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Onyk: The Isle World

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Pract

General Information
Of the races that inhabit Onyk, the Pract are the most technologically advanced, having created various types of steam powered vehicles and instruments, in addition to weapons.  The Pract are unusually short, averaging around four feet.  They posses heavy facial hair which is either black or red and extremely stiff.  Average lifespan is around 300 years and they have a population that is a short bit ahead of the Epinj.  Short tempered on anything but matters of technology or warcraft, this race of beings is a hardy one.  They live solely on the six volcano islands of Onyk, where they heave created vast networks of forges and workshops, in addition to extensive mines that are rumored to tap into the world ocean’s resources.  Brilliant in pioneering technology, the Pract have created steam powered ships, gliders, and an innumerable number of life improving tools that they export at high profit to themselves to other races.  They are also extremely heavily armed.  With such small, abet extremely powerful, bodies, the Pract’s weapons have become more focused on range.  They have developed a vast array of ranged weaponry, from primitive blunderbusses to enormous black powder powered siege weapons that can be mounted on their metal armored ships.  In close combat, the Pract prefer large bladed weapons, but their culture is much more focused on ranged weapons.  This also has led to an obsession with firepower, and all vessels that bear Pract retrofitting are bristling with as much advanced ranged weaponry as possible.  Warriors of the Pract also carry an amazing amount and variety of weapons.  The one thing that every member of the Pract race carries is the pyte, or large bladed axe.  It is not uncommon for several varieties of a pyte to be on a Pract, either.

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Shapyte

General Information
The shapeshifters.  The Shapyte are also humanoid, almost human in appearance.  The only deviation from human appearance is eyes that are white with white pupils.  To general appearances, it seems as if all Shapyte are blind.  This is not the case at all.  They have exceptionally keen sight and hearing, although their sense of taste is somewhat dull.  The uniqueness of this race comes from their inherit ability to shapeshift.  From the time that these beings are born until the time they are sixteen cycles they can become any type of animal that they see with their own eyes.  However, once they are sixteen, they must choose a single animal form that they can shift into for the rest of their adult life.  This form is the only one they can shift into and once the choice is made through a very serious ritual that represents the adulthood of that individual, the choice of animal can never be changed.  Common choices for these ‘final forms’ are winged animals, like pegasus, falcons, gryphons, eagles, simple birds, and others of the like.  These shapeshifters are the third most populous race on Onyk and live on average 160 cycles.  They live in smaller tribal groups, but these groups are usually integrated into human settlements or colonies.  The Shapyte have a strong relationship with the humans and live interspersed with them without any racial problems.  There have even been cases where a Shapyte and a human have become joined in marriage and created children, which usually either have the Shapyte longevity and shapeshifting ability, or have none of it and only posses the marking eyes that distinguish the Shapyte from humans.


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Exit:
Epinj

General Information
The Epinj are the “perfect” race that epitomizes everything the humans have wanted for themselves.  Physically, they are beautiful to look upon and posses few flaws in complexion which is similar to humans.  In build, they are typically more slender and graceful than the average human, although there are the exceptions, just as in every generalization.  They have very little facial and body hair and their head hair is usually very fine and silky.  Highly skilled in craftsmanship and the arts, in addition to warcrafts, the Epinj are unfortunately slower reproducers and thus on Onyk they represent a small portion of the world’s population, unlike the humans.  Because of this, they also have a much longer longevity than humans, on average four times as long as a normal human’s lifespan.  These humanoids tend to live in the temperate parts of the world, in two large groupings.  On the northern hemisphere, above the equator, live the Nras Epinj.  These generally inhabit more chilly climates, on islands nearer to the pole.  More solidly built and known for their legendary weapon and armor smiths, the Nras are also extremely hard to locate.  There are a large number of stories that encircle them, most of them concerning either the legendary warcraft equipment or the mighty gratisq (Battlemages) who wield them.  The islands that they inhabit usually bear little trace that a race is actually living there, as their dwellings are highly camouflaged in addition to being sub-underground or in parts of heavy forestation.  In the southern hemisphere live the Flyte Epinj.  Much more accessible than their northern brethren, the Flyte have a reputation as excellent teachers, mages, and merchants.  The Flyte are quick to make contact if it is advantageous to their purpose, hard bargainers and excellent guides.  In addition to being merchants of the highest quality, the Flyte have a tendency to become advisors to various races leaders, trusted members of their councils and other such important positions due to their intelligence and tact in dealing with other races.  Extremely flashy and considered very cultured by other races, it is unfortunate that the Flyte do not get along well with their northern brethren, the Nras.  However, in times of necessity they do not let their personal differences get in the way of the greater task.

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Exit:
Vgreh

General Information
Over one third of Onyk is unexplored.  The other races of Onyk have tried to gain access to that one third of the world, but have been greatly unsuccessful.  A series of gargantuan currents and land masses that include corals, shoals, and islands with little hospitable or passable terrain, block this from ever happening.  This extremely dangerous area of Onyk extends for miles into the unexplored areas and thus has prevented real exploration for centuries.  The unknown has always provoked fear in the righteous and this region, dubbed The Dray (Unexplored) has become encircled with a huge amount of dark rumors and stories.  Within these secluded lands live the Vgreh.  These four-legged beings are on average slightly above five feet on all fours and over six feet with standing on hind legs.  Males are usually larger than females, though there are exceptions.  Although they are furred, the Vgreh are not mammal-like, instead reproducing through egg clutches like reptiles.  Fiercely territorial they are like the sabretooths of old; huge fighting animals that are sentient, even highly intelligent.  Colored usually black or dark brown, they live in a society that values violence, blood, and pure strength.  There is no honor among them; only survival and the rulers are those who are the strongest and most ruthless of all.  They have developed a unique fighting style, which utilizes all four appendages, each of which have four claws.  Metal smiths have evolved and the warrior tradition within the Vgreh is a strong one, almost a religion.  The mark of manhood is receiving a tyrep claw extensions that are fitted to all four appendages.  These are marked with runes of protection and victory.  Heavy plated armor is usually worn at all times by the warriors in a Vgreh clan and because of their inherent speed and strength, when compared to a human they are still faster, even fully armored as they are.

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Murometz:
Thread Necromancy!!

Some interesting and nifty tidbits in Exit's world-building exercise.

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