While I am loathe to admit it, Magnus is right. This problem came not from experience, but from character creation. GM's need to keep tight reigns on characters in character creation. That way you don't have issues like this.
To be honest, most problems most GMs encounter come from not being in control of character development, making sure they characters fit the campaign, can work together, and are of a powerlevel appropriate for the campaign. All the effort you invest in the begining pays you back in lack of campaigns issues.
Now for our GM Magic less for the day
Repeat the magic mantra of GM control until the problem is banished.
"While your character is perfectly legal, I do not feel comfortable with it for this campaign. Can you please create a character without XXX" (in your case dice of X in something). "
Repeat until the player gets the idea or creates some new monsterous character that needs to be banished.
The known variation on this...
"While your character is perfectly legal, it does not fit within the story and spirit of the campaign. Can you please try something...."
See the idea?