Also known as Moon the Loon, Goon Beard, and Who?
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
Within these Towers reside some of the most feared sorcerers ever to have blighted the lands of men.
A very brief look at some minor Elemental familiars.
A hidden gem in the hinterlands of Calcobrina
A magical device that grants the ability to shapeshift
30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
The Baron Trotha is responsible for most of the recent trouble in Vallermoore, and yet not even his most trusted minions have ever seen his face, as he wears crimson robes and a skull-like mask of black-painted steel. Why he is attacking the Kingdom is unknown, as he has never bothered to explain his actions. But with the kidnapping of King Montor's daughter, he may have gone too far this time...
A young Kumbra seeking knowledge from humans and fulfilling the unlikely roll of protector of a trade route.
"You do not need to be a cleric to bring light into the world."
(a Mage follower of Isis, npc suitable for any fantasy campaign with gods of light.)
An equipment listing of items useful to mages and wizards, but not quite deserving full submissions of their own.
The surprising thing about young fools is how many survive to become old fools.
A greater examination of the Magician’s best friend, his familiar.
A demon’s kiss burns with lust and with shame. So do their secrets and their magic.
To the winds with memorizing spells and counting mana points.
A compilation of magical staves that summon servants.
Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.
A symbol of achievement, an icon of arrogance and pride, a pinnacle of alchemical purity.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.