Independent: These individuals follow no specific faction, or at least none of the ones listed here. Examples include members of various Pirate bands, free traders, adventurers, and other oddball groups. Being unattached to any faction is a risky proposition. They have no especial training based on military programs, and their resources are only what they personally can provide-meaning that while their weapons, armor, and assets are much more conceptually varied, in truth they are far more limited due to simple lack of resources. Purchasing a military-grade weapon, for example, is quite difficult if one wants to get anything better then a basic slug rifle such as any civilian might own, or at best a laser rifle used by mercenaries-if you get anything better then be prepared to pay a pretty penny for it. Finally, if you are an Independent, count out having any sort of military support-support you will badly need.
In short, Independent characters may only choose from Generic classes. They will not be members of the Alliance/Palsan task force except possibly as mercenaries and will have no standing with them-they are civilians.
Typical Ranged Weapons Available to Independent Characters:
Common Access:
Slug (hunting, assault rifles, shotguns, etc&...reliable power and common ammunition, legal to carry)
Laser (Laser weapons have acceptable power and are legal to carry. They have excellent range.)
Limited Access:
Pulse (Common Alliance system. Average power and excellent range, fires in bursts. No ammunition. Illegal to be carried by a civilian.)
Imperator (Charged-bullet system of the Palsan Defense Forces. Good power, good rate of fire. Illegal to be carried by civilians.)
Shredder Crystal-Particle (Inquisitum weapons style. Ownership is illegal of civilians and questionable for soldiers-special permits must be carried so as to ensure the owner is not a member of the Inquisitum his or herself. The SCP uses blocks of crystals as its ammunition, pulverizing them with pressure, sound, or arcana waves. It then sprays the tiny bits out in a tight line, shredding things like sandpaper. Very bloody and painful, but very effective as well. Rifles are Screamers, SMGs Fleshtearers, and pistols Agonizers.)
Fireweb (Arackin weapons system, fires bolts of argent plasma. Very effective against vehicles. Illegal.)
Shadow-Gun (See the Shadow faction description. Only rogue Shadow or Necridians can use these weapons effectively without some other source of Shadow energy. Illegal.)
FNG (Various Star Raptor customized weapons. FNG stands for F-cking Nasty Gun. They tend to be huge, unreliable, but devastating, but those are the only common factors. Illegal to own.)