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Author Topic: Shadowed Galaxies-The Alliance  (Read 3425 times)

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Offline Araith

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Shadowed Galaxies-The Alliance
« on: April 19, 2004, 05:07:22 PM »
Alliance:
The Alliance is composed of refugees from the Core and several other areas who willingly joined. It is a democratic, but militaristic organization devoted to the destruction of the Shadow and the liberation of the Core. Despite the Alliance being only about eight years old, it uses Core technology and military designs. It never has a shortage of troops due to every citizen being trained in arms, giving it a large body of highly trained, well-equipped militia that it can call up at any time it needs to, in addition to its hardened military. Another tradition the Alliance took from the Core has served it equally well, the powerful semi-religious Warrior Orders. The Alliance is also very practiced in matters arcane, the better to fight its unnatural foes.
Primary Weaponry:
Pulse energy gun: The Pulse weapons system depends on bursts of coherent light and high pressure. A pulse weapon has impressive range and dependable power, and because of its lack of ammunition requirements, can be used in the field for a long period. Pulse weapons range from pistol to cannon size.
Example Personnel Weapons:
CP-Z5 Pulse Pistol
CSM-15r Pulse Repeater (SMG)
CP-25X Pulse Rifle
P-V1ND-20 Vindicator Pulse Sniper Rifle
PC-M5p Pulse Cannon (Personnel)
Alliance armor is primarily the mesh suit, a steely, flexible suit of personal armor sewn into their blue-and gray uniforms with heavier metal plates protecting vital areas such as the upper chest and thighs and sewn on top of the underlying mesh suit. Mesh armor provides a modicum of protection from most weapons. Sensors and muscular enhancements are incorporated into the suit, along with in some cases a light medical pack.
Alliance close combat weapons, in direct opposition to their ranged ones, are generally 'whatever you can hit someone with, grab it'. Alliance soldiers may go into battle carrying as sophisticated a CCW as a star-steel-alloy sword or one as simple as a metal baseball bat. Whatever works is used. Many seemingly innocuous weapons are in fact very deadly due to the desperation and fear supernaturally absorbed into the weapon itself, as a result of being carried during the Hegira, or as a result of an arcanist's enchantments.

Alliance Classes:
Exorcist : Some veterans of the Alliance war effort study far further into the horrible, yet undeniably effective powers of their Shadow enemies. Through long and dangerous arcane experimentation, these brave-or some say crazed- souls gradually impart some of the powers of the undead upon themselves to better fight their foes. Exorcists are the Alliance's elite normal soldiers, gifted with such powers-or curses- as the unearthly toughness of a Nightshade, the teleportation of a spectre, the ability to conjure flames of Shadow energy about themselves, the ability to become temporarily ethereal, and other dark powers. Exorcist units are also a haven for many rogue Shadow. They are generally treated as slightly better Alliance normal infantry. Though Exorcists may or may not use arcana, all have access to minor or major undead powers with time and practice.
Signature Equipment: Shadow-bane Weaponry: At least one piece of an Exorcist's armament is specially enchanted with trapped Shadow energy so as to be further lethal to any of the undead. Such weapons are known as Shadow-bane weapons.

Machina Semideus : During the Hegira, the talents of the engineers of the fledgling Alliance were stretched to their absolute limit-indeed to the very scientific limit- to desperately keep their ships going and their weapons in good repair. It is not certain exactly when it happened, but eventually a select group of engineers achieved a knowledge of machines that seems to almost transcend mere natural science. These engineers can achieve an extraordinary and near-perfect balance with almost any machine. Their combat skills are at best average, but give them any sort of vehicle or machine, and they can push the device past its normal limits.
Signature Equipment: Nanogauntlet: This device, in additional to being a close combat weapon in a pinch, allows the Semideus to better manipulate machines. It can interface with computer systems, repair mechanics, and other useful functions.

Explorer : These specialist Alliance soldiers wear specialized light versions of normal Alliance gear. They are quick, acrobatic, and agile-generally the lightest soldiers become Explorers- and make excellent scouts. Explorers serve the role of point scout in an Alliance unit. Due to their specialized equipment and their powerful nul-grav units, the average Explorer can make it so gravity has little effect on them, leap much higher then normal, cling to walls, and other seemingly impossible feats.
Signature Equipment: EX-76 Explorer: This advanced powered suit weighs little more then twenty-five pounds, constructed of extra-light materials. Its sensors are superb. It also features a built-in jump pack, and a pair of skid boots, boots with attached hover-drives that can act almost as if they were hover-drives instead of boots. They also reduce the stress on the body's muscles, meaning Explorers can run faster and farther then normal. However, the most powerful feature of the EX-76 is the nul-grav unit. With this device, the Explorer can reduce or increase the force of gravity on themselves, in effect reducing or increasing their weight, jump heights, and so on. Finally, the EX-76 has an attached CP-17L lightweight pulse rifle.

Warrior Orders : These ancient chapters of warriors dedicate themselves to a specific elemental demigod. By channeling their spells through that demigod, they can protect themselves from arcana’s mind-warping side effects, though their training is restricted to their elemental sphere. Warrior Order members are supreme close-combat fighters and talented Arcanists. There are eight known Warrior Orders that the Alliance has gathered, though there were once more.

Order Solaris : Warrior order of Fire. Generally quick-thinking and impulsive. Excellent warriors. Solaris members wear fiery versions of normal mesh armor that render them resistant to flame. Solaris magic tends to be highly destructive, as could be expected of the sphere of Fire. Solaris warriors tend to fight in an almost berserk fashion, ripping and shredding at almost anything that gets near them.
Signature Equipment: Flaming Close Combat Weapon, Fire-Heart Cuirass: A blade made of arcane fire from the hilt up, the Flaming CCW creates bursts of fire whenever it hits. Popular designs include katanas, scimitars, wakizashis, khopesh, falchions, and Lochaber axes. The Fire-Heart Cuirass is a powerful suit of mesh armor that burns with eternal flames that will sear an attacker, making too close contact dangerous in melee with a Solaris.

Order Aquarres : Warrior order of Water and ice. Aquarres is more pacifistic then other Orders and concentrates as much on healing magic as offensive magic. Aquarres members wear a suit of mesh armor that is colored a deep blue, and that seems to exude a comfortable, cool temperature. They are resistant to cold, and many can breathe underwater.
Signature Equipment: Cyro-weapon, Ice Mail: Aquarres members can create close-combat weapons and objects out of the moisture in the air, forging them into pure ice. Popular designs include broadswords, clubs, rods, and staves. Their armor suits provide protection, especially from cold and ice attacks.

Order Aetheris : Warrior order of the Air. Aetheris members receive a special jump-jet pack and a modified mesh suit, both colored either a sky blue or pale green. Aetheris members are expert flyers and very, very quick. They are somewhat more proficient in ranged combat then is normal for an Order, and a little less at close combat.
Signature Equipment: Jump Pack, Aetheris Lance: The Aetheris lance is an arcane polearm that has the ability to spray a powerful lightning bolt. The lance itself is also a formidable weapon. The Aetheris jump pack is extra-light and more powerful then a conventional jump pack, incorporated into the armor suit of an Aetheris.

Order Terralis : Warrior order of the Earth. Order Terralis warriors are tough, strong, and enduring. They are masters of defensive warfare and their armor is the best of any of the Orders. Terralis members wear an arcane suit of mesh armor created from unknown alloys.
Signature Equipment: Diamond Blade and Gem Mail: Terralis warriors carry weapons forged from arcane diamond. Popular designs include scythes, claws, pick-axes, battle-axes, zweihanders, and other heavy weapons. Their armor, likewise, is extremely strong, forged of similar arcane gemstones and flexible mesh.

Order Lucentis : Order of Light. Lucentis warriors take a particularly forceful role in combating the undead, and their holy weapons and spells cause exceptional damage to them. Lucentis warriors are not ones for subterfuge; they prefer to attack simply and forcibly. They are uncompromising in their holy fervor-they see no excuses for evil in any form. Lucentis’ warriors wear a peculiar cloak spun from pure light, and they carry weapons created likewise. Lucentis prefer to stand tall in front of the enemy, daunting them with their brilliant presence.
Signature Equipment: Lucent Blade and Cloak of Light: These close combat weapons, usually a sword of some type, are created of pure light. They are weightless, easily used, and cause extreme damage to undead foes. The Cloak gives off a soft white light that causes undead creatures to feel uneasy. When the Lucentis enters combat, the Cloak brightens to a near-blinding light in the eyes of the foe, blinding and confusing weaker enemies.

Order Enshrodei : Order of shadows and darkness. Enshrodei soldiers are as much assassins as they are soldiers, as when wearing their cloaks of shadow they can walk unseen to any but the most arcana-powerful or the most advanced sensors. They are excellent warriors, and their unearthly blades ignore walls or body armor due to their lack of momentum, which results in the only protection a target may receive being a parry. Enshrodei prefer to work in small groups, ahead of their allies, where they can ambush the foe to devastating effect.
Signature Equipment: Despair Blade and Cloak of Shadow: The Despair Blade is a potent blade enchanted with the essence of shadow; its surface seems to absorb light. It ignores all but the most arcane armor or force fields, and because of its relatively short length (two feet to two and a half) it is deft and quick to wield. The Cloak of Shadows, as long as the Enshrodei does not run or sprint, provides virtual invisibility.

Order Direas : This all-male order of Chaos and change was devastated by the Hegira. Perhaps a third at absolute best of the original Order remains. Direas survivors wear an arcane suit of mesh armor in red and black, known as phase armor, that allows them to pass through solid walls if necessary for a short period of time. They practice volatile chaos magic, and use weapons enchanted with its energies. Many Direas members have been somewhat mutated by Chaos energies, so they often look different from their normal race. Direas are exceptional assassins and reconnaissance soldiers.
Signature Equipment: Chaos CCW and Phase Armor: The Chaos-enchanted sword of a Direas is powerful and deft, generally a curved sword of some kind. A favorite is the katana. The Phase Armor a Direas wears allows them to walk through solid objects for a short period of time.

Order Astrales This all-female order of the spirit world was nearly exterminated by the Hegira. Like Direas, its companion order (relations between the two were especially close) it is reduced to a sad fragment of what it once was. Astrales warriors use astral naginatas in battle, and shield themselves with the energies of the spirit. They wear gray mesh suits that seem to shimmer oddly. Many Astrales have been somewhat altered by the flow of their dreams, changing in odd and obviously supernatural ways. Their astral magic allows them to manipulate their own souls and the souls of others.
Signature Equipment: Astral Naginata and Spirit Mail: The Astral Naginata of Order Astrales cuts a wound not only in the body of a victim, but also in their very soul. It is a deft, powerful, graceful weapon. The Spirit Mail of Astrales protects the Astrales from seemingly fatal wounds, bleeding off some of the damage and impact into the spirit realm.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Shadowed Galaxies-The Alliance
« Reply #1 on: April 19, 2004, 07:05:32 PM »
The Alliance are the one faction that truly have a purpose. They wish to destroy the shadow, and win back the core planets. They are democratic and though very idealistic, there are power struggles from time to time. But many of these occurences have been prevented due to one man's reasoning abilities. He truly believes in the restoration of the core planets, and is devoted to the destruction of the Shadow. He is a high positioned advior and military leader, though won't try to be the one 'leader' of the alliance, since such a move would only break the alliance group into smaller groups, being less affected.

I havn't decided who this is, But I'll probably write him up his own bio. I'm going to start making people of note for each faction, and work on the faction history, society, and their structures as a whole.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Shadowed Galaxies-The Alliance
« Reply #2 on: April 20, 2004, 05:07:28 PM »
Astrales: Nearly-destroyed Warrior Order; held off the Shadow at the world of Exarch's spaceports for three weeks with aid only by its brother Order, the Order Direas. Honored greatly for this, they steadily lost people on the Hegira and are mostly devastated now. Astrales only accepts females and delves into the astral world; Astrales members tend to have striking and strange appearances, because their dreams and desires warp their bodies somewhat. Astrales' uniform is a gray and white jumpsuit with a grayish cloak. On ceremonial occasions they once wore robes of the same hue.

Direas: Nearly destroyed Warrior Order. Stood with Order Astrales on Exarch and many other worlds. Direas and Astrales were unusually close as Warrior Orders go, especially those of opposing spheres. This might have been because each only accepted one gender, Astrales females and Direas males. Direas wields volatile chaos magic, and sometimes members were accompanied by Daemons, creatures of the chaos gods similar to demons but under the governorship of gods. Direas uniform consists of a suit of well-made mesh armor done in red and gray.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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The Black Guardians/Blades of the Ether
« Reply #3 on: April 20, 2004, 06:50:16 PM »
Black Guardians: The survivors of the Exarch Defense Legion 32nd Regiment are known as the Black Guardians. Staying behind to protect and evacuate the civilian populace, they were eventually ordered replaced by the orders Astrales and Direas, but the Guardians refused to withdraw, covering a section where their Warrior Order allies couldn't. The street-to-street fighting there was among the most heavy in any known concerted military action, excluding only a dozen major battles and the Hegira. Instead of withdrawing when the transports were prepared to lift off, they fought their way across the main continent of Exarch and repaired partially ruined transports, blasting off several weeks after the main withdrawal. They were Lost, and eventually regained contact with the Alliance just before some of the heaviest fighting of the Hegira. The Black Guardians are known as such because of their heavy, black-enamelled armor. They have never left a single man behind with burial or withdrawn when civilian populations remained to be protected.

Blades of the Ether: An elite Alliance drop-trooper organization. The Blades of the Ether are considered exceptionally tough for their legend-leaving HALO drops. It's said they can be anywhere and everywhere they need to be.

I've been creating specific groups of the Factions, I'll continue to expand on them, I'm always open to any questions/suggestions.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Deeper Elaboration
« Reply #4 on: April 20, 2004, 06:52:09 PM »
Alliance: A powerful para-military nation that claims to be from the Core. Alliance society is organized almost totally to fight the undead hordes known as the Shadow; thus, every citizen can handle arms. The Alliance's claims are widely acknowledged to be factual, and they indeed took many traditions from the Core, including some of the many ancient Warrior Orders. Alliance society is organized through democratic lines, though in times of war, they mobilize almost anyone who can carry a weapon and discipline and chain of command amongst them is ironbound. There are several known factions amongst the Alliance, notably the Crusaders, the Vanguard, the Hunters of Vengeance, and the Settlers. The sign of the Alliance is the ancient symbol of the yin-yang in black and blue.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Bonded/familiars
« Reply #5 on: April 20, 2004, 08:26:32 PM »
Bonded: This obscure ritual is common amongst the Warrior Orders and/or Arcanists of much standing. Bonding is a religious rite, consisting of linking oneself mentally, spiritually, and to some degree physically with a being from another plane of existence. The bonding imparts some of the qualities, powers, and mental traits of the bonded creature. Bonding has been known to happen naturally without any intent of the Bond-ee. Neither creature is harmed directly in any way, although the Bonded can sense their counterpart's emotional state and sometimes their thoughts.

Familiar: Some Arcanists and Warrior Order members can summon their Bonded companion onto their own plane. When this is done, the companion is called a Familiar.

Few do this, but it is common knowledge through the orders.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Another individual sect
« Reply #6 on: April 21, 2004, 05:24:23 PM »
Crusaders: A specific sect of the Alliance, the Crusaders believe their primary responsibility is to reclaim the Core and are much more often fighting inside it then defending Alliance holdings.

I'll elaborate on this later, But any thoughts or suggestions are welcome.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Weapon elaboration
« Reply #7 on: April 21, 2004, 05:25:38 PM »
Pulse weaponry: Pulse weaponry is commonly used by the Alliance. This form of energy weapon fires a burst of combined light and pressure waves, although it takes the appearance of orbs of white, blue, or red light depending on the specific brand and make. Pulse weaponry is effective at greater ranges then slug weaponry, although vacuum can hinder its performance somewhat. A modified form for vacuum combat is generally mounted on spacecraft.

I'm trying to think of a variation of this to use as a second weapon of the alliance, but I'm stuck, I need some ideas please!
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.