llamaenterhear
Username: Password:

Author Topic: The Dhampiri: A New Take On Vampires *  (Read 7875 times)

0 Members and 1 Lonely Barbarian are spying on this topic.

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Dhampiri: A New Take On Vampires *
« on: April 24, 2004, 01:25:12 AM »
They are called Blood-Drinkers and Dark-Stalkers, Devil-Folk and Shadow-Lords.
Begotten of the Underworld, half alive and half dead, they feast upon blood and take night for their day.
They are the Dhampiri.

The first Dhampire was Ur, and the first Dhampiri were the Nine. Ur tricked the Nine into devouring the blood of Pel the Youth, and in so doing, he lured them into the Gift of Darkness.
The Gods saw what Ur and the Nine had done, and so cast them from the Valley of Man, where dwelt the First of All Humankind.
At first, the Nine called to the Gods, saying that they had been tricked. But soon enough, they were lured over to the Shadow by Ur.
Ur and the Nine could not return to the Valley of Man, so they wandered the empty Earth, searching for a home.
But the Gods sent down a dark curse upon Ur and the Nine, the curse reserved for kinslayers, and for the slaying of Pel the Youth were they punished; the Sun God's light burnt at them like claws of fire.
The First of Nine, He Who's Name Was Devoured, who is called Unspoken, said to Ur:
"I willst not forget thy betrayal. It was thee who led us into darkness, thee who prepared for each of us goblets of the blood of Pel the Youth."
The Second of Nine, who was and is called Ulthar, said to Ur:
"For blessed Immortality didst we drink with thee of the blood, but now thirst for that which flows red salts my throat."
The Third of Nine, who is called now Absolmos, said to Ur:
"For thy transgression, and thy betrayal, we are destroyed."
But Ur replied:
"Thou art reborn. Thou shalt live forever; thou needest no longer fear the Gods, nor fear the Mortal Herd."
The Fourth of Nine, who was and is called Jazibel, Sister of Judas, said to Ur, and to the others of the Nine:
"He speaketh true; 'tis a small price indeed to pay for such might."
The Fifth of Nine, who is called now Djehuty, said to the Nine:
"I am not so great a fool as to believe that I am less than the other Men; I will place myself among Ur's many, and be a new God."
The Sixth of Nine, who was and is called Judas, Brother of Jazibel, said to the rest:
"Take me my place with my sister, as I lovest thee, Jazibel."
Absolmos, the Third of Nine, said then:
"Then I can forgive."
The Seventh of Nine, who is called now Xerxes, said to the rest:
"But I cannot. Take me my place with Ulthar and ______ (who's name will not be spoken), for I will not bow to Ur that so betrayest me."
The Eigth of Nine, who is called now the Red-Maned Lion, said to the rest:
"I walk alone."
The Ninth of Nine, who is called now Jaderoth, said to the rest:
"I, too, walk alone."

And so was born the race of the Dhampiri.
« Last Edit: December 03, 2005, 11:45:21 PM by MoonHunter »
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Nine
« Reply #1 on: April 24, 2004, 05:44:51 PM »
The Nine were the Firstborn of Ur, who aided him in his murder of Pel the Youth, and drank Pel's blood with Ur to gain immortality.
Some sided with Ur after they were cast from the Valley of Man; these were Judas and Jazibel, Absolmos Who Forgave, and Djehuty.
Others became his enemies; these were Ulthar, Xerxes, and the Unspoken.
The last two went their own ways; these were the Red-Maned Lion and Jaderoth.

Those With Ur:

Absolmos Who Forgave:
Absolmos was the Third of Nine, the third to follow Ur into immortality and shadow. He was a mercurial man, prone to brooding and to lightness, equally quickly, and in a fit of such fancy, he chose to forgive Ur, though he still felt bitterness over the First Murderer's trickery. Absolmos was given the Dark Gift of Shapes. There was no shape that Absolmos could not take, and he used this transformation to seek out new and different experiences, as he was wont to do.

The Dhampire bloodline of Absolmos are called the Absolmai, or the Absolmians. They are mercurial, quick to change, flighty, indecisive, and inquisitive by nature, always seeking new experiences. They possess the Dark Gift of Shapes as Absolmos did, and know the First, Second, and Fourth Blood Riddles.

Djehuty:
Djehuty, who's original name is forgotten, was the Fifth of Nine, the fifth to follow Ur in the murder of Pel the Youth. He was a brilliant man, a scholar and a philosopher, with a contemplative manner and a shining wit. He was also proud, and this pride led him to support Ur. Djehuty was given the Dark Gift of Sights. He could gaze into the future and the past, cast scryes and prophecy. It is said that he could also reach forward in time to twist events to more pleasing outcomes.

The Dhampire bloodline of Djehuty are called the Djehutayi, or the Djehutians. They are, like their father, intelligent, quick-witted, prideful, and philosophical. They possess the Dark Gift of Sights, and know the Fifth, Seventh, and Ninth Blood Riddles.

Jazibel and Judas:
Jazibel and Judas were brother and sister, the Fourth and Sixth of Nine, respectively. Jazibel and Judas were also lovers. They were beautiful and passionate, emotional always, and devoted to one another. Jazibel's vanity drove her to aid Ur, and Judas' devotion to her drove him to the same dark deed. Jazibel and Judas were given the Dark Gift of Desires. They could inspire love or devotion, hatred or fear, lust or loathing, at a glance. Jazibel once made an army of men fall madly in love with her, and Judas in jealous rage made the same army slay themselves with their own swords.

The Dhampire bloodline of Jazibel and Judas are called the Corai, after the name of the noble house to which Jazibel and Judas belonged, or the Corians. They are are all beautiful, emotional, and passionate. They are also vain, and decadent in their passions and orgies. They possess the Dark Gift of Desires and the Second, Fourth, and Eigth Blood Riddles.

Those Against Ur:

Ulthar:
Ulthar was the Second of Nine, the second to follow Ur in his sin. He was a dark, troubled man, who heard strange whispers that no-one else heard, and who was driven by bizarre, unnameable urges. It was this madness that drove Ulthar to aid Ur in murdering Pel the Youth. Ulthar was given the Dark Gift of Whispers. He could speak with strange beings that most do not dream of, convince the dead to rise, talk dreams into becoming reality, and whisper new things into reality. He could whisper himself sideways into the Othe Places, and that is how he eventually dissapeared. The Dark Gift of Whispers is not well understood, even by Ultharai, and thus, there are few skilled in it's use.

The Dhampire bloodline of Ulthar are called the Ultharai, or the Ultharians. They are similar to their parent in madness and darkness, and likewise hear the gibbered whispers of the Other Things. They possess the Dark Gift of Whispers, and possess the Second, Sixth, and Ninth Blood Riddles.

Xerxes:
Xerxes was the Seventh of Nine, the seventh to walk forever into night. He was a warrior, fierce, bold, and strong, always looking for adventure and challenge. He joined Ur in Pel's murder simply for boredom, and it was because of this unthinking mistake that he became so bitter and full of rage. Xerxes was given the Dark Gift of Might. He smote a mountain to pieces with his fist so that he might lead his bloodline on to further conquest.

The Dhampire bloodline of Xerxes are called the Xerxai, or the Xerxeans. They are fierce, courageous, head-strong, stubborn, self-confident, and quick to anger. They possess the Dark Gift of Might, and the First, Second, and Third Blood Riddles.

He Who's Name Was Devoured or The Unspoken:
The Unspoken had a name once, and under that name he was the First of Nine, the first to bloody his hands with Ur, and Ur's strong right-hand. It was the Unspoken who slashed the throat of Pel the Youth as the other Nine restrained him, and the Unspoken who drank of Pel's blood first after Ur. The Unspoken's trust and friendship with Ur was shattered when he was cast from the Valley of Man. Bitter and rage-filled, He Who's Name Was Devoured turned against Ur, and became forever a hated enemy. His Dark Gift was revoked by Ur when he committed his Great Crime and dissapeared, and his children were given one anew.

The Dhampire bloodline of the Unspoken are the Loathed Ones. Filled with rage, hatred, and self-loathing, the Loathed Ones seek to sequester themselves away from all others, and those who pursue must be destroyed. Theirs is the Dark Gift of Dissapearance, and with this Dark Gift may they become invisible, a mist or a shadow, or a half-recalled memory. The Loathed Ones used their Dark Gift to erase the visage and name of their parent forever. All beings now have forgotten his existence, save the Loathed Ones and Ur, though all beings in existence also secretly loath him for his Great Crime, which has also been forgotten. The Loathed Ones possess no Blood Riddles.

The Unspoken still exists, self-flagellant and self-loathing, stewing in rage and pain and loneliness. He is perhaps still a Dhampire, or perhaps he has become Something Else.

Those Alone:

The Red-Maned Lion:
The Red-Maned Lion was the Eigth of Nine, and went into darkness only half-willingly. It was his friend, Judas, Brother of Jazibel, who convinced him to aid Ur. The Red-Maned Lion was vicious, cruel, and animalistic, and revelled in living like a beast. He was repugnantly ugly, but laughed at his deformities. His Dark Gift was the Dark Gift of Beasts. With this Gift he became a monster, a ghoul and a destroyer who preyed on children and the weak.

The Dhampire bloodline of the Red-Maned Lion are the Brochai, after his noble house of old, also called the Brochians. They are, like their father, vicious, cruel, evil, and savage, bestial barbarians and monsters, who's  forms are twisted and awful. They possess the Dark Gift of Beasts, and the Fourth, Fifth, and Seventh Blood Riddles.

Jaderoth:
Jaderoth was the Ninth of Nine, the last of all to join Ur's cause. He was a quiet man, reserved and brooding, more at home among the bones of the dead than among the living. When the bloody business of Pel's murder was done, Jaderoth remained behind to make an undead servant of Pel's corpse. He possessed the Dark Gift of Necromancy. With this Gift he created an army of the dead, and built himself a kingdom of bones.

The Dhampire bloodline of Jaderoth are the Jaderothai, or the Jaderothians. They are quiet, pale, dark-minded and intelligent, with hidden tempers and sly, manipulative ways. They possess the Dark Gift of Necromancy and are the only bloodline to possess all the Blood Riddles.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The First Murderer
« Reply #2 on: April 24, 2004, 08:02:23 PM »
"Ur?
What can be said of Ur?
He is a living corpse, a sane madman;
A loving despiser who kills to bring life;
A bright shadow, beautifully repugnant
and chaotically stabile;
He is certainly indefinite;
A childless father who hates his offspring and loves his spawn;
He is Ur."
-Ulthar, the Second of Nine, on the subject of Ur

Ur was the First Murderer, for before him, none had slain another. Ur was also the First Dhampire, the first to drink of Pel the Youth's blood, the first to possess the Dark Gifts, the first to possess the Blood Riddles.
We cannot speculate on what brought Ur to his decision to slay Pel the Youth, nor on how he chose who was to join him as his Nine, but we do know that Ur sought immortality in the drinking of blood, and immortality he found, as well as a curse.
None of the Nine ever gave decisive answers as to what Ur was actually like; We know nothing of his personality or his ways, save this:
The death of Pel began to gnaw at him, and Absolmos Who Forgave said that he began to doubt his decisions and hate himself for them before he disappeared.
Ur has not been seen since the Great Crime and disappearance of the Unspoken. Perhaps the loss of his closest friend and bitterest enemy was the stake that slew the Dhampire, as it were, for Ur's mental situation.
Or perhaps Ur delved too deeply into the dark powers of the Underworld and ran afoul of things that he could not understand. But this seems unlikely, because at the time of his disappearance, he was one of the most powerful beings in all the Earth.
Whatever happened to Ur, he is gone, and has not been seen for a thousand years.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Blood Riddles
« Reply #3 on: April 25, 2004, 11:24:20 AM »
"The First Riddle of Blood:
Where must a man turn
When there is nowhere left to turn
And nobody left to turn to?"
-The First Blood Riddle


The Blood Riddles are ancient puzzles, created by Ur to aid the Dhampiri in the search for Dhampiric godhood. Only certain bloodlines possess certain Blood Riddles, save the Jaderothai, who possess all of them but for the Tenth. The unraveling of Blood Riddles allows the Dhampire access to more and more Dhampiric power, and more and more power in their Dark Gift. For instance, a Corai who has solved the Second Blood Riddle may be able to influence a city watchman who has seen him that what he saw was merely a trick of light. However, a Corai who has solved the Second and Fourth Blood Riddles may be able to convince this watchman that what he saw was his ruler, and that his ruler wants blood.
There are nine Blood Riddles, one for each of Ur's compatriots, and one for himself, the Tenth Blood Riddle.
No Dhampire has ever found or solved the Tenth Blood Riddle. With it, a Dhampire could rival the power of the Nine themselves, or perhaps even the First Murderer.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Primogenitors
« Reply #4 on: April 25, 2004, 06:04:07 PM »
"You shall be my Primogenitors, my first-born sons, and you shall be as lords over your offspring, the masters of the bloodline." -Absolmos Who Forgave, Third of Nine, to his Primogenitors

The Primogenitors are eldest generation of Dhampiri after the Nine. As Ur is gone, and the Nine are all either dead or missing, the Primogenitors are essentially the leaders of the bloodlines.
Primogenitors are vastly more powerful than the average Dhampire, seeing as they have had a long, long time to develop their understanding of the Dark Gift and Blood Riddles. Most Primogenitors have mastered the Blood Riddles that their bloodline possesses, and a few have mastered Blood Riddles that they have personally discovered.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Physical Nature of the Dhampiri
« Reply #5 on: April 25, 2004, 06:39:26 PM »
The Dhampiri have two basic forms- one in the daylight and one in the night.

During the Day:
A little while before he disappeared, Ur worked a great sorcery upon all Dhampiri.
Because of this sorcery, during the daylight hours, Dhampiri flee their bodies and become shadows. As shadows, they are flat, weightless, utterly without substance, and unable to affect their environments. As shadows, sunlight is a dire bane, causing Dhampiri to cease to exist as soon as they feel its excruciating touch. Nothing but sunlight and sorcery affects Dhampiri in this shadow-shape, but neither can they affect anything.
It is possible for a Dhampire to take a more physical shape during the day. They make their body, recreating its substance from the particles of the world in a perfect semblance of themselves. However, this homunculus, though alike in appearance to the Dhampire, has none of their Dark Gifts or powers, and slowly crumbles over time. What's more, sunlight is no less inimical to the reconstructed body than to the shadow-shape, and the solar rays reduce the dust-shape to so much ash and sear the Dhampire to destruction.

During the Night:
But when the sun sets, Dhampiri come alive. The moment of the sun's setting, the Dhampire's discarded body returns to meet its soul, reappearing to recieve the shadow-shape and take on the semblance of life once more. Of course, during the day, without the soul, the body decays as a normal corpse, however, with the shadow-shape in occupance, it becomes as hale and vital as a normal corpse. Thus the Dhampire (save for a few) appears as any mortal would.
During the night, all of the Dhampire's Dark Gifts and Blood Riddles function perfectly. Their powers are returned to them. But so is their hunger.
The Dhampire does not feed on drink and food as a mortal. Dhampiri feed on blood. Dhampiri may consume the crimson vitae of any mortal to sate their dark hunger. Also, Dhampiri may feed from other Dhampiri, but in so doing, consume their Dhampiric victim's Dark Gifts and Blood Riddles. This process is forbidden among most Dhampire bloodlines, however, for it brings the True Death upon another Dhampire.
Dhampiri, for the most part, are not physically different from mortals, save that their canines are sharp and pointed, allowing them to tear at flesh of their meals and unleash the blood beneath.
Dhampiri may also, with effort, cause their digits to stiffen and form claws.
Dhampiri reproduce in the same manner as feeding. Those mortals who survive the bloodletting of a Dhampire become a Dhampire themselves, albeit a fledgeling one. Soon after their Dhampiric "birth", their Dhampire relatives from their bloodline come to retrieve them and tutor them in their new existence.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline Shadoweagle

  • Strolenati
  • Emperor
  • *
  • Posts: 1822
  • Clear as Glass
  • Awards 2013 Location of the Year Questor NPC Guild Elite NPC Guild Lifeforms Guild Item Guild
    • Awards
Re: The Blood Riddles
« Reply #6 on: April 25, 2004, 08:09:46 PM »
Quote from: "CaptainPenguin"
"The First Riddle of Blood:
Where must a man turn
When there is nowhere left to turn
And nobody left to turn to?"
-The First Blood Riddle


He must turn within! To himself!

Wahaa! Winnah!

...

Erm, anywho. Great twist on vampires so far, Im enjoying reading it - so keep it up.
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


Strolenite Relic, resurfaced.

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #7 on: April 25, 2004, 08:24:25 PM »
I can't believe it.
That really is the answer, you know.
Where must a man turn
When there is nowhere left to turn
And nobody left to turn to? To himself.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline Shadoweagle

  • Strolenati
  • Emperor
  • *
  • Posts: 1822
  • Clear as Glass
  • Awards 2013 Location of the Year Questor NPC Guild Elite NPC Guild Lifeforms Guild Item Guild
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #8 on: April 25, 2004, 10:18:10 PM »
Of course its the answer! Not that difficult a puzzle at all, really.

And turning to onesself simply means trusting in your own abilities. Very fitting riddle for someone trying to gain power - believe in yourself and you'll be more powerful.
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


Strolenite Relic, resurfaced.

Offline Strolen

  • Ignorance Incarnate
  • Guild Leader
  • Emperor
  • *
  • Posts: 7988
  • All your base are belong to us.
  • Awards Locations Guild Questor Locations Guild Elite Item Guild Hall of Heroes 10 Plot Guild
    • Strolen's Citadel
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #9 on: April 26, 2004, 12:39:21 AM »
Shadow is the puzzle master....although we are long overdue for another riddle in the riddle thread I think.
(I am using this thread as a great example for copying style for my myth.)

Flying Squirrel – Strolenati Guild
Grothar Rockfury - Dwarvish Guild
Minor Minion - Cartographer's Guild
Level 3
STR: 5 | END: 2 | CON: 3 | DEX: 2 | CHA: 2 | INT: 6
Authentic Strolenite™©® | Llama is as Llama does.


Offline Shadoweagle

  • Strolenati
  • Emperor
  • *
  • Posts: 1822
  • Clear as Glass
  • Awards 2013 Location of the Year Questor NPC Guild Elite NPC Guild Lifeforms Guild Item Guild
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #10 on: April 26, 2004, 02:58:38 AM »
Oh yea, The riddles :D

I think that threads gotten a bit out of date :)
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


Strolenite Relic, resurfaced.

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The True Death
« Reply #11 on: April 26, 2004, 04:25:44 PM »
Dhampiri do not die as mortals do. As undead beings, Dhampiri can only be destroyed by certain means. This destruction, to Dhampiri, is called the True Death, and without it, they can live indefinitely. Felled by normal wounds, such as those of axe and sword, the Dhampiri do fall, but they merely enter a state of hibernation, which they rise from in a matter of time, the length depending on the damage. One Dhampire, the Corai Primogenitor Meyroth had most of his innards torn out and his flesh removed. He was then sealed in an iron coffin. However, within several years, he broke free and took bloody revenge.

Banes:

Sunlight:
The most obvious of Dhampiric banes, sunlight brings the True Death totally and completely, blasting the Dhampire victim into so much dust and vapor.

Water:
Dhampiri cannot bear the touch of water. It burns like acid at their flesh, accelerating decay on the unnatural purity of the Dhampiric corpse. Submersion in water is much like sunlight, bringing instant dissolution.

Fire:
Fire burns away the Dhampire's soul as well as its flesh, bringing True Death.

Decapitation or Complete Dismemberment:
While decapitation does not bring True Death to the Dhampiri, it does prevent them from rising from the seeming death of hibernation caused by sublunary wounds. Also, Dhampiri who are sliced into pieces which are scattered are also unable to hibernate to recover.

Dhampiric Feeding:
If one Dhampire feeds on another Dhampire, the victim dies the True Death.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline manfred

  • His Manic Majesty, blesseth by Mathom
  • Emperor
  • ****
  • Posts: 2461
  • Awards Systems Guild Society Guild Locations Guild Questor Item Guild Lifeforms Guild
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #12 on: April 27, 2004, 06:45:32 AM »
Quote from: "CaptainPenguin"
I can't believe it.
That really is the answer, you know.
Where must a man turn
When there is nowhere left to turn
And nobody left to turn to? To himself.


What if not?

What if the real answer is turning on yourself?

Quote
And turning to onesself simply means trusting in your own abilities. Very fitting riddle for someone trying to gain power - believe in yourself and you'll be more powerful.


No. Become your own enemy; the enemy of your own weaknesses. Fight them, and destroy them. Only so will you gain the power you so desire...

...sounds to me a tiny bit more fitted for evil, power-hungry creatures, that hate themselves for their own mistakes.

So, what do you think? Riddles of this kind should have more than one "obvious" solution, to mislead those that don't deserve it. The appropriate ritual that follows the solving could fail horribly then...
Do not correct me, I know I am wrong.

Offline Shadoweagle

  • Strolenati
  • Emperor
  • *
  • Posts: 1822
  • Clear as Glass
  • Awards 2013 Location of the Year Questor NPC Guild Elite NPC Guild Lifeforms Guild Item Guild
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #13 on: April 27, 2004, 06:57:53 AM »
For a moment there, I thought your signature was part of your post :D

A good idea, however.
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


Strolenite Relic, resurfaced.

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #14 on: April 27, 2004, 08:15:25 AM »
Of course. More than one answer!
Multi-layered thinking!
It's brilliant!
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Dark Gift of Whispers
« Reply #15 on: April 27, 2004, 09:55:12 PM »
(OOC: This needs more definition)

The Dark Gift of Whispers is an enigmatic and shadowy power, granted by Ur to Ulthar for reasons his own.
The Dark Gift of Whispers is, essentially, traffick with strange beings not of the mortal realm, dwelling beyond the range of sight. Those with this power are natural beacons for these tenebrous beings. These Others whisper in the ears of the Gifted Dhampire, gibbering bizarre nonsense and arcane babbling in its ears.
The Dhampire, when it becomes aware of these Others, may speak in return to them, asking for gifts and boons that the Others may give.
The Others can:
-Create temporary structures, composed of spiritual gossamer. A sword created by the Others for the Dhampire shatters into vapor after a few hours. Therefore, items created by the Others are never around for very long.
-Carry the Dhampire short distances through the emptiness in which the Others exist
-Provide small advice. Usually, warnings of danger that are too little, too late.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline Shadoweagle

  • Strolenati
  • Emperor
  • *
  • Posts: 1822
  • Clear as Glass
  • Awards 2013 Location of the Year Questor NPC Guild Elite NPC Guild Lifeforms Guild Item Guild
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #16 on: April 27, 2004, 10:53:23 PM »
Would one, proficient in whispers and necromancy, or whispers and beastiary, be able to summon these creatures from other planes for limited amounts of time. Sort of like, a dangerous, unpredictable familiar?
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


Strolenite Relic, resurfaced.

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Don't cross the streams!
« Reply #17 on: April 28, 2004, 08:17:20 AM »
No way!
That would be like crossing the streams!
That would be like summoning a 2D object into a 3D world. It just doesn't work. If it did, it would be...wierd, to say the least. The Others just don't fit into this dimension, in any way possible. The only reason that Dhampiri can withstand being carried through the Others' dimension is that they are extremely durable supernatural beings.
If anybody could, Ur could, or a sorceror, but I doubt that they would be foolish enough to do so.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline sniperspy

  • Emperor
  • ****
  • Posts: 1412
    • Awards
Question!
« Reply #18 on: April 28, 2004, 06:20:50 PM »
When the Dhampiri are chopped up into tiny pieces or decapitated, you said they don't die the True Death, but instead are unable to hibernate back into health. When this happens, what really happens to the Dhampiri? Does he just lull around, concious but unable to do anything, like a comatose man, or would he be unconcious, and never regenerate back into the waking world?

Also, especially if number 2 was the answer, what of those with the gift of Whispers? Would they be trapped mentally in the realm of the Others maybe? That would most likely be better than comatose.

One final thought, if the second option was true, and they are never conscious again, is this not the same as a True Death? Their body may not be gone but their mind, which is all that really matters in the subject of death, is permanently gone.
Bow down to the almighty ruler of your pitiful existance!

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #19 on: April 28, 2004, 06:25:19 PM »
The head is effectively conscious but unable to do anything.
If chopped to pieces, the bits just sit around, waiting to be reassembled. They are unconscious.
If you reunited the head and body, or the bits, the Dhampire would wake up.
I think that answers all three of your questions at once.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline sniperspy

  • Emperor
  • ****
  • Posts: 1412
    • Awards
The Dhampiri: A New Take On Vampires
« Reply #20 on: April 28, 2004, 06:27:30 PM »
thank you, but what about the Whisperers? Would they be trapped in the Other's world until reunited?
Bow down to the almighty ruler of your pitiful existance!

Offline Shadoweagle

  • Strolenati
  • Emperor
  • *
  • Posts: 1822
  • Clear as Glass
  • Awards 2013 Location of the Year Questor NPC Guild Elite NPC Guild Lifeforms Guild Item Guild
    • Awards
Re: Don't cross the streams!
« Reply #21 on: April 28, 2004, 07:22:21 PM »
Quote from: "CaptainPenguin"
No way!
That would be like crossing the streams!
That would be like summoning a 2D object into a 3D world. It just doesn't work. If it did, it would be...wierd, to say the least. The Others just don't fit into this dimension, in any way possible. The only reason that Dhampiri can withstand being carried through the Others' dimension is that they are extremely durable supernatural beings.
If anybody could, Ur could, or a sorceror, but I doubt that they would be foolish enough to do so.



Muahahahahahahahahahahahhahahaaaaa  :twisted:  I like the way that sounds ^_^ Lets say these creatures are 4th and 5th dimensional - Since 4th and 5th dimensions are all but infathomable to humans, they would either appear as nothing, so the humans wouldnt be able to see them, or be such a mind blow to the humans, it would brobably burn out their brains ^_^
I think it would be best if I dont attempt to do this :D :D :D
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


Strolenite Relic, resurfaced.

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Dark Gift of Might
« Reply #22 on: May 07, 2004, 11:12:22 PM »
The Dark Gift of Might gives a Dhampire amazing physical prowess.
Dhampiri with this gift strike with the force of ten men, tear gates from their moorings, leap through the air like massive grasshoppers, and climb up sheer cliffs by digging their claws into the very stone.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Dark Gift of Beasts
« Reply #23 on: May 07, 2004, 11:15:52 PM »
The Dark Gift of Beasts allows the Dhampire to become the very image of its twisted soul.
With this gift, the Dhampiri becomes like a bat or dragon in form. Its hands and feet become taloned claws, its skin becomes leathery, scaled, or covered in hair. Its face twists into a bestial mask of rage and its teeth become razor scimitars in its huge mouth. Most horrific of all, leathery wings spread from its back.
In addition, the Dhampiri may grow a long meaty tail, multiple eyes or arms, tentacles, or some other horrible mutation.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Squirrel Strolenati
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
General Dhampire Abilities
« Reply #24 on: May 07, 2004, 11:19:42 PM »
All Dhampiri have these abilities, as a rule:

-Forming hands into claws
-Taking control of corpses (during the day)
-Walking up sheer surfaces or upside down
-Inspiring fear in animals (more of a condition of the Dhampirism)
-Causing holy objects to warp, crack, or burn (In more powerful Dhampiri, this may happen spontaneously in their presence.)
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist