Bishop O'hara is having a rough time after his recent trip to hell... (Violent Content, discretion advised)
Born to King John XVII, Hope did not get standard princess treatment. Yes, she was locked away in a tower, and yes, there was the standard moat of flaming lava, but unlike all the other spoiled brats, she didn't get a dragon. Hope Rexian had to make do with a demon. And this particular demon couldn't even breathe fire! Simply pathetic job done by the cosmos. Hope may have gotten the valiant-knight-who-happens-to-be-called-Prince-Charming-riding-in-and-killing-guardian-on-noble-steed treatment, but some things just won't do. You can't just mess with tradition like that!
Man, machine, ghost, myth, legend, hero, and villain. No one is really sure who, or even what the Iron Ghost is.
"Mad you call me? Every great mind is mad, and I would see the whole world great...."
-the Miskatonian, to one of his more talkative captives
Get to it, you mealy boned maggots! That stone isn’t going to cut itself!
"I can acquire the item you seek, for a price… No I assure you the presence of dark tainted evils will in no way impede my ability to recover this artifact for you, now let’s discuss the details…"
(A character for the Warhammer Fantasy rpg setting, but can be easily adapted to any fantasy setting.)
Within a palace that is also a prison, Muggar the White Despiser wages war against the light, seeking to make all mortals his slaves.
A tactical lay-out for villainous forces inspired by Warhammer 40K
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
Hachnar T’ Velstrad
An insular alchemist walking two paths..
"You would be wise not to cross me. I have powers that you cannot even begin to comprehend. Do not anger me, lest I turn you into a goose, fat and ugly. Then if you are lucky and I am in a forgiving mood, I won’t eat you for supper."
Based on Muro’s Archaic Words Challenge, the word myomancer.
A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.