Born to King John XVII, Hope did not get standard princess treatment. Yes, she was locked away in a tower, and yes, there was the standard moat of flaming lava, but unlike all the other spoiled brats, she didn't get a dragon. Hope Rexian had to make do with a demon. And this particular demon couldn't even breathe fire! Simply pathetic job done by the cosmos. Hope may have gotten the valiant-knight-who-happens-to-be-called-Prince-Charming-riding-in-and-killing-guardian-on-noble-steed treatment, but some things just won't do. You can't just mess with tradition like that!
He grew up to be a powerful Knight, a force to be reckoned with. That is, before his fall. Before the Kingdom he protected, the Knighthood he served, and a Knight he fought with betrayed him.
Man, machine, ghost, myth, legend, hero, and villain. No one is really sure who, or even what the Iron Ghost is.
"Mad you call me? Every great mind is mad, and I would see the whole world great...."
-the Miskatonian, to one of his more talkative captives
Get to it, you mealy boned maggots! That stone isn’t going to cut itself!
"I can acquire the item you seek, for a price… No I assure you the presence of dark tainted evils will in no way impede my ability to recover this artifact for you, now let’s discuss the details…"
(A character for the Warhammer Fantasy rpg setting, but can be easily adapted to any fantasy setting.)
Within a palace that is also a prison, Muggar the White Despiser wages war against the light, seeking to make all mortals his slaves.
A tactical lay-out for villainous forces inspired by Warhammer 40K
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
Hachnar T’ Velstrad
An insular alchemist walking two paths..
"You would be wise not to cross me. I have powers that you cannot even begin to comprehend. Do not anger me, lest I turn you into a goose, fat and ugly. Then if you are lucky and I am in a forgiving mood, I won’t eat you for supper."
Based on Muro’s Archaic Words Challenge, the word myomancer.
All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?