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Author Topic: [OOC Coldforged] 1423: The Crusade Against the Circle of Ketange-Ishatal  (Read 1448 times)

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Offline Shadoweagle

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Yup. Im in.
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


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Offline Gossamer

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Like I said, I was about to post before the thread got locked, so yeah, I'm still in.
Samotny Osovjaltek - Dwarven Guild – Level 1
STR: 3 | END: 3 | CON: 3 | DEX: 5 | CHA: 2 | INT: 4

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Awesome!

We continue from where we left off!

Expect a new post tonight.
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The combat rolls for the Ekauri and Vitoriel, Eurydice and Ronal.

This will be posted in the game thread after all of you posted the results of your round too.

valadaar and Gossamer: Roll for your PC, but also for your combat ready NPC henchmen.
You may never fail a morale roll, but your henchmen may very well do that.

Quote
Combat rolls

The Ekauri:
(19:50:02) Minion: Ancient_Gamer logs into the Chat.
(19:50:11) Minion: Ancient_Gamer rolls 1d10 and gets 4.

Alright the Ekauri is slow (+3 initiative) and so he attacks on 4 (roll) + 3 (initiative slow) + 1 (Greatsword) = 8 iniative. The lowest initative roll wins.

(19:50:34) Minion: Ancient_Gamer rolls 1d100 and gets 43.

The Ekauri attacks Ronal, who will be charging the Ekauri right back. This roll is a hit.

(19:50:39) Minion: Ancient_Gamer rolls 1d20 and gets 15.
The Ekauri hit Ronal in the right arm

(19:50:52) Minion: Ancient_Gamer rolls 2d8 and gets 8,5.
(19:51:04) Minion: Ancient_Gamer rolls 1d6 and gets 6.

For 19 damage. Unless Ronal makes his dodge roll, the Ekauri will cut off his right arm and only a stump will be left.


Ronal, Eurydice and Vitoriel's initiative:
(19:56:23) Minion: Ancient_Gamer rolls 1d10 and gets 1.

Vitoriel and her entourage acts at the very beginning of the combat round 1 (ini), +2 (Longsword

(19:56:30) Minion: Ancient_Gamer rolls 1d100 and gets 30.
Ronal scores a good hit

(19:56:38) Minion: Ancient_Gamer rolls 1d20 and gets 12.
His longsword slash hits the breastplate of the black knight

(19:56:46) Minion: Ancient_Gamer rolls 1d10 and gets 2.
(19:56:50) Minion: Ancient_Gamer rolls 1d4 and gets 4.

And the hit just scrapes the surface and forces the knight to take a single step back.

(20:01:47) Ancient_Gamer: Ronal dodge to avoid loss of arm. Melee skill = 50
(20:01:53) Minion: Ancient_Gamer rolls 1d100 and gets 91.
Ronal loses his right arm, and also his sword.


(19:59:02) Ancient_Gamer: Morale check (Eurydice)
(19:59:29) Ancient_Gamer: Willpower 15 - 4 (dread effect) -4 (Ronal lost his arm) roll 7 or below on 1d20
(19:59:33) Minion: Ancient_Gamer rolls 1d20 and gets 6.
Eurydice stands her ground and attacks with a telekinetic blast

(20:05:00) Ancient_Gamer: Ekauri Magic Resistance (65%) vs Eurydice Telekinetic Blast
(20:05:05) Minion: Ancient_Gamer rolls 1d100 and gets 60.
Eurydice attacks with a powerful telekinetic blast, but the magic effect sizzles and dies as it hits the Dark Essence Elemental.

(20:24:41) Ancient_Gamer: Vitoriel spell cast (Flame)
(20:24:45) Minion: Ancient_Gamer rolls 1d100 and gets 40.
Flames begin to form around the black knight

(20:25:00) Ancient_Gamer: Ekauri spell resistance
(20:25:05) Minion: Ancient_Gamer rolls 1d100 and gets 39.
...But when they touch him they wither and die
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Offline valadaar

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(15:05:05) Minion: valadaar rolls 1d10 and gets 1.

(15:08:32) Minion: valadaar rolls 1d100 and gets 71.

Kuth hurls a brick sized stone, and misses.


Enthri and Caldu both quickly send arrows at the armored figure, but they glance off harmlessly (Both hit, but do not do enough damage).

   
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Offline Gossamer

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Ran out of time, making rolls and stuff tomorrow.


Minor Henchman 25 (Imperial) 'Cydia' , female 17. Her hair is cropped short in deference to Aeomi.
Carries a sling.
PHY 12
AGI 14
WIS 14
LKS 13
Senses 69

12 HP
+0 damage
Movement 4
Initiative -2 (Uses the same initiative as Aeomi)
Mana: 24
Memorization Points: 18

Close Combat 0
Survival 0
Thief 10
Bows 10
Divine 10 10 (20)
Magic 10 15 (25)
Medical 10
Communication 10

Special Skills: None

-

Medium Henchman 55 (Ugeroth) 'U'kriel', male 37. Has no legs, strapped into a harness on 'Rune''s back. Has the whole demon looking package.
Twin Scimitars (1d6+2 damagex2) Piercing, double damage on special success (2d6+4 damagex1).
PHY 23
AGI 5
WIS 15
LKS 7
Senses 41

28 HP
+1d10 damage
Movement 2
Initiative +2 (Uses the same initiative as Aeomi)
Mana: 24
Memorization Points: 18

Close Combat 25 25 (50)
Survival 25
Thief -10
Bows -10
Divine 10
Magic 10 30 (40)
Medical 10
Communication 0

Special Skills: Ambidexterous, no penalty for dual attacking.

-

Major Henchman 70 (Silmarite) 'Rune', female 27. Her eyes are just black pupils in a sea of white, long black hair.
Sword and Shield.
PHY 16
AGI 15
WIS 16
LKS 15
Senses 83

16 HP
+1d4 damage
Movement 4
Initiative -2 (Uses the same initiative as Aeomi)
Mana: 24
Memorization Points: 18

Close Combat 10 30 (40)
Survival 10
Thief 10
Bows 10
Divine 10 10 (20)
Magic 10 30 (40)
Medical 10
Communication 10

Special Skills: Yet to be determined.
« Last Edit: April 15, 2014, 12:04:06 PM by Gossamer »
Samotny Osovjaltek - Dwarven Guild – Level 1
STR: 3 | END: 3 | CON: 3 | DEX: 5 | CHA: 2 | INT: 4

Offline Shadoweagle

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I don't know if/when Elquin arrives, but when he does, i rolled a 3 initiative on the ol' dice app. When he's there, he will keep hidden if he hasn't been noticed, and would like to roll against senses to study the foe for weak points or anything not immediately apparent.
roll against senses: 20.
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


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Online Ancient Gamer

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Initiative, Combat round 2

vitoriel's entourage:
(22:04:09) Minion: Ancient_Gamer rolls 1d10 and gets 9.

Eurydice morale roll (Ronal's death)
(22:05:27) Minion: Ancient_Gamer rolls 1d20 and gets 14. - Eurydice's morale breaks and she screams broken heartedly and flees the battle

I dunno if you guys have seen it yet, but we are waiting for val's entourages' initiative roll

The Dark Essence Elemental / Ekauri / Black Knight rolled 3,
it is extremely slow (+4) and uses a greatsword (+1).

Aeomi's entourage rolled 8,
Aeomi has -3 initative due to her reflexes, is +1 per memorization level of her spell, or +1 with the staff (either spell or effect)
Rune has -2 initiative, and +1 per memorization level of her spell cast.
The Ugeroth has +2 initative and +2 per scimitar

Combat Order, First Strike to Last:
Aeomi (if she cast level 1 spell or use staff): 6
Aeomi (if she cast level 2 spell): 7
Black Knight Greatsword strike: 8 - Noticing Kuth Charging, the Black Knight will attempt to slash the rhino with his greatsword, then dodge Kuth as he wildly charges
Kuth - Rhino Ram: 9
Vitoriel - Spell, Galeforce: 9
Enhtril - Arrows: 10, 13
Caldu - 10, 13
U'Kriel Scimitars : 12, 14

« Last Edit: Yesterday at 04:15:37 AM by Ancient Gamer »
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Offline valadaar

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woops, 9 was my unmodifed roll - have a -2 for dex, so 7.

(09:17:36) Minion: valadaar rolls 1d100 and gets 37, well below his close combat of 80 + whatever bonuses being a 1-2 ton rino give you.

No Idea of damage either, will post after Aeomi.



   
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Online Ancient Gamer

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I rule that this huge rhino of yours does 2d6+2 Gore Damage, +5d6 if it is charging its opponent.
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Offline Shadoweagle

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Initiative: (10:10:28) Minion: Shadoweagle rolls 1d10 and gets 3.

Thief/Stealth against 95 (daytime): (10:11:10) Minion: Shadoweagle rolls 1d100 and gets 94.
Close Combat against 65 (daytime): (10:11:13) Minion: Shadoweagle rolls 1d100 and gets 71.

Wow. Absolute balls :p Why do you lot even have me around?

I'm just going to assume neither roll was successful, since i'm trying to be stealthy in daytime which would likely cause penalties. Post coming shortly.
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


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Offline Shadoweagle

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Wait, A second round to attack in! ...

(10:22:33) Minion: Shadoweagle rolls 1d100 and gets 87.

BAH! :p

Just have the beast lay Elquin low right now. All he's good at slicing is the wind!
Lazarus Lightward, Elite Diabolist of the Brotherhood - Level 3 Occultist
Deathpriest Noxx, Herald of Eternal Silence – Level 2 Necromancer
STR: 2 | END: 2 | CON: 4 | DEX: 2 | CHA: 12 | INT: 13


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Online Ancient Gamer

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Simplifying combat
Do we want that?

As a longtime proponent of realism, I wholeheartedly love the RuneQuest / Call of Cthulhu base rules.
While we have a simplified ruleset, combat is very much in the spirit of RuneQuest.

But, it has come to my attention that it makes combat long winded. Especially now that you have entourages.

WHAT IF:
- The GM rolled initiative for everyone (Streamlines fight sequence process, and lets us avoid waiting for people to just roll their initiative)
- The GM rolled hit locations (1d20) when you attacked, removing the burden of location from your rolls (unless you targeted a specfic hit location)
- The GM rolled attack rolls and such of your henchmen. You still can order them around, but the combat mechanics are moved to the GM.
- The Player rolled: A) To hit roll and B) damage roll for his/hers/its PC only

Would that be smooth and desireable?

Say Yea if you are in favor of these simplified simplified rules
Say Nay if you wish to retain the current level of control
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Offline Gossamer

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Say Yea if you are in favor of these simplified simplified rules
Say Nay if you wish to retain the current level of control




But in all seriousness, yes, that would be desireable for me.  :)
« Last Edit: Today at 01:14:19 PM by valadaar »
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Online Ancient Gamer

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Ok.

I take val's silence as another Yae.

Unless he objects, I hereby control all henchmen dice rolls, hit locations and initiative.

You guys attack and damage stuff, pluss roll skill rolls.

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Offline valadaar

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