The queen of a pocket kingdom, Zora is known for her command of dark magics, fashion sense that involves using armor grade metal in dresses and bustiers, and the stark contrast of her pale skin against her blood red lips and raven dark hair.
A horrific device only employed by the most black hearted of magic users.
The fearsome horror of the Drow-Beholder-Liche!
Also known as Moon the Loon, Goon Beard, and Who?
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
Within these Towers reside some of the most feared sorcerers ever to have blighted the lands of men.
A very brief look at some minor Elemental familiars.
A hidden gem in the hinterlands of Calcobrina
A magical device that grants the ability to shapeshift
30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
The Baron Trotha is responsible for most of the recent trouble in Vallermoore, and yet not even his most trusted minions have ever seen his face, as he wears crimson robes and a skull-like mask of black-painted steel. Why he is attacking the Kingdom is unknown, as he has never bothered to explain his actions. But with the kidnapping of King Montor's daughter, he may have gone too far this time...
A young Kumbra seeking knowledge from humans and fulfilling the unlikely roll of protector of a trade route.
"You do not need to be a cleric to bring light into the world."
(a Mage follower of Isis, npc suitable for any fantasy campaign with gods of light.)
An equipment listing of items useful to mages and wizards, but not quite deserving full submissions of their own.
The surprising thing about young fools is how many survive to become old fools.
A greater examination of the Magician’s best friend, his familiar.
A demon’s kiss burns with lust and with shame. So do their secrets and their magic.
To the winds with memorizing spells and counting mana points.
A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.
The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.