusting way to come into bieng.
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Offline CaptainPenguin

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Ferosh
« Reply #13 on: May 13, 2004, 07:39:32 PM »
Did you really have to specify what feces was? Did you think we didn't know?
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Offline Luke Lavin

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« Reply #14 on: May 13, 2004, 10:57:13 PM »
I'm a bad speller in case you don't know I wanted to get my point across that human enslavement isn't anything, the idea of a human being free is revolting.  These people believe humans were created by the gods to be their servants as they are serveants to the gods.  As for Cenarius I, but I change him up a little.  

Cenarius edited:

Narkolops: The god of creation, known as the Creator.  Takes on the form of a large stag instead of a coast of fur he is covered in leaves that have spores on the bottom of them.  All living beings except the slaves(and the Takreetans which are not mentioed in any ancient lore), were created from these spores as they fell out from his leaves, and that the races that were created from the spores are united through the spores and that their magic is united through their creation from the spores.  Humans were created from the dung of Narkolops to serve forever the races he created from his spores. (No one can explain the chaos magic that few humans possess, some priests even say that it doesn't exist in the face of overwhelming evidence.)

Nagotari society is divided into castes.  

Warrior Caste: The Warrios in Nagotari society, besides being conquers and defenders, are also the political leaders.  Warriors are the highest caste and have free rights even tyranical authority over the other csates to the point of administrating beatings to lower castes members that are insubordinate, but are not allowed to rape or kill.  Killing is allowed only in honor duels, or trials among warriors.  

Mage Caste  Second most powerful caste but with no real political power outside their college and universities.  Mages are scienists and experimenters for the most part with only 20% used as combat mages.  Combat mages are not trained offensively those duties are considered to honorable and reserved for warriors, but are trained to cancel the affects of enemy spells and magical attacks.  The other 80% of mages are scholars, scientists, and egineers, that work to better the living of Nagotari society and the power of the warrios.

Merchant Caste  The merchant caste isn't just merchants but artisans and all others that don't fit into other castes but have specific jobs that serve the need of the society.  

Merkoal Caste  A small frog like species that is barely inteligent they create all underwater constructs for the Nagotari.  

Fucho Caste  Means the "Caste of the Dung" the human slaves that serve the Nagotari above land where the Merkoal cannot survive.  


Faasss political structure is tribal, with one chieftain, a council of elders, the males are warriors and the females are tasked with raising and dissesembling camps, cooking, raising the women.  Along with being warriors males track and capture food and raise their male cubs.  

Camarans live in a similiar structure to the Faasss but women have equal rights.  Camarans have a more informal education of their young at druid monestaries where the young learn to control their creature change ability.

Offline CaptainPenguin

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Ferosh
« Reply #15 on: May 13, 2004, 11:03:42 PM »
Didn't need to edit, but I like the new version better anyway.
Just a question-
Since humans are considered the worst of all beings, and since the a centaur has a human upper half, perhaps Narkolops has the upper half of a Nagotari or Faasss or something?
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Offline Luke Lavin

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« Reply #16 on: May 13, 2004, 11:14:48 PM »
One Camaran race that is an outcast is the Druids of the Wolf, this castte refused to submit to the monestary type living that the Camarans tribes elected to go, instead the Druids of Wolves rejected the teaching of karius and rejected the belief that man was made to serve the Camarans, Faasss and Nagotari.  They are the only group of the three higher species known to reject their god given right to the slaves.  Because of this the Druid of the Wolves were hunted and driven to the wilds of Ferosh.  They are very rare and usually live in roaming bands of five or six.  Because they rejected the teachings of Karius they do not have a wide as range of powers that other druids have but are able to hold their wolf morph indefinately and have great strength, endurance, and stamina in both druid and wolf form.

Offline Luke Lavin

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Ferosh
« Reply #17 on: May 13, 2004, 11:16:38 PM »
Actualy I like the edited version better because it doesn't steal from WC3, in the edited version though he only apears as a simple stand with large antlers and a leaf covered body.  So there is no upper body.  But good point.

Offline Luke Lavin

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About Elementals
« Reply #18 on: May 14, 2004, 09:50:34 AM »
Elementals do not exist in the wilds of Ferosh or anywhere else but can be summoned for very short periods of time.  A very strong mage could summone one for no more than twenty minutes.  The summoned elemental is entirely suberviant to the control of the mage.

Elemental Types:  
Water Elemental: Entirely composed of water but also can make itself harden like ice and turn into vapor.  A water elemental can do physical damage to the water with blasts of water shot out very fast, shards of ice shot out, or punchs from fists of ice.  Can only be summoned from a pool of water.  

Lava Elemental: Composed of lava, it will burn the ground around it when it moves, it can harden it's surface to rock for armor.  Cannot shot parts of itself like water.  Can only be summoned from inside a volcano or near lava. Immune to magic.  

Earth Elemtanl:  Composed of dirt but is weak and affected by magic a sword can cleave off a dirt limb and the limb will not reassemble.  Summoned from any soil or dirt.

Air Elemental: Composed of breathable air, can move like wind.  Very hard for it to cause damage, other than making itself into a small twister.  

Sand Elemental:  Composed of all sand but can harden into glass.  Cleave it's limbs off, it will not regenerate them.

Offline Luke Lavin

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More about elementals
« Reply #19 on: May 14, 2004, 06:10:42 PM »
When I said some elementals have the abilit to change their state of matter, like sand forming into glass they can do it to just part of themselves or all over.  IE A water elemental could form it's fists into ice but not its arms so it still move its arms.  

Also an elementals strength depends where it is, if you summon a water elemental from a mudpuddle in the desert it won't last a few seconds, if you summon a sand elemental you could probaly summon one thirty feet high that would last for thirty or forty minutes.  

Also a note only master summoners can summon elementals.

Offline Luke Lavin

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About Kaurian Magic
« Reply #20 on: May 14, 2004, 06:40:47 PM »
To csat a spell a rper must say the proper phrase with right spellig for it to work.  When throwing a fire bolt you would say, "Thra-fyr-bolo".  Thra for throw, Fyr for fire, and bolo for bolt.   Casting magic requires power, there are two for a mage to get the power he needs.  From a sacrifice of a living thing using the wild spirit that comes out of it to fuel their magic, or draw power from a power point.  A power point is a bottomless well of magical energy witgh ley lines leading out from it to other power points.   All the power points in the world are connected creating a web of ley lines that a mage can draw magic from too.  

Suffixes and prefixes for casting spells:

thra =  throw
fyr = Fire, flames,
bolo = bolt, arrowhead
aqua = water
ele = elemental
sumo = summon
dev = demon
camo = camoflage, disguise, confuse sight
negro = black, darkness, evil
blanca = white, holy, good
suna = sunlight
lumo = light
wa = wild, or beast
mur = kill
cru = pain
cha = change
icio = ice, cold
nec = dead
rez = raise
mu = moon
bom = blast
des = despair, terror, great fear
wa = wave
car/cor = carrion/corpses
dia = day
noche = night
maz = male
fomaz = female
lus = love
kla = fall
que = question, quest
fot = future
tak = hunt, seek
red = blood
oram = mind
spiry = soul
hox = body
poo = slave


Kaurian Writen Alphabet

A = `
B = ~
C = !
D = @
E = #
F = $
G = %
H = ^
I = &
J = *
K = {
L = }
M = -
N = _
O = +
P = =
Q = [
R = ]
S = \
T = |
U = :
V = ;
W = "
X = '
Y = <
Z = >

Offline Luke Lavin

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Faasss Magic
« Reply #21 on: May 14, 2004, 09:49:19 PM »
Because the Faasss have a quick paced language their magic is done with magical items.  A Faasss shaman always carries a Staff of Lightining to perform his electrical type magic.  While a Faasss summoner will have loads of trinkets that he uses to summon the variety of creatures and mosters he has.  

A Faasss shaman is adept with his staff to the point where he can twirl it like an baton holder in a parade.  Each movement is part of the spell different steps strokes will give different results.  Not only Faasss Shaman magicaly potent but very stonrg, agile, and have the rare gift of dexterity among Faasss.

Faasss summoners burn the trinket of a specific creture to summon it.  Where the trinket falls while it is on fire is where the creature will appear.  While some mages of Karians and the Takreetans have control over their creations and summonings, the Faasss have little control over the wild things they summon.  Which is why the trinkerts are sometimes thrown like grenades causing maybe a lion or worse to appear in the midst of an enemy formation or a fire demon in an enemy pallisade.

Offline Luke Lavin

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Ferosh
« Reply #22 on: May 15, 2004, 09:13:15 PM »
More Kaunian sorcerer terms.

li = life
deta = death
regenaro = regenerate
hel = heal, health
dro = drain
exo = explode