Human: Humanity has expanded across most of the known galaxy-ancient Core colonies are discovered every now and then, isolated from their surroundings. However, humanity is extremely adaptable and various versions of basic humans are found depending on their ancestral homes. Examples include the pale, dark-haired, thin but tough and strong built Night-World humans, the powerfully built, enduring Jungle-World humans, or the agile, dark-skinned, unusually cunning Fire-World humans.
Aeryyn: Aeryyn are originally descended from a specific subspecies of human of Exarch. They lived in an area where resources were at a premium, and so, to counter their slighter builds, they went deeper into spirituality. Aeryyn tend to be darker skinned, and their bodies are on the whole somewhat less in density. They are very wise and intelligent, and they are, as a group, more possessed of patience then humans. They tend to be excellent arcanists and cunning warriors.
Mechalin: Mechalin separated from the completely ÃƒÂ¢Ã¢â€šÂ¬Ã‹Å“humanÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ genome millennia ago, although like Aeryyn they can still interbreed with humans without abnormal risk of sterile offspring. These (generally) pale-skinned, generally dark haired humanoids are spiritually stunted as well as physically, as their bodies have, on average, slightly more difficulty accessing arcana (magic). However, to counter both their weaker bodies and arcane disadvantage, they invented a highly advanced form of cybernetics, one that grows and develops along with their bodies. Every mechalin can have built-in weaponry, armor, or sensors, pseudo-muscular enhancements, or even sophisticated systems such as heart re-starters, bio-synthesizing regenerators, or other bizarre equipment.
Velocine: Velocine are a young race descended from a planet on the Outer Rim. These saurians are fearsome in appearance (basically a semi-upright raptor) but intelligent and somewhat benevolent. They tend to have difficulty with more advanced technology systems, but are superb hunters, trackers, and close-combat warriors. Velocine are somewhat intriguing in their fast rate of evolution and somewhat ÃƒÂ¢Ã¢â€šÂ¬Ã‹Å“convenientÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ genetic code, raising questions about their true origins.
Ashsi: Ashsi are one of the most ancient races of the galaxy. Although humanoid and mammalian, they lack mouths or noses, are physically subpar, and have smooth, hairless skin except for their heads. The glossy appearance of their skin sometimes reminds humans of scales. However, Ashsi have little to no need of any of their deficiencies, as their arcane prowess is truly frightening. Some Ashsi have the ability to float at will, unleash terrible bolts of power without a spell, or absorb weak laser shots without even batting an eye, as they feed off of pure energy. They are wise, arrogant, and live much longer even then humans whose lifetimes have been extended by magic and/or medical technology.
Necridian: Necridians were once a nomadic race of hunter-gatherers, but corrupted by the Inquisitum most of them fell to evil long ago. The average Necridian is human in appearance, but hairless and with sharper facial features. Most singular in their appearance is their disembodied arms, of which they can have two to six, depending on power and age. These arms can float free, though in an area about their corresponding shoulder, and reach an impressive distance, or remain in a humanlike position. The energy currents holding the arms in place can be used like bungee cords to cause them to spring towards the arm after stretching its current of energy to the limit, allowing them to become very acrobatic. They live longer then humans and most of them are physically puny, but their arcane skill rivals that of an Ashsi. Necridians give off a natural field of chaos and death arcane energy, which is key to their technology and the Shadow NecridiansÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ dominion of their minions.
Arackin: The Arackin are the longest space-faring race of this galaxy and perhaps the oldest, and their primary concern is with peace and harmony between themselves and the rest of the galaxy. As humans and humanoid species began to become ever-more present in Archeras, the Arackin embarked on a massive transformative program (Arackin have some ability to consciously manipulate their own DNA and shape while alive, if slowly) to bring themselves to a form less alien to the newcomers. Their current form is of a strange cross between humanoid and arachnid, with the six lower legs of an arachnid, and an upper torso similar to that of a humanoid. However, their mouthparts are much less apparent, and they have binocular vision instead of compound eyes resulting in a non-arachnid eye that is somewhat comforting to most humans. Arackin also created a specialized breed of themselves, known as Aracne, to deal with humans, who through introduction of human DNA have a completely human upper body from the waist up. All Arackin can spray a silk-like substance in large quantities from their forearms and lower chest. Their natural exoskeleton and tough bodies make them very difficult to destroy, and due to their six legs many are capable of walking right up walls! Arackin fear fire and cold in extreme amounts.
Renegade Undead: As a Shadow-type undead creature matures in knowledge, they become increasingly dangerous-but also more likely to rebel. Occasionally exceptional individuals rise above their enslaved status and detach themselves from the ShadowÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s control. In addition, necromancy is old, far older then the Shadow itself, and it is not inherently evil-indeed, there are Alliance necromancers- resulting in some cases of independent undead unaligned with the Shadow at all.
Shadow creatures remain active through their innate field of Shadow energy, running in lines similar in position to arteries along their body. Aside from complete dismemberment or other separating-type injuries there is no way to kill an undead foe in one blow. Destroying one is achieved by severing enough 'flows' of the energy so as to cause the creature's duplicated life functions to fail and for it to die. Shock also aids this. In short, however, usually one-hit kill areas such as the heart or between the eyes will not be as effective and certainly not kill the undead creature outright. However, life magic and any sort of healing medication or process can harms undead creatures-the shadow energy inside them requires decay and death on which to feed, (thus their living state is only maintained through constant consumption of the potential corruption inside them), but without it they will cease to 'live.'
Subraces: These are some of the most common Shadow undead varieties.
Diriend: One step up from the basic, mindless Shadow warrior, Diriends are the vast majority of sentient undead. They appear, and are, quite like normal people in physical form, though they are a bit stronger then their builds would indicate. As a rule, they are extremely pale, looking rather bloodless, and often they have white hair. Diriends do not tire. They feel pain-indeed a great deal of physical sensation- only faintly. The extent of bodily function depends on the individual Diriend's will and understanding of their 'rules' of existence.
Vampire: One direction to go further then the Diriend, a vampire is a Diriend who has found a method of material substance-violence, embodied in blood and the flesh of those they destroy. They gain this powerful ability to steal life from the living in the form of blood, as their front teeth enlarge into almost wolf-like fangs. They function primarily as living people do in many respects. Vampires, however, have a single restriction. They may drink blood from any source, but the meat they consume must be from something they themselves kill. Often they eat it uncooked and still bloody so as to absorb the most life energy. Many other Vampires acquire other supernatural powers, though slowly.
Nightshade: These hulking undead grow in stature upon their ÃƒÂ¢Ã¢â€šÂ¬Ã‹Å“alterationÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ from a Diriend, becoming perhaps seven, eight, or even nine feet tall! They are incredibly strong, agile, and tough, though lacking both in much dexterity of the fingers and much use of advanced arcana. A Nightshade' best friend is melee combat.
Wraith (Male only): An undead member of Order Direas. Wraiths are tortured victims, whose souls have fused with their phase armor-its effects now remain if it is on or not. As such, they are able to walk through solid objects for a short period of time at will. They also retain their powerful chaos magic. Wraiths are pitied and hated by true Direas, who will usually attack them on sight. They are wary even of friendly Wraiths, who, in turn, hate life but usually don't have the will to end it all.
Banshee (Female only): An undead member of Order Astrales. Forced by the Shadow to return to existence, Banshees retain their incredible astral powers, and furthermore, can channel their bitterness into a soul-chilling scream. They wear the armor they wore in life and generally appear as they did, but with bloodless, pale features and a despairing cast to their faces. They can cause incredible fear and battle with the finest soldiers. Like Wraiths, Banshees are on hostile to wary terms with their former Order.