The beginning of the 21st century was marked by the leading world powers staking their claims to strategic resources. Foremost of the resources was petroleum. Each nation stated that it was willing to go to war to secure these vital resources. This was not an empty claim.
The players; survivors of an elite squad of mercenaries, are assigned to an assassination mission. Their task; to penetrate enemy lines during night, enter the fortified Holzberg Monastery where Sagranz has his command, and kill the elderly Hexenjaeger in his sleep.
If only it was so easy...
An item to increase the comfort of the dreaded Cold Camp.
As the small group of mercenaries settled down for the night, they failed to notice that some small pieces of barbed wire sticking out of the ground nearby were moving like tentacles.Until it was too late and they woke to feel it clutched around their throats and squeezing hard. As their blood spilled upon the ground the Barbed Arms had claimed yet more victims.
It was Young Jim’s first battle. He was known for being a tireless worker in the field and a very patriotic young man. But he didn’t understand this strange armor they put him in… And he didn’t know it would be the Last Armor he ever wore.
The deployment of the Lord of the Waste’s army.
A tactical lay-out for villainous forces inspired by Warhammer 40K
You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
The cloud doesnt have much of a smell. It looks like fog until it’s on you and then it’s two late. A couple of sucking breaths and your chest is one fire and your eyes are bleeding. Terrible stuff, but if you think it is tough on the living, you should see what it does to the dead
PVT Thomas Quinn.
A sentinel, a defender of humanity, standing against the hosts of the eternal night.
The Unification War was a travesty, an act of naked fascism against frontier worlds so diverse and destitute that their submission was not worth the cost in lives, material, and hostility garnered. We, gentlemen, have created generations of enemies.
L. C. Vallandigham
A rare sight, but one dreaded by the foes of dwarvendom.
“They just keep coming. You cut one down, two more are right behind it. We can’t win, they just keep coming…”
- Unnamed soldier, overheard at the battle of Caele Aran
“Why should we send our young men off to die when we can manufacture the War Walkers for the same purpose?”
- War-Theurge Ceylon of the Fourth Dynasty Army
the sounds of war
It is inevitable that the magic arts be applied to the disagreements between nations.
Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.
A brightly colored ink that hardens the skin.
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.