llamaenterhear
Username: Password:

Author Topic: Ye Arte of Ye Nighte  (Read 3451 times)

0 Members and 1 Lonely Barbarian are spying on this topic.

Offline CaptainPenguin

  • Bastardo!
  • Moderator
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Ye Arte of Ye Nighte
« on: June 23, 2004, 09:20:10 PM »
This book has a separate manuscript so that modern readers can decipher the outmoded, archaic writing of the book. The writing within is of a disturbing cast and splattery, spidery form.

Wisdom's Note to Readers- This volume came into our hands through a Midnight Peddler, wherefore it is to be understood that it may not be real. However, we have checked often for signs of forgery, and they are not evident. Nonetheless, take this volume with a grain of salt.

The Art is a thing much misunderstood by the common populous. To them, it is "magic", a black practice of evil that works only ill. But this is patently untrue. The Art is a beautiful thing, a way in which sublunary man can take a step toward the Gods, enacting the laws of the world instead of obeying them. This volume is to educate the masses on the nature and function of the Art, its ways and a selection of formulae, as well as on some of the premiere mages of our lands.

-Tsorath-Zabor, the Sapphire Mage
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Moderator
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
The Nature of Magic
« Reply #1 on: June 25, 2004, 12:17:13 PM »
Some think that magic is some sort of strange energy that resides in the Earth. Others think that magic is personal power.
I prefer to think of magic as a process by which Men can alter the Eart.
Simply put, nobody really knows why magic works, or by what agency Men have come to weild it. But knowledge is a kind of magic, and by becoming very knowledgeable, Men have learned certain formulae and rituals by which they can enact changes in the world around them.
For instance, I sprinkle many intricate circles of salt, bone dust, and crushed jewels to form a magic circle. Over this circle, I speak certain verses and rhymes, and sprinkle the center with potions and raegents of a certain manner. In so doing, I have caused the clouds to gather about the center of the circle, and with a word from myself, they release a mighty torrent of rain.
Some sages, studiers of the Earth, believe that the laws of Nature could not possibly permit such a thing. But I say that these processes are parts of the laws of Nature, small by-laws, if you will, set down by the Gods.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Moderator
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Basic Magicks
« Reply #2 on: June 28, 2004, 10:50:03 AM »
The Basic Magicks are words, sigils, and other spells that all mages must know. They must be performed as a portion of many rituals and spells, and are often the mage's first defense against dangerous beings of the Outer World.

The Demon Words
The Demon Words were discovered by Gomwe the Archmage, that most ancient and wise of all magi. The Demon Words, or a Word or two from the many, are used as a portion of almost all spells. Gomwe wrote down thirteen Demon Words, though other wizards have since discovered eight more. The Demon Words are of great power, and cannot be transcribed by a mortal hand.

The Elder Signs
The Elder Signs are certain sigils and runes that are vital to the Art. Some Elder Signs are found in ancient ruins, impressed upon strange metal. Others are discovered carved into the roots of mountains. No sorceror knows all of the Elder Signs, but most know two or three, and all wizards possess a physical token impressed with an Elder Sign.
Wisdom's Note- The reader will note that a separate leaf with diagrams of these Elder Signs has been removed at some point in the past.

Powers of Kopoth
The Powers of Kopoth are a set of verses that cause Demons pain and fear. With the Powers, a mage may control Demons and other beings of the Outer World through intimidation. The Powers of Kopoth must be enacted during spells of summoning to prevent the immediate escape of the being.

The Pentacle
The Pentacle may be considered an Elder Sign, however, it is also the basis of all Magic Circles.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Moderator
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Notable Magi
« Reply #3 on: June 30, 2004, 10:34:38 PM »
There are many magi, many more, at least, than any normal mortal suspects. Magi keep themselves hidden, and cast many spells of ignorance and clouding about their brotherhoods, so that they are not destroyed.

Gomwe the Wise
Gomwe the Wise was the most powerful sorceror ever to have lived (save Eibon, and perhaps Spatha, though it is not certain exactly what Spatha was or is). He was born in ancient and lost Atlantis, where his name was Munilmanarkhayil. Later, he was called Rumil, which in a forgotten tongue means "wise". But by the people of the destroyed Turacian Dominion, he was given the name Gomwe, which is "raven", because a raven was his familiar, and his hair was raven-black.
Gomwe, who preferred to be called Rumil, was known to be not overloving of mortals, but not also uncaring. He was well-known, especially for a sorceror, and was well-regarded in the kingdoms of Marcosia and Arcturus.
Gomwe-Rumil has not been seen for fifty years. Many say that he ran afoul of a power of the Outer World, or that he allowed the spell that kept him alive to decay, so that he might pass on.

Eibon
Eibon was possibly the mightiest being upon the Earth, save gods and demons, while he was to be seen. He was an Atlantean, and is known to have been in many ways responsible for the rise, and the fall, of that fabled land. He was also one of the first sorcerors as we know them.
He penned the fearsome Book of Eibon, the prime book of magic.
He was never known in the Armorican Kingdoms, save by sorcerors, who know him as a historical personality tied to the Art. He long ago disappeared, before even Atlantis was swallowed.
There is a small but growing cult, hidden among the peoples of the Earth, that revere Eibon as the first mortal to ascend to immortality.

Grie Eubelbrandr
Grie was the only apprentice of Gomwe the Wise, and is a formidable sorceror himself, indeed, the most formidable since Gomwe's disappearance. Grie was a member of that ancient race that predated the Armoricans, and was chosen by Gomwe on a sudden whim.
Grie was given his second name, Eubelbrandr, by the riders of Seduria, for to them this means "evil flame" or "evil light".
Grie is quite indifferent to the plights and happinesses of mortals. He is often to be found walking alone.
Grie has no eyes; he sacrificed them in a blood ritual which placed a dark curse upon the Marcosian King Andor and all of his descendants.

The Oracle of the Khossus Mountains
The Oracle of the Khossus Mountains may be a sorceror, or perhaps merely a mortal given far vision by the gods, or perhaps another kind of creature entirely. Whatever the Oracle is, it takes the shape of a wizened, ancient man, robed in tattered grey, who dwells in a deep cavern in the Khossus Mountains. His cavern is carved and built in bizarre architecture, which was here before the Oracle's coming, or so he says.
The Oracle gives all visitors a single prediction. For some it is straightforward; for others cryptic and riddling; for some it is short; for others, long. The Oracle never explains his riddled words, and never gives two predictions to the same person, save persons of singular destiny.

The Hustarn
The Hustarn is the leader of the nation of Chargia, and the leader of the religion of the Forest Gods. The Hustarn is a skilled practitioner of druidic magic, and knows almost all there is to know about the forests. This author here would like to note that he himself does not consider the Hustarn or, indeed, any druid, to be a mage, in the sense that here is common.

Occultus
Occultus is a necromancer who dwells in the Tower of Viddanus on the eastern reaches of the Black Forest. He is a plague upon the region, for he loathes mortals. He has mastered the art of shaping flesh, and often makes captured mortals into horrible monsters.

Edago-Durrat
Edago-Durrat is a sorceress who dwells in Chargia. She is skilled in herb-lore, and the ways of healing, as well as forest-lore that is only somewhat less than that of the Hustarn. She is benevolent toward mortals, and often aids them when they come to her. She is called "The Last Cure", because she can often be the answer when all other cures fail, though there is always a price to be paid.

Daerddre
Alsson-born sorceress; Called the "Blood-Witch". She is said to be the daughter of an Alsson mother and a demon. Daerddre has used magic and the blood of virgins to stay young for two-hundred years. Her name suggests the Alsson word for 'demon'.
(OOC- She doesn't look like other Alssons. Very pale, white skin, shiny, raven's wing black hair, blue eyes. Very "goth" look, piercings and so on, know what I mean?)

Ergu-Larr
Ergu-Larr dwells in the Black Iron Tower above the Watzchan capitol of Elmikz. He is very wise, but very evil, and it is an open secret that he is the true power behind the throne of Watzcha. Many political prisoners and other unfortunates go into the deep pits of the Black Iron Tower, never to be seen again.

La'ash Ba
La'ash Ba dwells in Grayfar Moors of Marcosia. Ere her time in the world is spent, it is quite probable that she shall know every language of men, beasts, birds, and gods that there is to know. She constantly studies tongues, and will often translate messages in return for interesting words she has not heard, though such words are few.

Lloigo Shotha
A mysterious sorceror who dwells in the Great Mountains. Lloigo Shotha maintains a citadel called the Invisible Fortress, and once in a great while, things come forth from Lloigo Shotha's halls to terrorize the populace.

M'g Azatha
M'g Azatha is known as the Mage of Sammeria. He dwells in Sammeria, the southernmost province of Arcturus, where he practices black necromancies. He is mostly indifferent to mortals, though he considers them oft as nuisances and pests.

Sonc Uyazi
Sonc Uyazi is an ancient sorceror of Botheria, who dwells in an abandoned fortress upon Mount Dahafa in the western Botherian ranges. For many long years he was not seen, but recently has returned, and is greatly feared.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Moderator
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Ye Arte of Ye Nighte
« Reply #4 on: July 04, 2004, 12:29:41 AM »
(OOC: Breakthrough! Update.)
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Moderator
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Eol
« Reply #5 on: July 05, 2004, 11:21:06 PM »
In the Black Forest, there is a region called the Towering Wood, and within there is a place called the Vale of the Dusk Star.
From time immemorial, even by the Atlanteans who before explored the Black Forest when it still overspread all of the Armorican continent, there dwelt a being in the Vale of the Dusk Star who is called Eol.
Eol is tall and slender, with graceful limbs. He has not the rude heaviness of Men to him, nor any of their rough features. His face is beautiful to look upon, beyond that of any mortal man, with a narrow, long nose and a pointed chin, high cheekbones and grey eyes strangely slanted. His ears are long and pointed. He has long, flowing hair, black as a raven's wing, hanging straight and shining from his head to his back.
His eyes betray a strange, solemn sadness, and his mouth lies either in a neutral line or a slight smile. His movements are slow, deliberate, fluid and more graceful than any movement a Man can make. He has an air of not moving unless it is absolutely necessary, like a heron that is stalking its prey.
Eol is to be seen clad, for the most part, in loose robes of grey, deep red and slate blue, and other dark shades. However, the fabric of these robes seems to shift to match the color of the forest, and tricks the eye, making him difficult to discern if he does not want to be seen. Sometimes over this he wears a tunic of mail, pauldrons, gorget, greaves, and bracers, made from a strange material, black and glittering like jet, and iridescent, but as hard as steel or a supple as a willow branch, as Eol prefers it by mood. He calls this metal "galvorn", and never relates its nature, or the manner of its making. No matter what Eol wears, he goes unshod.
Eol walks through the Vale of the Dusk Star in the evenings and the nights, and does not come out under the light of the sun, though its rays do not pierce the leaf-cover of the Towering Wood. He often strides up the slopes and along the streams and pools, singing in a strange, musical tongue. He has done this for as long as any tale relates. He has never strayed from the Vale, nor has he ever left a night unwatched.
It is not known what manner of being Eol is. Marcosians and Watzchans call him the Elf, and say that he is a Faerie. The folk tales of Arcturans who dwell near the Black Forest call him He Without Father. The Alssons say that he is Ulbragh-Danof, the bastard son of Alotti. Eol calls himself Eol, or, sometimes, he cryptically refers to himself as the Wronged One. Who or what may have wronged him is also not known.
Sorcerors know that Eol has great power. Though his vale is not enchanted, as we know it, and neither is he, Eol has been known to bar folk from entering the Vale of the Dusk Star with forbiddances of unknown function, and to make many illusions and entrapments that would be the work of a mighty sorceror.
Eol does not allow certain folk to enter the Vale of the Dusk Star. No Kozkirrim is welcome, nor any Radothite, but neither may enter the Botherians or the Nermalians. He refers to Arcturans, and any person of their separatist states (Nydria, Gloriano) as "Solemn Thieves", and to Licurians as "Sons of Ulad". He seems to enjoy the company of Halecans, and they are "Smiling Children". He seems to dislike or is irritated by the presence of Durmalgishmen and Eregard, and calls them "Axe Carriers". Sorcerors (True sorcerors, not druids) he calls "Foolhardy Sons".
Eol holds council only with Eol, and never has he revealed any of this secrets to those who ask. He does, however, provide guidance along paths through the Towering Wood, and indeed, all of the Black Forest, along ways that no other knows. He also seems to have power or speech with beasts, and some conversation with plants.

Wisdom's Note- The reader will note that an inexpert acolyte has misrepaired this text. We beg pardon.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Offline CaptainPenguin

  • Bastardo!
  • Moderator
  • Emperor
  • *
  • Posts: 5869
  • Awards Questor Hall of Heroes 10
    • Awards
Aelorio, the Imperial Magus
« Reply #6 on: July 21, 2004, 10:44:32 PM »
Aelorio is not the most powerful sorceror (though he is certainly great), nor is he the most accomplished (though he has certainly done his share of deeds), nor is he the wisest (though only Eibon himself and Gomwe the Wise could best him on that account), but he is certainly the most well known, and the richest, in all the Armorican Kingdoms.
Aelorio is a polarizing presence in the Armorican Lands. Some love him, others hate him. He is brilliant and flamboyant, outrageous in polite society, yet fascinating alone, benevolent yet arrogant, a curmudgeon with a soft spot for orphans, and deep, deep pockets. The Imperial Mage has often professed to being the student of Eibon himself, though this is almost certainly untrue.
The Imperial Mage is known to be at least 1,076 years old. He pledged his fealty to Caesar, the first leader of the Arcturans, a thousand years ago at the dawn of the Empire.
Aelorio is benevolent towards mortals. He considers himself to be the guardian of all the people of Arcturus, and indeed he has often repelled dire threats to the Empire, including the dragon Scatha the Worm, who he prevented from coming south by firing a golden arrow into the Worm's eye, for which Scatha has never forgiven Aelorio.
Aelorio is powerful, and incredibly wise. He is also known to be a benefactor for street children, orphans, the poor, and adventurers, who he calls "my lost friends".
Aelorio dwells in his tower in the Imperial Palace in the Polis of Arcturus, and is often called upon to advise the Emperor and hold audience with the commoners.
Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist