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Author Topic: Shadowed Galaxies-Palsan Republic  (Read 2227 times)

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Offline Araith

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Shadowed Galaxies-Palsan Republic
« on: April 19, 2004, 05:08:19 PM »
Armed Forces of the Palsan Republic:
The Palsan Republic is the most visible hope of a future of normalcy in the Archeras galaxy. A progressive democracy, its military keeps the majority of its population almost unaware of the many threats poised at its heart every day. Through their efforts and the efforts of its covert agents, it survives and even thrives in an otherwise very dangerous age. Palsan's primary concern is with self-preservation, not an idealistic crusade, and thus some friendly friction has developed between it and the Alliance. Palsa's military is composed primarily of volunteers. Though arcana is not studied on a wide basis amongst its soldiers, the high-tech, rugged, dependable weapons they use can easily make up for this detriment.
Primary Equipment:
Imperator solid-bore gun.
The Imperator weapon is a slug-throwing ranged weapon, firing charged bullets at high velocity. The electric charge of the bullet allows it to lose less speed to air resistance, and thusly arrive at the target with more stopping power. Varieties of the Imperator range from pistol to tank cannon size.
Example Personnel Weapons:
IP-5 Imperator Pistol
IPn-7 Imperator Needle Pistol
Ipm-9 Imperator Magnum
ISM-27 Imperator Submachine Gun
IRF-19 Imperator Semiautomatic Rifle
IAR-10 Imperator Assault Rifle
ILS-3s Long-Shot Imperator Sniper Rifle
Palsan personal armor for the average soldier is a light powered suit of flak armor. Usually muscular enhancements and basic sensors are incorporated into the suit, though not as sophisticated as Alliance combat uniforms or true powered armor. Flak suits provide some protection from bullets and some melee weapons. They are often colored in a desert camouflage scheme.
Palsan close combat weapons, like their ranged ones, are generally highly standardized. Soldiers in a unit are issued a uniform close combat weapon of medium quality, such as a machete or short sword, and though they might modify or tamper with it, most rarely replace them.

Palsan Classes:
Gunfighter : These agile individuals are lightly armored and carry twin pistols into combat, as well as generally favoring double short or long blades for up-close work. They take specialized training so as to enhance their abilities with two weapons to formidable levels. In the arcane spectrum, like many Palsan soldiers, they are at best average, though some Gunfighters like to use levitation and haste spells to increase their combat agility and speed.
Signature Equipment: Exotic Pistols: Gunfighters use customized Imperator and occasionally energy pistols, tinkered with to provide unusual and effective abilities. These include increased range and stopping power, a variety of special ammunitions, and automatic firing modes. Almost inevitably one of the upgrades is a vastly increased clip size.

Marine : Palsa's heavy infantry corps wears heavily armed and armored suits of powered armor. Though this armor hinders them somewhat, it is incredibly tough and relatively quick for such a large thing. The most popular of these suits is the BH-6 Behemoth, a humanoid suit standing about 8� tall. Marines take little magical training but are expert soldiers.
Signature Equipment: BH-6 Behemoth: This is armed with either a Gattling Imperator Cannon or a laser cannon on the left arm, and a built-in close combat weapon in the right. Occasionally a heavier weapon such as a flamethrower, missile launcher, or antitank rifle is added, but other times advanced sensor gear, TAB targeting gear, or shield generators take the shoulders slot.

Seeker : Occasionally foes arise that threaten the Republic in ways that a simple soldier could not counter. Palsa's answer to this is the Seekers, a sort of self-sufficient, heavily armed agent of the government. The Seekers are primarily used to suppress evil cults of the Inquisitum, but lately they have been deployed against the Shadow as well. Seekers wear their own customized armor, carry advanced weaponry enchanted to destroy evil creatures, and are trained in religion and life arcana. They are actually quite proficient at this. Seekers are above the law. They may commandeer any body of troops, and re-deploy them as needed. Thusly, one wishing to become a Seeker must pass the highest of scrutiny.
Signature Equipment: MS-4 Messenger: This customized suit of armor is equipped with a Rift Cannon on its left shoulder. This energy weapon's dark purple beams are meant to destroy negative arcana, such as warlock magic or Shadow energy, as well as enemies. The close combat weapon carried by a Seeker is inevitably magical in some way. The armored suit is also highly resistant to negative arcana attacks, and usually incorporates advanced sensors. It has slightly less armor then the Behemoth, but is a bit quicker and smaller.

Agent : Palsa's armies alone would stand little chance against their enemies without the might of their specialized Agents. Agents are covert operatives also trained in combat and leadership. There are four academies of agents in the Republic.
Rythe Academy Agent : Rythe Academy is the least-understood of all Palsan covert ops schools. Training its students in deep undercover operations, it is no surprise they are the most feared and hated of all Academies. Although they do not necessarily enjoy deception, they are willing to overcome such problems for their state. This is made much easier by use of the shape-changing drug Metamorphysine, otherwise considered a controlled substance in much of the Republic. Rythe agents are also masters of psychology, false friendship and seduction. Their magical skills are primarily devoted to astral magic, which can aid in their deception and manipulation, but many also take other fields of magic, and generally they are able enough combatants.
Signature Equipment: Metamorphysine: This drug allows the Rythe agent to alter his or her physical shape in an astonishingly quick time to a great extent. Though it can only be used in combat with extreme difficulty, it can change one's apparent species, appearance, physique, and up to 50% of their height can be increased or reduced. Metamorphysine is both rare and excruciatingly expensive, meaning this drug is rarely used, even though it can potentially be permanent if desired. It is also physically harmful to take, and causes severe side effects including nausea, agonizing pain, and illness or unconsciousness. It is no surprise that it is generally taken out of sight and in a stable situation.

Corive Academy Agent : Corive Academy is one of general espionage skills, although sabotage and theft factor highly on the graduate's list of training. Corive agents are masters of stealthy movement and, armed with their deadly Oritsu rifle, can fire a multitude of ammunition types, along with a possible deployable sensor array or drone turret and C10 charges. Most Agents in the field are Corive graduates. Corive graduates are medium in their combat and arcane skills as well.
Signature Equipment: Oritsu Rifle: This rifle is designed for modular payloads and can fire anything from a high-explosive shell to tranquillizer darts to a camera pod. The Oritsu normally fires imperator bullets, but it can also be muzzle-loaded in a pinch and will fire anything that can be blasted along. The Oritsu itself is also heavily modular and can be easily modified in such ways as different methods of firing-railgun versions of Oritsu rifles are common.

Nerisi Academy Agent : Nerisi Academy is the academy of assassins, and Nerisi agents are trained to kill with astonishing ease. Seemingly appearing from nowhere to strike with their lethal Hyperion Dart pistol or Darkmatter close combat weapons, they are masters of the quick kill and of melee and ranged combat. Because their unearthly grace and speed are an arcane reaction, they are rather weak in matters of arcana-a great deal of their power is used merely to maintain their skills. Nerisi also rarely wear heavy body armor of any kind.
Signature Equipment: Hyperion Dart and Darkmatter CCW: All Nerisi carry these two weapons. A Darkmatter CCW is any close combat weapon forged of a specialized alloy and charged with special arcane energy, and the Hyperion Dart is a lethal particle pistol. Though it has limited range and slow rate of fire, it packs an incredible punch in fact exceeding that of a standard rifle.

Xeire Academy Agent : Xeire Academy is the least espionage-related Academy of the Palsan intelligence service, specializing in survival behind enemy lines, guerilla warfare, and other strategies designed for wars of attrition. Xeire Agents are also the most popular of the Academies, as they are probably the least likely to betray you. They are expert snipers and fighters. Xeire soldiers are likely to use utilitarian arcana-generally of the life sphere- to keep themselves and their allies going as long as possible.
Signature Equipment: Hawkeye 7 Rifle: This powerful sniper rifle has a slow rate of fire but an incredible range and punch.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Military sections
« Reply #1 on: April 20, 2004, 05:09:31 PM »
The Blackhands: An elite Palsan military strike force. The Blackhands are highly trained, well-armed infiltration units. They strike with incredible devestation for such a small force and are equipped with the very best Palsa's military can offer. Blackhands are legendary for their daring commando raids and rescue operations, particularly a historic rescue mission of over two-thousand prisoners of the Inquisitum, though most of the Blackhand team died in the process.

Bloodskies: An elite Palsan military force, the Bloodskies are named such for their service in the Red Dawn AH 2 campaign against Inquisitum forces who had managed to utilize a warlock artifact of immense power. The Bloodskies, then the Netheris 57th Regiment, were the first wave, and the only one to get through massive Inquisitum defenses before the landing was scrubbed by traitors in the military. Unaided, they thwarted Inquisitum designs and eventually engaged the traitorous Greisit 10th Regiment, destroying them and their Inquisitum allies utterly. Bloodskies all take clerical arcanist's training and are specially outfitted with equipment designed to destroy Outsiders.

Old Sabres: An organization of the Palsan Defense Forces, specially trained in motorcycle, primitive calvary, and other vehicular modes of combat. Their name recalls some of the ancient calvary forces of ancient Exarch.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Additional weaponry
« Reply #2 on: April 20, 2004, 05:12:36 PM »
Imperator weaponry: Imperator weapons are an adapatation to the standard slug weapon. Instead of firing a simple bullet, Imperators fire specially designed bullets with a powerful electric charge and electrode. The massive shock causes additional damage, although Imperator rounds have a slightly slower rate of fire and cost more.

The Palsan Republic will give this to troops only on missions of great importance, such as rescue mission, vital attacks/defenses, and other such important military actions.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.