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Author Topic: Shadowed Galaxies-Stuff for all Factions  (Read 1901 times)

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Offline Araith

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Shadowed Galaxies-Stuff for all Factions
« on: April 19, 2004, 05:11:50 PM »
Generic Classes: Classes usable by all factions
Medic: Medics are common in both Palsa and the Alliance. These brave men and women rush into battle without a great deal of combat training to treat the injured. The capabilities of a medic are mediocre in both arcana and physical combat, but they are proficient in natural, non-arcane methods of healing.
Signature Equipment: Trauma Gauntlet: All medics wear this expensive piece of equipment. This gauntlet is a treatment, diagnosis, and curative tool all in one, capable of curing minor wounds, treating moderate ones, and slowing critical wounds. It has a vast database of diseases, poisons, and afflictions, both magical and natural, and a variety of curative operations on its memory. The gauntlet works by emitting a beam that stimulates a healing reaction-in short merely project the beam and let the gauntlet do its work. It also has a diagnostic scanning beam. However, in addition to its other drawbacks, the Gauntlet requires a heavy power source and thus must be used sparingly, giving its reactor time to recharge.

Soldier: The vast majority of soldiers are of this class. Soldiers are medium in all areas-physical combat, arcana, etc... They are generally capable in most areas not related to combat as well. Soldiers use non-magical weapons more often then not.
Signature Equipment: Heavy Weapon: Many soldiers carry a heavy weapon into battle besides their rifle and close combat weapon, such as a flamethrower, rocket launcher, etc...

Arcanist: These individuals are professional users of arcana. They study primarily in arcane methods of battle and performance of tasks, though they are not necessarily bad at physical combat. An Arcanist's skills depend entirely on their specialization-some arcanists prefer explosive magic such as fireballs while others enhance their natural combat skills with arcana before charging into battle. The methods of a typical Arcanist involve a use of ritualistic, personalized phrases known as keys. Using these keys, they bend the forces of wild arcana to their will, refine it, and shape it into a spell. However, as with all shaped arcana, this is easy to detect and predict.
Signature Equipment: Arcane Focus: This object may be practically anything, but inevitably the Arcanist uses it to draw upon the forces of arcana a bit better.

Espionage Specialist : Primarily composed of professional thieves and spies, the members of this class perform acts of espionage. Military examples include generic scouts and spies. While their skills are somewhat limited in a conventional military action, sometimes the ability to circumvent security as these professionals do can come in handy.
Signature Equipment: Thief's gear: This includes lock-picks, small holdout weaponry, occasional Stealthsuits, and other odds and ends useful for a thief or spy.
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.

Offline Araith

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Big guns!
« Reply #1 on: April 19, 2004, 08:08:13 PM »
I think this stuff should go here instead of with the independants, though I'll leave it there also since it applies there as well.

Pulse (Common Alliance system. Average power and excellent range, fires in bursts. No ammunition. Illegal to be carried by a civilian.)
Imperator (Charged-bullet system of the Palsan Defense Forces. Good power, good rate of fire. Illegal to be carried by civilians.)
Shredder Crystal-Particle (Inquisitum weapons style. Ownership is illegal of civilians and questionable for soldiers-special permits must be carried so as to ensure the owner is not a member of the Inquisitum his or herself. The SCP uses blocks of crystals as its ammunition, pulverizing them with pressure, sound, or arcana waves. It then sprays the tiny bits out in a tight line, shredding things like sandpaper. Very bloody and painful, but very effective as well. Rifles are Screamers, SMGs Fleshtearers, and pistols Agonizers.)
Fireweb (Arackin weapons system, fires bolts of argent plasma. Very effective against vehicles. Illegal.)
Shadow-Gun (See the Shadow faction description. Only rogue Shadow or Necridians can use these weapons effectively without some other source of Shadow energy. Illegal.)
FNG (Various Star Raptor customized weapons. FNG stands for F-cking Nasty Gun. They tend to be huge, unreliable, but devastating, but those are the only common factors. Illegal to own.)
19:43:31 [Shadoweagle] Heya - your not moderator anymore, Araith?

19:43:40 [Araith] Nope

19:43:50 [Araith] I 'accidentaly' Deleted the site.

19:43:56 [Araith] So I got demoted.